The update focuses mostly on the combat improvements, although i was able to add a few scenes since the launch went quite smoothly
I have added movement and basic ability use right as the unit is selected, main logic remains unchanged, and the rest of the abilities work the same way as they used to. This should reduce the amount of unnecessary clicks. I have also added a few changes to the ui, mainly the unit hp and their type icon display, so it's more readable. Also a few changes to reinforcement battles to show the turns until the next reinforcement wave and the turn limit
If you are in for epic battles, then you should wait until chapter 1 release, as the major combat content will be lacking until then
What's next?
Unit upgrade system and adding more / replacing useless abilities to improve the player choice in battles
Few more characters and finishing up the events i have planned for the prologue