It picks the oldest goblins in your roster that are not favourited. Interestingly, that includes potentially killing alpha units.
Here's the code, 拠点関数.ks Line 949-956.
Code:
var nowPointer = f.game.goblin.count - 1;
var num = f.game.goblin.count \ 2;
var deadNum = 0;
for(var i = 0;i < num;i++){
if(f.game.goblin[nowPointer].favorite == true){
}else{
deadNum++;
f.game.goblin.erase(nowPointer);
nowPointer is the index of your goblin roster. num is how many will be killed, deadnum is a counter to report how many actually got erased. Iterates through your roster, checking if favourite and if not erasing the goblin.
Try to get the data for the Meats. like Human Meat,Woman meat, Virgin meat and the best would be Sacred Meat. You can get sacred meat by killing off the late game girls. When you've edited the data and have unlimited Sacred Meats. You're basically fine.
While you're at it go and get the data for at least one food so that the sanity of the women will be taken cared of..
To get the meat easier. Go get at least 3 Sacred Meats.When you do, remove your defense and wait for an attack so you would hit game over. Restart again but with the cheated data on Sacred meat on the next play through.
Obviously the use of Sacred Meats would be feeding it to your baby goblins. Making them have at +45 on all stats except for Command.. That's basically it. Have fun destroying enemies.
Try to get the data for the Meats. like Human Meat,Woman meat, Virgin meat and the best would be Sacred Meat. You can get sacred meat by killing off the late game girls. When you've edited the data and have unlimited Sacred Meats. You're basically fine.
While you're at it go and get the data for at least one food so that the sanity of the women will be taken cared of..
To get the meat easier. Go get at least 3 Sacred Meats.When you do, remove your defense and wait for an attack so you would hit game over. Restart again but with the cheated data on Sacred meat on the next play through.
Obviously the use of Sacred Meats would be feeding it to your baby goblins. Making them have at +45 on all stats except for Command.. That's basically it. Have fun destroying enemies.
Sort of. Stats from food is heritable, but only at 10%. So if you have a 50 magic goblin, feed it to 70, and breed it with a magic+ girl, you will have offspring with 53 magic (or thereabouts, there's a range of natural variability in each goblin's stats). So you won't necessarily notice much after one round of feeding, but if you do it often it can have a noticeable impact on your goblins' stats.
Confirming what arucard said, once a skill is bred into a lineage there is always a chance any goblin born from it will have that skill. Even if it is a goblin without a skill slot (Champions and base goblins), they still have the lineage's skill list. It is why it can be helpful to keep a Gen 1 goblin favourited and lying around in your Burrow (favourited goblins are not drafted for your pack units, and don't die in training) so that when you get some of the higher tier seedbeds you can build a lineage that is less polluted with garbage skills. Otherwise, your next best option is dilution. The heritable skills pool is stored as a list attached to each goblin, with a skill being added to the list every time it is bred. The more times you breed a skill into the lineage, the more chances you have that any given offspring of that lineage will have that skill.
interesting so, in your food explanation you mentioned that it can have a noticable impact later on, by this do you mean that the food effect is carried over to the other goblin
as in the goblin shaman has 53~ magic stat but a hidden 70~ magic stat from the +20~ magic stat its father had from food, that only gets takes into account when it breeds
or is the food stat only taken into account for the individual and not the lineage, so a goblin that was born from a +20 magic mage(from food) will not take 10% of the +20(from father) and +X(from food it eats) and will only take 10% from the food it eats (the +X)
interesting so, in your food explanation you mentioned that it can have a noticable impact later on, by this do you mean that the food effect is carried over to the other goblin
as in the goblin shaman has 53~ magic stat but a hidden 70~ magic stat from the +20~ magic stat its father had from food, that only gets takes into account when it breeds
or is the food stat only taken into account for the individual and not the lineage, so a goblin that was born from a +20 magic mage(from food) will not take 10% of the +20(from father) and +X(from food it eats) and will only take 10% from the food it eats (the +X)
A Goblin has a few things that contribute to their stats. First are the base stats, which vary for the different goblins and has some randomness. Next is training and Adventurer Tower stats, that apply to all goblins regardless of lineage. Next is the stats they inherit from their parent goblin and the seedbed. Finally are stats they gain from eating food as babies.
