So i did try it (0.7) And it is serviceable.
Eats a loot of Ram .
GPU and CPU seem to be doing fine.
Overall it suns better than before.
Takes a few seconds to load room (depending on the amount of things( npc furniture) but noticable differences .
And furniture clips ( phase in and out)
Conclusion : It runs
Thanks for the feedback. I forgot to ask but what Quality settings are you playing with? The game uses 3 settings, High with 2K texture, Medium with 1K and Low with 512. So I'm curious about which one you use to use as a reference for future optimisations.
Building a paywall a bit too early.
Not really. It's better to have such feature coded earlier than later when the code is even more complex. Plus the locked content is purely cosmetic and not necessarily the best in the game. Again, it's just an incentive for more support but players can enjoy the full content of the game without paying a single cent. If you consider such paywall so negative, how do you expect real adult game creators to make any money? Glassix 2 is not a visual novel where I can just pump story content (yet). I have tons of unique features to code which takes hours and days to organize and test which caused support to drop because most players prefer sex content than stupid features which are really playable at the moment. It's understandable and this paywall feature is here to reduce the loss a bit.
A little skeptical off the bat reading the term 'adult roguelike simulation'. My favourite roguelikes or roguelites are the ones where you can jump right back into the action with a little more understanding from your last playthrough. Problems with doing that here:
1. The game feels really cumbersome right now. Sure, my machine is showing its age, but even without that, UI/UX and game design has to be really slick to not let the player feel the burden. That's a challenge even with a full team working on it, for a solo dev, there's going to be some really heavy lifting to make it work.
2. In the games that I liked, most of the fun was in actually playing the game, so I didn't get that heated on a restart, because it was fun trying out different playstyles/weapons. In adult games, (for me at least) a lot of the fun is the leadup to getting a scene with the character, culminating in the payoff. If I have to restart a game or face a serious setback because of a choice I made when I had limited info at the time, I'm not going to feel as forgiving. And I don't think save-scumming makes for a fun playthrough.
I guess fundamentally, I have different expectation for regular games and adult games. For one, I expect a lot more polish for regular games, much finer balance for the mechanics, good pacing for skillup progression, and a fun core loop. For adult games, I mostly want engaging and immersive scenarios with some agency from the player. I mean, I would love an adult game with properly balanced mechanics, an engaging meta and narrative, but I haven't really seen any, so I have to lower expectations accordingly.
The one that comes closest is probably Sims with the adult mods added on, but you already had the framework of a AAA game to build on there, along with a massive modding community. Adult-focused games like 7 Sins, Singles and Bonetown felt pretty clunky in comparison.
And making a sandbox simulation feel engaging is such a huge task. Shit, even AAA studios fail at it on occasion, with all the tools at their disposal. I just think a bespoke experience works better in the indie scene, and especially for episodic releases. I tried Lifeplay a few times, and while the scope is awesome, I could never get connected to the world because of the detached procedural bits being very clearly stitched together.
Anyway, that's enough of me being a downer. I wouldn't have the resolve to attempt a project like this, and I trust that Daedolon has a lot more patience than I do. He's stuck with the original Glassix for ages, so that should be a good sign. Hopefully he can get it close to his vision.
Thanks for the detailed feedback! I'll reply in order:
1. Yes, the UI needs work. That's because UI is more on the artistic side than the coding side, and being a dev, I suck at it. If you have some suggestions to make it better, don't hesitate
My hope is that the game gets more support (reaching 3000$ monthly would be perfect) so that I can hire a designer to review all this. I'll need a few more months to get something worthy of such support but I'll get there eventually. Had to reduce my game dev time since support dropped (which is understandable since lack of sex content, but Glassix 2 will be so much more than a simple adult visual novel game) so it'll take even more time to reach a satisfying version but still... I'll get there.
2. I agree with you on this part. The point behind Glassix 2 being roguelite (not roguelike) is that you earn karma by playing the game and in between scenarios or free mode, you buy new powers making your next run easier or with more options. The game will also focus on community content where it'll be possible for players to create their own cities, characters and scenarios and share that with other players with a rating feature to find the most popular ones. So you shouldn't have a shortage of scenario to renew your experience. Technically, Glassix 2 could reproduce most of the other 2D and 3D games content out there. How about including a copy of Summer Time Sage in full 3D or move Glassix 1 to 3D?
That's for the replayability part.
On the save scumming side, I'm with you too, I find this annoying however there will always be several paths in adult games stories, be good or be bad, not much we can do about that and I guess Glassix 2 will not be an exception. However since I have full control of the engine, I'll be able to code some interfaces to keep a clear view of all the available paths in one scenario, knowing where you're at and which one you already played before so that you can focus on the missed content only, kind of like a genealogy tree with all possible paths, highlight the current one, green the one played and grey the missing one. I've done something similar in Glassix 1 with the Events List interface and I'll make it even better in Glassix 2. You'll have all the conditions required for events, in order, to make it easy move on.
For procedural content, I'm with you too. Which is why I'm going with a mix of custom and procedural content. For example, Free mode will allow you to select a city and fill it with your own characters and their own relationship. Then the game will fill the rest of the city based on several parameters the players will be able to change, such as the density of the population, male/female ratio, age average, family/single ratio and so on. And once the Events Editor is coded (will take time though), players will then be able to add events for their own custom characters and create the stories, either linking that to a full fledge scenario, or simply as unique characters in free mode making the game a mix of custom and procedural content. Plus it'll also be possible to add more events for the procedural characters too, such as random encounters, work related stuff and so on.
I'm confident I'll be able to deliver most of what I say (there might be some aspects I might have to scale down once I reach the coding part if it becomes too much). It's just a matter of time
And no worries about the negative feedback, it's much more useful insight as opposed to several other responses here simply stating "Garbage game with garbage graphics" which doesn't leave much to discussion. Can't satisfy everyone anyway
This one looks even more interesting and promising than the first one, with good usage of 3D, sandbox potential can be huge and very fun. Good luck to the dev.
Thank you for this
It'll take more time to reach a fun playable state but it takes time to code core features, I'm still missing important ones. But once that's done, the world building will come to life.
Is this thing functioning as anything more than a sandbox?
It's a mix of sandbox and VN.
is this game finished? since there is a Glassix 2 out already...
Glassix 1 should move on to v1.0 in next version, yes. It's only missing some images and a few bug fix but other than that, v0.79 already contains 100% of the content for v1.0.