Do you know how to read?need all dlc please
Presumably Peperoncino is going to do official translations of all the DLCs eventually. It would be very odd to only do the base game. That really puts a damper on my desire to translate them though. So patience will be required I guess, but hopefully they'll get done.Are Elda, Giovanna, and Zara ever going to be properly translated or are they going to remain MTL?
There are no recessive genes. Instead of choosing the strongest gene, the game chooses a random gene in the gene pool. Each time you breed a goblin with a girl, a gene (spell) is added even if it's already there.Are there recessive genes? It's really hard to breed specific spells onto your main breeding lineage, especially lategame spells.
I know for a fact that I was breeding goblins without Page's Whirlwind Arrow, and not breeding any goblins with Page herself for a few generations, but I still noticed her spell showing up on goblins. Even when the father already had 2 spells; Whirlwind Arrow would still show up.
Maybe the safest strategy is to only breed with one girl per turn to prevent any possible confusion when breeding with girls that have spells...
Rr is correct in answering the lineage question.Are there recessive genes? It's really hard to breed specific spells onto your main breeding lineage, especially lategame spells.
I know for a fact that I was breeding goblins without Page's Whirlwind Arrow, and not breeding any goblins with Page herself for a few generations, but I still noticed her spell showing up on goblins. Even when the father already had 2 spells; Whirlwind Arrow would still show up.
Maybe the safest strategy is to only breed with one girl per turn to prevent any possible confusion when breeding with girls that have spells...
Ah... That is super valuable information, especially considering how often you can only add +9 to a baby goblin's stats (food item gives +3, limit to 3 items).... every 10 points of a stat you gain from food becomes 1 inheritable stat for future goblins.
Has there been any official mention of Peperoncino stating they would actually translate the DLC or are you just making an educated guess? They probably only translated the base game because of how well it sold in terms of global sales, so I'm unsure if the same can be said for the DLCs. Also no need to pressure yourself, you've done quite a lot for this game and we degenerates are really thankful for that.Presumably Peperoncino is going to do official translations of all the DLCs eventually. It would be very odd to only do the base game. That really puts a damper on my desire to translate them though. So patience will be required I guess, but hopefully they'll get done.
It would be a good idea to make a MTL of the next game and just leave it to the community to do the rest, just like what happened here. From this game alone MuninKai has already gathered quite a large group of followers.Also no need to pressure yourself, you've done quite a lot for this game and we degenerates are really thankful for that.
the girl not completeDo you know how to read?
It has been stated COUNTLESS TIMES in this thread that the game in the OP ALREADY HAS ALL DLCS!
It is just an assumption maybe, if it's not I forget where it was announced. At some point I plan on also translating Virgin Lode 2, at least a partial with MTL, and if Goblin Burrow's DLC haven't been translated I'll look into finishing those last three. I do also have all the lines in a handy CSV format that makes it easy to edit, and includes instructions. TheHas there been any official mention of Peperoncino stating they would actually translate the DLC or are you just making an educated guess? They probably only translated the base game because of how well it sold in terms of global sales, so I'm unsure if the same can be said for the DLCs. Also no need to pressure yourself, you've done quite a lot for this game and we degenerates are really thankful for that.
Yep, gonna do the same with Virgin Lode 2 as well.It would be a good idea to make a MTL of the next game and just leave it to the community to do the rest, just like what happened here. From this game alone MuninKai has already gathered quite a large group of followers.
Mental Drain isn't particularly useful, imo. Ideally fights only last 1 or 2 turns max. That also sounds very complicated, and interferes with one of the core functions of breeding, which is to reach the highest generation number possible so you max out the stats. Really, you don't need to have that level of fine tuning. If you only have 3-4 spells in a lineage then the chances you get the one you want in a sensible number of generations is quite high. Splitting it into 3 lineages only makes your stat gain slower for little benefit in terms of getting the spells you want.I tried a strategy; waiting until you can put both spells on a class has been very effective... assuming that no two classes have the same spells, and that you don't try simultaneously breeding two goblins with singular, different spells.
