I talked about it with the dev, the number 0.15 represents the fact that he did not see this second release as a full version since it included some plot and the combat mechanics instead of what he would call a fully developed update. He agreed that it wasn't the best naming possible and said he will (as per next release) use another logic for it.…I'm gonna take a wild guess and say you probably didn't skip 13 updates before deciding to release another one.
That has been pointed out to me (by A Common Crab), so I changed the version structure for the next update. Sorry about the confusion.…I'm gonna take a wild guess and say you probably didn't skip 13 updates before deciding to release another one.
finally manages to beat the three soldiers
oh ffsCode:I'm sorry, but an uncaught exception occurred. Executing ATL code at game/combat.rpy:1407 File "game/classes.rpy", line 782, in _continue_path_check NameError: global name 'Active_CombatStateHandler' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "InteractiveMaps.rpyc", line 2522, in script call File "script.rpyc", line 4832, in script File "renpy/ast.py", line 1397, in execute renpy.exports.with_statement(trans, paired) File "renpy/exports.py", line 1646, in with_statement return renpy.game.interface.do_with(trans, paired, clear=clear) File "renpy/display/core.py", line 2610, in do_with clear=clear) File "renpy/display/core.py", line 3101, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) File "renpy/display/core.py", line 3611, in interact_core self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn) File "renpy/display/core.py", line 2441, in draw_screen renpy.config.screen_height, File "render.pyx", line 492, in renpy.display.render.render_screen File "render.pyx", line 263, in renpy.display.render.render File "renpy/display/layout.py", line 777, in render surf = render(child, width, height, cst, cat) File "render.pyx", line 170, in renpy.display.render.render File "render.pyx", line 263, in renpy.display.render.render File "renpy/display/transition.py", line 183, in render surf = renpy.display.render.render(trans, width, height, st, at) File "render.pyx", line 170, in renpy.display.render.render File "render.pyx", line 263, in renpy.display.render.render File "renpy/display/transition.py", line 367, in render bottom = render(self.old_widget, width, height, st, at) File "render.pyx", line 170, in renpy.display.render.render File "render.pyx", line 263, in renpy.display.render.render File "renpy/display/layout.py", line 777, in render surf = render(child, width, height, cst, cat) File "render.pyx", line 170, in renpy.display.render.render File "render.pyx", line 263, in renpy.display.render.render File "renpy/display/layout.py", line 777, in render surf = render(child, width, height, cst, cat) File "render.pyx", line 170, in renpy.display.render.render File "render.pyx", line 263, in renpy.display.render.render File "renpy/display/screen.py", line 681, in render child = renpy.display.render.render(self.child, w, h, st, at) File "render.pyx", line 170, in renpy.display.render.render File "render.pyx", line 263, in renpy.display.render.render File "renpy/display/layout.py", line 777, in render surf = render(child, width, height, cst, cat) File "render.pyx", line 170, in renpy.display.render.render File "render.pyx", line 263, in renpy.display.render.render File "renpy/display/transform.py", line 933, in render return transform_render(self, width, height, st, at) File "accelerator.pyx", line 116, in renpy.display.accelerator.transform_render File "render.pyx", line 263, in renpy.display.render.render File "renpy/display/viewport.py", line 265, in render surf = renpy.display.render.render(self.child, child_width, child_height, st, at) File "render.pyx", line 170, in renpy.display.render.render File "render.pyx", line 263, in renpy.display.render.render File "renpy/display/layout.py", line 777, in render surf = render(child, width, height, cst, cat) File "render.pyx", line 170, in renpy.display.render.render File "render.pyx", line 263, in renpy.display.render.render File "renpy/display/viewport.py", line 265, in render surf = renpy.display.render.render(self.child, child_width, child_height, st, at) File "render.pyx", line 170, in renpy.display.render.render File "render.pyx", line 263, in renpy.display.render.render