For personal reasons, I haven't had the opportunity to follow my Patreon as closely lately, so I haven't shared any updates from MoonlightDevCorp with you. I'm making up for that now with the missing posts. I wish you all a happy and healthy 2024 and all the best for Moonie!
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Hello there!
There's no denying it, some poses are much more epic than others!
Here's the news from my side: For two weeks now, I've been working part-time, so I have more time to work on GS.
I've also made good progress on the music (I've got all the music I can afford at the moment, I'll order the rest after the next release).
And also, I've started working with the designer on the game's GUI. We're going to work on harmonizing the whole interface, from the main menu to the tablet, including game elements such as the textbox and icons.
Finally, I've just about finished scripting the whole chapter. I've still got a bit of code to add, but that I always do at the end, such as music, replays, certain transitions etc.
As for the numbers :
- 575 renders (That's progress, that's progress!)
- 2500 animated frames
- 3700 scripted lines
Thanks for your support, and see you soon!
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Just a little something I've posed when I was simulating the renders for the chapter 4 on the other Daz session
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Hello there!
As the title suggests, I'm working hard over here! I'm starting to see the light at the end of the tunnel! There's still quite a bit of work left, but basically, I need to set up one big scene, a smaller one, the lewd part of another, and finally, the big action scene.
Then I'll synchronize the music, code, add the clues, the walkthrough, review everything, adjust the code a bit, and, with a bit of luck, apply the new design to the entire interface! For this second part, I'll do it during my work trip next week.
In parallel, I've been working on a solution to make the game available on Android as an APK to install, on Steam. Steam isn't an Android platform, but I don't see what could prevent distributing the APK as a free DLC of the game. I still have to think about it, especially how to manage the "bonus pack" DLC, but it's starting to take shape.
Because, yes, now I'm also working on fine-tuning the game for phones (adjusting displays, that kind of thing). Brandy, the modder who has been making the Android versions of the game until now, has agreed to teach me how to do it myself, which is very, very, very cool of him! Thanks to this, I'm more confident about distributing a paid version of the game on Android.
And here are the numbers:
- 840 (yes!!) renders
- 2500 animated frames
- 3800 scripted lines (It's not progressing much anymore, that's normal, almost everything is written, so now it's pure "coding" time)
Things have progressed well (the part-time work is starting to show), and clearly, I'm slowly but surely approaching the end of this chapter!
See you soon!
MoonLight
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Hello everyone!
As the title suggests, I'm working a lot! Some of it is for my IRL job, but even more (actually, twice as much
) for GS. I must say, there's been (and still is) a lot to do.
The work with the designer is progressing. It's slower than I'd like, but the result is definitely coming along well. I'm not going to show much here, as we're still in the stage of creating different screens, but here's the latest version (and probably close to the final one) of the main menu for you.
Clearly, it's on another level compared to what I've been able to produce myself so far.
In parallel, I've also been working on the screen code. With the aim of modifying them (sometimes heavily for some), I've started making them much more adaptable, and also using standard screens more intelligently. Well, it's coder stuff, but it's necessary, and especially I'm going to save a huge amount of time when it comes to redoing/improving the screens.
I've also finished all the writing and scripting of Chapter 4, down to the smallest detail, and I've even had feedback from the proofreaders (Thank you so much Graywolfe, ASLPro3D, and Impious Monk!)
And of course, I've rendered quite a few images but especially all the naughty animations of the chapter!
Regarding the rest to do, and the future:
- The French translation. I'll give the texts for translation tomorrow as they're corrected.
- The design: we continue working on it daily.
- The posing: Continuing, there's one big social scene, one big action scene, and a tiny post-credits scene left.
- Create the walkthrough.
- Implement small features like the clue hunt and biographies.
- Testing.
As for the numbers:
- 910 renders
- 5500 animated frames (8 animations 10s long )
- 4300 scripted lines
Additional info: I won't be taking holidays for the end-of-year festivities, but I will still take two days off with family
However, I'll be on leave from my IRL job, so I'll be able to make significant progress on all this!
Thank you for your support, and hang in there, it's coming, it's coming!
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Yep, Amy and my wife are sharing it, they are both pagans, so... Happy Yule! (and so, 4 girls dancing around a tree is a good way to celebrate that!
)