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SolidDoc

Member
Game Developer
Jan 23, 2018
240
622
249
So is the game abandoned?
Yeah, so it seems, unfortunately.
I have some time before I fully step away, so I wanted to tidy up the early game and put out a standalone version, as I likely won’t have enough time to finish things up and tie it up to the saves.
It doesn’t seem like I’ll get much further, but I’d still like to leave it in a more polished state before I go.
 

taler

Well-Known Member
Oct 5, 2017
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Yeah, so it seems, unfortunately.
I have some time before I fully step away, so I wanted to tidy up the early game and put out a standalone version, as I likely won’t have enough time to finish things up and tie it up to the saves.
It doesn’t seem like I’ll get much further, but I’d still like to leave it in a more polished state before I go.
Oh okay I'm glad to hear there's still going to be a final wrapup even if it doesn't get much further.
 
Jun 1, 2020
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SolidDoc thanks for making this great game man, this was one of the few good ones i started playing like nearly from the beginning and used to play every update. Sad to see it go but your own being is more important, take care man. And your game will surely be missed.
 
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SolidDoc

Member
Game Developer
Jan 23, 2018
240
622
249
I've released half the redone prologue on my Patreon (it's free) and Discord. It's super tiny, so I won't even bother uploading it here, since it's not hooked up to this version anyways. Will just confuse people. This is the final update, I am not coming back to the game anymore. Thanks to everyone who played, thanks for the few who supported. Working on the game has been the best time of my life.
 

Lerd0

Message Maven
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Jul 29, 2017
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I've released half the redone prologue on my Patreon (it's free) and Discord. It's super tiny, so I won't even bother uploading it here, since it's not hooked up to this version anyways. Will just confuse people. This is the final update, I am not coming back to the game anymore. Thanks to everyone who played, thanks for the few who supported. Working on the game has been the best time of my life.
1741390297204.png
...good luck with life.....
 

Lerd0

Message Maven
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Donor
Jul 29, 2017
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..the bonus thing u did....want me to make a thread for it?
 

taler

Well-Known Member
Oct 5, 2017
1,758
1,407
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Is there a way to skip the combat? Holy shit it's bad. I've turned on god mode but just walking my units around the map takes forever.
 

SolidDoc

Member
Game Developer
Jan 23, 2018
240
622
249
Is there a way to skip the combat? Holy shit it's bad. I've turned on god mode but just walking my units around the map takes forever.
I tried implementing that in the final version but ran out of time.
 

SolidDoc

Member
Game Developer
Jan 23, 2018
240
622
249
I think if you just removed the combat your game would be like at least 15x more popular.
Perhaps. Was probably dumb to alienate a part of the audience. There were many things that I could have done better.
 

Dromm

New Member
Jul 23, 2024
10
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Perhaps. Was probably dumb to alienate a part of the audience. There were many things that I could have done better.
As a strategy game enjoyer I have to say I liked the combat. I understand people aren't playing these games for the mechanics, but I appreciate the diversity. Yes, maybe the leveling system gets a too grindy, but I still appreciate there was something to do besides reading and occasionally choosing a dialogue option.
 

SolidDoc

Member
Game Developer
Jan 23, 2018
240
622
249
The game's been rough, time has always been a constraint for me, having to learn most of it as i went. I liked working on combat and it felt fun for me, but he is not wrong. The balance could use some work, the need to move a lot of units when the enemies are a bit far was not so pleasant. Some combat events felt a bit of a slog.
I did not think the game would stand on it's own like a pure novel when i started, it's quite amateurish, especially at the start. Think i got better at it over time. And i didn't know the renpy too well. The event structure i made was a bit hard to adapt to changes, while keeping the saves intact.
Many things needed more work, the most upvoted reviews do tell that many are put off right at the start. I did try to improve things with the prologue update, but time's a luxury these days. I already spent two and a half years of my free time working on it, making sacrifices along the way just to be able to continue.
 

Maulis47

Active Member
Feb 25, 2024
585
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The game's been rough, time has always been a constraint for me, having to learn most of it as i went. I liked working on combat and it felt fun for me, but he is not wrong. The balance could use some work, the need to move a lot of units when the enemies are a bit far was not so pleasant. Some combat events felt a bit of a slog.
I did not think the game would stand on it's own like a pure novel when i started, it's quite amateurish, especially at the start. Think i got better at it over time. And i didn't know the renpy too well. The event structure i made was a bit hard to adapt to changes, while keeping the saves intact.
Many things needed more work, the most upvoted reviews do tell that many are put off right at the start. I did try to improve things with the prologue update, but time's a luxury these days. I already spent two and a half years of my free time working on it, making sacrifices along the way just to be able to continue.
I don't think the combat was that bad and since I like to focus ranged in all my games (you know bringing a knife to a gun fight), the need to move a lot wasn't that bad. It always showed potential and I will remain quite sad that I couldn't support this game.
 