File "renpy/display/layout.py", line 777, in render surf = render(child, width, height, cst, cat) File "render.pyx", line 170, in renpy.display.render.render File "render.pyx", line 263, in renpy.display.render.render File "renpy/display/transform.py", line 933, in render return transform_render(self, width, height, st, at) File "accelerator.pyx", line 97, in renpy.display.accelerator.transform_render File "renpy/display/transform.py", line 1111, in update_state fr = self.execute(self, self.st, self.at) File "renpy/atl.py", line 632, in execute action, arg, pause = block.execute(trans, timebase, self.atl_state, events) File "renpy/atl.py", line 839, in execute action, arg, pause = stmt.execute(trans, target - start, child_state, events) File "renpy/atl.py", line 839, in execute action, arg, pause = stmt.execute(trans, target - start, child_state, events) File "renpy/atl.py", line 1720, in execute fr = self.function(trans, st, trans.at) File "renpy/curry.py", line 48, in __call__ return self.callable(*(self.args + args), **merged_kwargs) File "game/classes.rpy", line 782, in _continue_path_check NameError: global name 'Active_CombatStateHandler' is not defined Windows-10-10.0.22000 Ren'Py 7.4.4.1439 God & Void 0.1.3.B2 Thu Nov 18 16:24:06 2021
Alright, what more information can you provide? Where (in the game) did this error happen?finally manages to beat the three soldiers
oh ffsCode:I'm sorry, but an uncaught exception occurred. Executing ATL code at game/combat.rpy:1407 File "game/classes.rpy", line 782, in _continue_path_check NameError: global name 'Active_CombatStateHandler' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "InteractiveMaps.rpyc", line 2522, in script call File "script.rpyc", line 4832, in script File "renpy/ast.py", line 1397, in execute renpy.exports.with_statement(trans, paired) File "renpy/exports.py", line 1646, in with_statement return renpy.game.interface.do_with(trans, paired, clear=clear) File "renpy/display/core.py", line 2610, in do_with clear=clear) File "renpy/display/core.py", line 3101, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) File "renpy/display/core.py", line 3611, in interact_core self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn) File "renpy/display/core.py", line 2441, in draw_screen renpy.config.screen_height, File "render.pyx", line 492, in renpy.display.render.render_screen File "render.pyx", line 263, in renpy.display.render.render File "renpy/display/layout.py", line 777, in render surf = render(child, width, height, cst, cat) File "render.pyx", line 170, in renpy.display.render.render File "render.pyx", line 263, in renpy.display.render.render File "renpy/display/transition.py", line 183, in render surf = renpy.display.render.render(trans, width, height, st, at) File "render.pyx", line 170, in renpy.display.render.render File "render.pyx", line 263, in renpy.display.render.render File "renpy/display/transition.py", line 367, in render bottom = render(self.old_widget, width, height, st, at) File "render.pyx", line 170, in renpy.display.render.render File "render.pyx", line 263, in renpy.display.render.render File "renpy/display/layout.py", line 777, in render surf = render(child, width, height, cst, cat) File "render.pyx", line 170, in renpy.display.render.render File "render.pyx", line 263, in renpy.display.render.render File "renpy/display/layout.py", line 777, in render surf = render(child, width, height, cst, cat) File "render.pyx", line 170, in renpy.display.render.render File "render.pyx", line 263, in renpy.display.render.render File "renpy/display/screen.py", line 681, in render child = renpy.display.render.render(self.child, w, h, st, at) File "render.pyx", line 170, in renpy.display.render.render File "render.pyx", line 263, in renpy.display.render.render File "renpy/display/layout.py", line 777, in render surf = render(child, width, height, cst, cat) File "render.pyx", line 170, in renpy.display.render.render File "render.pyx", line 263, in renpy.display.render.render File "renpy/display/transform.py", line 933, in render return transform_render(self, width, height, st, at) File "accelerator.pyx", line 116, in renpy.display.accelerator.transform_render File "render.pyx", line 263, in renpy.display.render.render File "renpy/display/viewport.py", line 265, in render surf = renpy.display.render.render(self.child, child_width, child_height, st, at) File "render.pyx", line 170, in renpy.display.render.render File "render.pyx", line 263, in renpy.display.render.render File "renpy/display/layout.py", line 777, in render surf = render(child, width, height, cst, cat) File "render.pyx", line 170, in renpy.display.render.render File "render.pyx", line 263, in renpy.display.render.render File "renpy/display/viewport.py", line 265, in render surf = renpy.display.render.render(self.child, child_width, child_height, st, at) File "render.pyx", line 170, in renpy.display.render.render File "render.pyx", line 263, in renpy.display.render.render File "renpy/display/layout.py", line 777, in render surf = render(child, width, height, cst, cat) File "render.pyx", line 170, in renpy.display.render.render File "render.pyx", line 263, in renpy.display.render.render File "renpy/display/transform.py", line 933, in render return transform_render(self, width, height, st, at) File "accelerator.pyx", line 97, in renpy.display.accelerator.transform_render File "renpy/display/transform.py", line 1111, in update_state fr = self.execute(self, self.st, self.at) File "renpy/atl.py", line 632, in execute action, arg, pause = block.execute(trans, timebase, self.atl_state, events) File "renpy/atl.py", line 839, in execute action, arg, pause = stmt.execute(trans, target - start, child_state, events) File "renpy/atl.py", line 839, in execute action, arg, pause = stmt.execute(trans, target - start, child_state, events) File "renpy/atl.py", line 1720, in execute fr = self.function(trans, st, trans.at) File "renpy/curry.py", line 48, in __call__ return self.callable(*(self.args + args), **merged_kwargs) File "game/classes.rpy", line 782, in _continue_path_check NameError: global name 'Active_CombatStateHandler' is not defined Windows-10-10.0.22000 Ren'Py 7.4.4.1439 God & Void 0.1.3.B2 Thu Nov 18 16:24:06 2021
after the protagonist wakes up in an unknown place, saves a red slime and meets the reaper, there is a fight against two melee soldiers with one ranged one further back. its in the rain on a bridge. the crash happened right after the victory screen from that fight.
smol feedback, too: either im missing sth important about the mechanics or that fight is rather difficult, even on the lower difficulty choice.
The fight is indeed hard-ish. Here's a tip: Use the reaper to attack the guy in the back, her attack can pierce through enemies so you'll be hitting two guys. With that in mind you should use your own character to kill off one of those two as fast as possible. This reduces the damage dealt every turn.after the protagonist wakes up in an unknown place, saves a red slime and meets the reaper, there is a fight against two melee soldiers with one ranged one further back. its in the rain on a bridge. the crash happened right after the victory screen from that fight.
smol feedback, too: either im missing sth important about the mechanics or that fight is rather difficult, even on the lower difficulty choice.
Reproduced the crash, found the problem and fixed it. Sorry for the inconvenience and thank you for the bug report : ).after the protagonist wakes up in an unknown place, saves a red slime and meets the reaper, there is a fight against two melee soldiers with one ranged one further back. its in the rain on a bridge. the crash happened right after the victory screen from that fight.
smol feedback, too: either im missing sth important about the mechanics or that fight is rather difficult, even on the lower difficulty choice.
Thanks for the traceback.Nevermind, I found the traceback.
I'd concern myself with privacy, but considering the population of this god-forgotten thread, I won't bother.
All included. The game is sizeable.First time I see this thread, but are all those tags in Genre included already or are some of them still planned?
Damn, definitely checking this out then. Thanks <3All included. The game is sizeable.
Going to be honest here, it's a slow burn. Version 0.1.4 only contains 3 H-scenes. From this version on, I am adding at least 2 H-scenes each update though. I hope you will like the game!Damn, definitely checking this out then. Thanks <3
One day I will make it so that you can heal at a bench.wait a minute this isn't Hollow Knight
BlessedOne day I will make it so that you can heal at a bench.