I've always kinda disliked this mentality.
You should really be taking the chance to improve your ability with writing code, since it's not just a matter of gluing together functions to make something work, but a thought process you have to go through to make a good solution to a complex problem, and working with code more frequently just naturally improves your ability to plan out how your game's logic is going to look.
That's not to say that you should turn into a turbo-sperg and learn how to roll your own bootloader or something wild like that, but it is to say that practicing how to write good, performant code is a worth while effort, since it often leads to code that's easier to build off of, which seems to be a running issue for a few games on here like captivity, as from what I can tell it turned into an unmaintainable mess that the dev found impossible to build on top of and resulted in them ending development earlier than expected.