Vvirggil

New Member
Jan 15, 2021
14
69
87
Steam wouldn't let the game pass the check, the cgs are made with Illusion Honey select 2, and they retain all the rights to all content made in their game, and steam is not touching anything that might involve legal trouble with a ten foot pole. The Illusion is dead, but the rights are still theirs. Chances would be low, but not zero. And I certainly don't need that on top of everything.
I honestly couldn't get myself to finish chapter 1. It should have ended on a sad note, with a tinge of hope, and it hits too close to home right now, knowing that it's all in vain. I got so depressed that I couldn't do anything for a couple of days, had to dig myself out of this pit. Drowned myself in work to stop thinking. I was hoping to make an updated version but the life thought my collection of lemons is incomplete, but it seems like I will not finish that as well.
Maybe I could have done it with a bit more time, who knows. The game was indeed rough, in many aspects, the list of things that I wanted to redo was quite long. You can see from the most upvoted reviews that there were many people who couldn't get into it, and I get why. I think the game fairs much better after I had a year of experience making it, early events compared to the start were day and night.
Sucks that it all came down to money, but it's like oxygen. When you need it, you really do. And the patreon support has been on a single person's shoulders the whole time, barely budging.
I'm just as devastated as everyone else here, clinging to it till the moment I can no longer go on. For the first time in my life I though I was onto something.
Bro im so sorry about your situation, things will get better
 

OmegaAlpga

Newbie
Mar 9, 2021
60
190
119
Damn, what a shame! I really loved the story and characters, but the turn-based combat felt like a chore—not gonna lie. To be clear, it’s not that turn-based mechanics are bad (I’m a big fan of strategy and 4X games myself), but the way they were implemented here just didn’t work well.

I completely understand why you stepped away from the project, and I don’t blame you at all. Still, it’s a bit disappointing as a fan.

Well, that said, I genuinely hope someday, if circumstances allow, you’ll have the time and resources to revisit this game. If you do, I’d love to see you start fresh from the beginning.

I truly hope you return to it one day, because the itch of creativity never truly goes away, as a creator will always be a creator.
 

SolidDoc

Member
Game Developer
Jan 23, 2018
240
622
249
but the way they were implemented here just didn’t work well.
I agree, the inexperience was pretty telling. Level design was something I never thought about before. There was a lot of unnecessary walking, which did feel like a slog, having to move like 7 units for 3 turns with nothing in between.
The lack of healing felt a little restrictive, sometimes getting a character low made it so you have to move them to just shelter.
The balancing was all over the place, because i did not have the time to properly playtest it all, on the top of everything. Stretched myself too thin.
 

Huan'ner

Newbie
Jun 23, 2020
22
17
55
Def worth to play. Also you care, it made playing through more worth than already was. Not sounds like abandoned for abandoned sakes. I guess its done for now. :life
 

thedude157

New Member
May 1, 2022
7
128
38
Why don't you just say fuck this game and do another one?

The first game usually goes like that, specially if you are alone doing it, alot of mistakes, learning on the way, realizing how much better things could had been. You have an ideia in mind, a grandiose show, but to put it into the real world tends to be way harder then expected, the clash of expectation against reality is brutal, but now you know how, what, when.

Make a small scope game, a test of sorts, nothing long or grandiose, and even then, it will be hard. A 10 minute story can very well be a masterpiece if well done, and there are a few examples out there (But not porn i guess)

Still, if it was something you liked doing, do it bro. You don't need to dedicate all your time to it, make it as a hobby, slow and steady just for the fun of it. If you are (mostly) putting just your free time on it, do it when you want and that's it, patreon puts pressure on yourself to release in x time, if you start fresh from something else, you can avoid what needs to be avoided and put on steam or itchio, any money you do its a bonus, no pressure and you can work at your own time.

Life is literally that, do what you want and enjoy it as much as you can.

Shit, if i bothered to learn how to model i would be in your position, trying everything all at once and failing, stuck into a ideia that i don't want to let go and feeling that if i did, i would be betraying myself, the people that supported and like the game, a turncoat, another one of those devs that start a game, release 2 updates drops and creates another one

Anyway, good luck in RL.
 

Kawai Shrek Bomberman

Newbie
Game Developer
Mar 6, 2025
22
38
13
Do you really make a lot of effort programming this, i dont playing any games right now, but for sure i will check this game when i have some free time.
 
4.20 star(s) 26 Votes