Thanks for the feedback.
Quality settings impacts the size of the textures with 2K for High, 1K for Medium and 512 for Low. Though I'm not sure it works for textures located in the mod folders now that I talk about it. I'll have to look into it, that could reduce GPU usage even more.
For navigation, using doors or exit points like Glassix 1 was also suggested by other players and it's possible to add but will take some times too. I'll add this as a dev milestone in the monthly poll release so players can decide the priority for development with other features.
For camera control, WASD should already work though they go relative to the camera rotation. Adding arrows for movement unrelated to camera orientation would indeed be a good idea for even more control. I also have to adjust camera movement with mouse depending on the zoom level since camera moves way too fast when max zoomed in.
Right again for the Atlas new column, current location. It'll be added. Plus a button to quick travel to there location directly from the Atlas to make it even more easy to move around. Though like Glassix 1, they might move somewhere else during the time it takes for you to reach them...
Good point about highlighting interactable stuff. Will see what I can do.
For the sleeping bug, I'll look into it.
For the stuff disappearing, this is not a bug. It's an auto hide feature to hide furniture when moving the camera around, so that you can see the "action" between two characters even from under a bed. But you're not the first one to mentioned such an issue. I think I'll add an option in the game menu to toggle this feature so players can decide if it's needed.
For the positive feedback, that's exactly why I went this way with Glassix 2. Just a clarification between Scenario and Free mode. The idea between those two would be to make Glassix 2 more versatile.
Scenario like you said would be more story focused, similar to VN, where it would be possible for the creator to disable complete the sandbox feeling and go simply for a 3D visual novel gameplay. For example, it would be possible in a scenario to completely skip the city map interface and only focus on in locations events, switching locations and time as the story goes on.
Free mode would be aimed for players who prefer sandbox mode and there are a lot of features not implemented yet, such as job promotion/corporate ladder with custom actions depending on your job and rank, money system with salary and rent to pay, the ability to buy and own stuff such as buildings or furniture, the ability to customize your own rooms, wardrobe management, schedule management for your slaves, build your own sex dungeon with unique sex furniture and so on... which would make Glassix 2 closer to "The Sims" with generic and custom events filling the city to make it entertaining too.
So basically, what you have here is only ~10% of what the game will be. It'll take a few years to implement everything that I said but I'm patient and already proved I'll deliver what I said with Glassix 1. And the more support, the faster I'll be able to deliver all this
That's weird indeed. Did you check in your task manager if the game is properly closed, like a "Glassix 2.exe" still present in the list when it shouldn't? Or maybe check if some "Unity" stuff is running. Just to make it clear, you did open the game at some point, right? How did you close it?