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EvilKangaroo

Newbie
Mar 19, 2023
29
33
57
Folks on the discord for this game have also just kinda given up on Rolanda actually continuing the project. Though, it seems they've managed to decompile the game, and there is some chatter about picking up where the OG dev left off.
 

nac123

Newbie
Jul 24, 2018
23
41
109
The only advantage I can tell myself so far is the visual coding method (blueprint), allows people that is allergic to coding language (C#,C++,Python...) like me to code the game without relying too much on them
I've always kinda disliked this mentality.
You should really be taking the chance to improve your ability with writing code, since it's not just a matter of gluing together functions to make something work, but a thought process you have to go through to make a good solution to a complex problem, and working with code more frequently just naturally improves your ability to plan out how your game's logic is going to look.
That's not to say that you should turn into a turbo-sperg and learn how to roll your own bootloader or something wild like that, but it is to say that practicing how to write good, performant code is a worth while effort, since it often leads to code that's easier to build off of, which seems to be a running issue for a few games on here like captivity, as from what I can tell it turned into an unmaintainable mess that the dev found impossible to build on top of and resulted in them ending development earlier than expected.
 

Luxuria_BedwardStudio

Formerly 'becmuda1704'
Jun 4, 2021
47
17
60
I've always kinda disliked this mentality.
You should really be taking the chance to improve your ability with writing code, since it's not just a matter of gluing together functions to make something work, but a thought process you have to go through to make a good solution to a complex problem, and working with code more frequently just naturally improves your ability to plan out how your game's logic is going to look.
That's not to say that you should turn into a turbo-sperg and learn how to roll your own bootloader or something wild like that, but it is to say that practicing how to write good, performant code is a worth while effort, since it often leads to code that's easier to build off of, which seems to be a running issue for a few games on here like captivity, as from what I can tell it turned into an unmaintainable mess that the dev found impossible to build on top of and resulted in them ending development earlier than expected.
If you think I didn't try hard enough, before Unreal, I spent a whole year dedicated to Unity because everyone told me it's the best game for indie developers. Call me stupid if you want, even with tutors, my brain just can't cope with that, it is what it is.

Blueprint is just another way of coding, if you think it is unoptimized and unmaintainable, with the progress I've made so far, I strongly disagree
 

GammaXai

Active Member
Oct 5, 2018
957
514
267
Unconfirmed information, take it with a grain of salt.
Eww, personal experience says the game is dead as the whole head of the fan club saying that stuff usually means the dev has developed patreonitis and will release increasingly slowly until the money tree dies.
 
4.40 star(s) 28 Votes