So my "team" is:
Lord: Plague of Rust, Thunderhawk
Hobgob: Mental Drain, Prayer of Rain
Paladin: Mental Drain, Dragon Blood
Shaman: Parade of Lament, Thunder Hawk
Once I got Prayer of Rain & Dragon Blood, I put those skills onto my Hobgob & Paladin, having them be the only ones to breed with Luna/Olivia/Giovanna on those specific turns. Later on did the same with the Shaman & Lord. Once they have their spells, they should only breed with spell-less girls or one of the two girls that gave them their spell. This way, you can positively ID the father & mother of each goblin infant, since their spells will be unique. i.e there's no way a goblin with Mental Drain & Prayer of Rain, even a Lord, could have come from anyone but my hobgob, so I can freely breed my Hobgob the same turn that I breed my Lord or Paladin or Shaman.
Download in the OP has all DLC, including the most recent DLC 6 with the official translation. They are not packaged separately because why would I do that when they can be packed as one download?the girl not complete
you must check in the website
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Yeah, the game does have a very simple meta, which is fine, it's an H-Game. The mechanics are better than the overwhelming majority of H-Games, but it's not designed to be an infinitely replayable game. It has a limited number of runs to complete all objectives, and very quickly the game changes from a challenge of survival to leisurely planning your heroine breaks.To be fair, it's easy early on to fall in the trap of thinking that anything other than supreme magic stat and the combo of Parade and Thunderhawk are worth anything. However, given that with enough loops you CAN raise a Shaman that can literally one-shot Asteria with Parade, and even with Thunderhawk if you have the patience to do that many runs, and it makes it pretty obvious that every other spell in the game is useful to some degree only in the early playthroughs.
Or if you're doing one of those challenge playthroughs, I guess...
If you're just playing the normal game and continuing on with your favorites after each run, the end result is always going to be the one where you just plain focus on Shamans and those two spells. Especially for the Tower, because the Tower doesn't have pack units on the opponents, so you can literally breeze through it via one-shots. At least, once your shaman line is strong enough. Even before that, done properly, you'll also have some Lords, Paladins and Hobgoblins with just those two spells and a high enough Magic stat to be ensure that everything dies from the combined firepower.
All that said, I'm really hoping that the next game really will have skills for Attack based units.
That and easier access to blank girls with decent breeding stats. Burrow only has Kaylee for magic, and while you can get her relatively fast on a normal playthrough, it's hard to guess when she'll pop up on the higher difficulty ones when the order is shuffled, which can lock you out of the ability to keep working on your Shaman line for quite a while.
This is annoying compared to the Attack Stat, which has the Knight bitch in that one fort that you can just rush to grab. The fact that she has better breeding stats is just salt on the wound at that point...
All in all, to be fair to the developer, there's literally no way to avoid having an ultimate skill, or pair of skills, in a game that allows focused breeding and unlimited stat-growth. Quite frankly, his system is too good, and basically encourages you to loop through normal while killing as many girls as possible, especially the later ones, to build up a line of super-goblins with which you can just roflstomp even the highest difficulties.
Shaman is strongest after one 80-day playthrough, 300 generations is a massive exaggeration. Thunderhawk Shaman with Shaman supports has so much MGC power that it can one-shot so much of the game that it doesn't matter.I honestly thought my ATK+goblin rider paladin was WAY more valuable than my shaman during my first completion of the tower. At that point, the shaman wasn't anywhere close to being able to one-shot everything on the later floors(~100 mag with Ricca's spell), which means he'd inevitably run short on MP. with the Paladin and hobgob support, I could get through each floor with zero MP loss and minimal damage to my units. I went from getting stuck on floor ~65 to completely finishing the tower this way.
Mental Drain/Prayer of Rain is a really good combo (for hobgobs, at least). If the battle's going to last more than a couple turns, you can mental drain on the first turn, then spam prayer of rain as necessary. It was still nice to have the shaman to breeze through the weaker floors, though.
"Shaman is the strongest after 300 generations" doesn't really mean a whole lot when you haven't even cracked 25 generations yet.
Search the thread, there was a very thorough discussion about it.I'm sorry if this has been asked before, but is there any uncensored version there?