why can.t u invite me for this Version on Steam?Nope, the game is not bugged, I can only invite you to get it on Patreon or Steam for the last version of it
The question mark on the left corner? What is it?
why can.t u invite me for this Version on Steam?Nope, the game is not bugged, I can only invite you to get it on Patreon or Steam for the last version of it
The question mark on the left corner? What is it?
Unlike someone who only pinpoints problem I got a solution for this problem (I did not make this someone more knowledgeable did it). It seem to work for me, see if it works for you.Download your compressed game but error when starting game
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You seem to have answered your own question.i broke up with Aurora in the game it won.t even let me keep going in the game idon.t no wats going on who do i need to date so i can keep on playing the game ?
in the game rember he was talking to his friend on he cell while walking to his car . when Aurora left my room in Chapter 3 it keeps repeating it self at the same spot at the car part. it feels like i am in a time loop i don.t no how to get out of it thats why i can,t keep going in the game . i am not sure if i did something wrong or notYou seem to have answered your own question.
Have you tried re-starting the game and NOT break up with Aurora?in the game rember he was talking to his friend on he cell while walking to his car . when Aurora left my room in Chapter 3 it keeps repeating it self at the same spot at the car part. it feels like i am in a time loop i don.t no how to get out of it thats why i can,t keep going in the game . i am not sure if i did something wrong or not
More than that.So Aurora isright? That's what the clues are about? Could be a red hearing but the motives do matchYou don't have permission to view the spoiler content. Log in or register now.
It's a problem with the script. If you're familiar with using the dev console, you can enter "jump ch3_rue3" (no quotation marks) right after that scene, and it should act as a workaround for that issue.in the game rember he was talking to his friend on he cell while walking to his car . when Aurora left my room in Chapter 3 it keeps repeating it self at the same spot at the car part. it feels like i am in a time loop i don.t no how to get out of it thats why i can,t keep going in the game . i am not sure if i did something wrong or not
Yeah, that was extremely sus. Still not sure why we have the clues if we can't act on them or mention them. Maybe in chapter 4.Click on what she's giving to Amy.
Peace
Hello, and thank you for this nice feedback and all this analysis ^^ It means a lot for me, as my objective is exactly this kind of things with this gameFinished first playthrough, obviously Aurora is the sonic anti-corporate jewel thief (and she ain't wrong). Pretty natural match for a country girl with a French lineage. We learned the power of wigs with Celeste/Amethyst (as well as the Shadow/Whisper, who we see as both a redhead and blonde, when her hair is visible).
Now if only Amy could remember her mask one of these times(and maybe it covers her hair? Or has an attached wig?)...It really isn't going to be hard to ID any of the heroes if they hop back from recording to recording. Though, if they can go far enough back (like the Detective may about to be doing) the MC is outed easily as well.
I'm curious about how the clue system is supposed/going to work. Is it just for us to notice plot points beforehand, or is there going to be a moment where it will have a gameplay mechanic connecting to a choice? Like both The Shadow and Surveillance seem to point to Whisper but there could be 3rd party, potentially. And it's pretty clear what the other three are, even with only 1-2 clues.
I do hope the MC starts to get a bit more proactive, rather than reactive. The first obvious steps are to formalise the team more, and start training, get those power levels up. Can't keep losing 5 days of time for a few minutes of power use. Sarah should be hired for MC & Greg's gym, and to train the hero MC and other supes in combat disciplines. Not sure if she spent enough time close to the stone to pick anything up, though obviously Amy, Aurora, and Samantha did. Possibly Greg and Sheila with their afternoon delight in MC's bedroom, but then Celeste may also have managed to slide under the wire for that too.
That leaves Cassandra as a potential candidate for Whisper, if it is a known character. But other than potential knowledge and access to the suit her skillset doesn't appear to be a match, though everyone can have their secrets. And from a Meta perspective, the last Unknown box might suggest it is held for Whisper.
From a purely subjective personal preference, I'd rather some of the redheads hair look less bottle red, and more one of the natural hues.
Not sure if/how/when the Survival or Heroic stats are going to come into play mechanically, or if they are just a log for the player to get a sense of their historical decisions. I leant Survival, as Endurance/Durability/Regeneration don't seem in the MCs wheelhouse, so a more intellectual/tactical/Batman approach made more sense to me.
Really engaging though, looking forward to the next release.
Cool!Hello, and thank you for this nice feedback and all this analysis ^^ It means a lot for me, as my objective is exactly this kind of things with this game
Of course, I can't agree or deny anything you've supposed here.
But, for the last part, the Survival and Heroism stats mecanic will be, mainly, to decide some things during action and not action scene, regarding your previous style. To make those scene more "automatic", but also more personalized. The objective it to define your character in the first chapters. That way the story will adapt to this style after some time, and will ask you less and less to decide between Heroic and Survival
The clue system is to involve the player, and also to check if the MC have understand some things by himself, or if the story will have to "explain" it to him ^^
For this, I'm tracking every choiceCool!
Just some feedback re: Survival/Heroism, the way I was playing my MC was mostly Survival in action moments, and Hero in more moral decisions (conversations). I don't know if there will be thresholds for any of those triggers where combinations might be possible, or if it is a better player decision to commit fully to one side or the other. Personally, since they aren't on a spectrum, but appear to be two different (though competing) stats it'd be interesting to see how they mesh. My first instinct was if going full Heroic it could easily lead to actions that may fall under 'foolhardy,' and pure survival might be interpreted as cowardice (though so far the MC is always a hero, it seems like it may be more Heroic=Brave/Bold Survival=Savvy/Thoughtful. But after playing Disco Elysium, I never can be sure if too much of something may end up as a bad thing.
The clue system sounds fun. My instant thought is if it isn't passive (3/8 clues MC almost has it, 5/8 clues gets the reveal, 8/8 clues MC can be extra prepared/smug about knowing the secret), it could be the chance for a simple mini-game/special screen or something. Like we could drag and drop the clues onto a conspiracy board and slowly more information about the secret is revealed. Probably not worth the effort coding, but popped into my brain, so I thought I'd share.