When you feed a baby goblin it only applies those gains to that goblin, but it does keep track of how much food they've eaten. This 'food' stat is inheritable, but the inherited food stat is not applied directly to the baby goblin. Instead, only 10% of their inherited food stat is applied to their stats. So if you feed Goblin 1 +25 magic, its offspring Goblin 2 will inherit +3 magic. If you feed Goblin 2 +25 magic again, its offspring Goblin 3 will inherit +5 magic, and so on.
A Goblin has a few things that contribute to their stats. First are the base stats, which vary for the different goblins and has some randomness. Next is training and Adventurer Tower stats, that apply to all goblins regardless of lineage. Next is the stats they inherit from their parent goblin and the seedbed. Finally are stats they gain from eating food as babies.
When you feed a baby goblin it only applies those gains to that goblin, but it does keep track of how much food they've eaten. This 'food' stat is inheritable, but the inherited food stat is not applied directly to the baby goblin. Instead, only 10% of their inherited food stat is applied to their stats. So if you feed Goblin 1 +25 magic, its offspring Goblin 2 will inherit +3 magic. If you feed Goblin 2 +25 magic again, its offspring Goblin 3 will inherit +5 magic, and so on.
so by that you mean that the parents +25 buff and the goblins +25 mixed to form a +50 (food buff) that gets 10% of it taken into account, cool
anyways another question i have is what exactly is heredity? is it just this food buff or is the +1 to +4 buff that the seedbeds have
You need to either satisfy one of the ending conditions or defeat Asteria (higher difficulty rating), which will increase the limit to 90 days for that playthrough. Someone has previously posted an endings list with conditions.
It is actually easy.
First you need to farm for about 5 of one item (bread should be easiest) Search for Bread's value, and then used said value, add +C or -C in "add address manually" to find the next or previous item. For example, Holy Meat is listed as Bread's previous item, so its value is [Bread Value] -C
The only thing difficult is addresses change every time you load a save so you have to do it every time.
This post is for those who are looking for cheat in this game and DO NOT like using Cheat Engine. Thanks to MuninKai for the hint on how to cheat since I didn't see any post explaining how to do this:
1) Go to your game folder/data/system 2 and open データ_en.ks with Notepad++ (Make sure it is the en file)
2) Let's say you're farming the good ole plain Bread a lot, use the Search function and type Bread. You'll see something like this (not using the Bread as an example since I already modified it):
View attachment 1531117
3) The 0 and 1s there represent which stats the item improves and 'growthpower' represents the amount. 'sanity' well represents the sanity the item gives. Well change all those to 1s and for example, change the 'growthpower' value to 30 (you can put anything you want there) as shown in the second picture (You can copy/paste that line to any item you want really): View attachment 1531125
4) Save that, go to your game and enjoy: It works: Do not worry about the item says it only adds +30 to HP only: It adds to ALL stats.
what is the cheesy strategy in walkthru with only one goblin shaman?
also
what secret tree arts do? walktru praised that ability but i think flowing wall might be better?
what is the cheesy strategy in walkthru with only one goblin shaman?
also
what secret tree arts do? walktru praised that ability but i think flowing wall might be better?
In the Armory you can set a trap that makes one of your units invincible. It picks randomly, but if you only have one unit, it will always make your Shaman invulnerable. With a powerful enough Shaman rocking a strong enough AoE spell (either Frozen Mausoleum or Thunderhawk) your entire defensive army can just be that one Shaman group.
Generally no abilities aside from AOE are all that useful except maybe Dragon Blood and the AOE heal, can't remember the name.