Which the dev of pasec clearly lacks, I hate his philosophy of content over QOL like yeah new content is good but it doesn't matter if the game is unstable as hell
Doesn't help it takes him weeks if not a few months to address bugs like where the game somehow managed to take 100% from gpus and cpus
I mean, we shouldn't be harsh on him, he's clearly doing his best with new updates/hotfixes coming up pretty regularly
I did talk to him a bit when he started this project, I suggested to him to use other engines for 2D games, but he ended up using Unreal anyway, perhaps he had reasons to do so.
If I had to take a wild guess, he's probably like me, who can't learn traditional coding languages, which leaves Unreal visual coding feature as our only choice to chase after our game dev dream