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agregen

Member
Oct 28, 2019
168
109
…I'm gonna take a wild guess and say you probably didn't skip 13 updates before deciding to release another one.
 

A Common Crab

Active Member
Dec 15, 2018
875
1,692
…I'm gonna take a wild guess and say you probably didn't skip 13 updates before deciding to release another one.
I talked about it with the dev, the number 0.15 represents the fact that he did not see this second release as a full version since it included some plot and the combat mechanics instead of what he would call a fully developed update. He agreed that it wasn't the best naming possible and said he will (as per next release) use another logic for it.

Another way - which I suggested - was calling this version 0.1.5 (0.1.7 if we consider the hotfixes) to show that half a version was released. Feel free to join the discord, the guy's cool.
 

Elrath Creations

Newbie
Game Developer
Sep 28, 2019
53
189
…I'm gonna take a wild guess and say you probably didn't skip 13 updates before deciding to release another one.
That has been pointed out to me (by A Common Crab), so I changed the version structure for the next update. Sorry about the confusion.
 

A Common Crab

Active Member
Dec 15, 2018
875
1,692
finally manages to beat the three soldiers
Code:
I'm sorry, but an uncaught exception occurred.

Executing ATL code at game/combat.rpy:1407
  File "game/classes.rpy", line 782, in _continue_path_check
NameError: global name 'Active_CombatStateHandler' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "InteractiveMaps.rpyc", line 2522, in script call
  File "script.rpyc", line 4832, in script
  File "renpy/ast.py", line 1397, in execute
    renpy.exports.with_statement(trans, paired)
  File "renpy/exports.py", line 1646, in with_statement
    return renpy.game.interface.do_with(trans, paired, clear=clear)
  File "renpy/display/core.py", line 2610, in do_with
    clear=clear)
  File "renpy/display/core.py", line 3101, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3611, in interact_core
    self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
  File "renpy/display/core.py", line 2441, in draw_screen
    renpy.config.screen_height,
  File "render.pyx", line 492, in renpy.display.render.render_screen
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 777, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/transition.py", line 183, in render
    surf = renpy.display.render.render(trans, width, height, st, at)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/transition.py", line 367, in render
    bottom = render(self.old_widget, width, height, st, at)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 777, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 777, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/screen.py", line 681, in render
    child = renpy.display.render.render(self.child, w, h, st, at)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 777, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/transform.py", line 933, in render
    return transform_render(self, width, height, st, at)
  File "accelerator.pyx", line 116, in renpy.display.accelerator.transform_render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/viewport.py", line 265, in render
    surf = renpy.display.render.render(self.child, child_width, child_height, st, at)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 777, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/viewport.py", line 265, in render
    surf = renpy.display.render.render(self.child, child_width, child_height, st, at)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 777, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/transform.py", line 933, in render
    return transform_render(self, width, height, st, at)
  File "accelerator.pyx", line 97, in renpy.display.accelerator.transform_render
  File "renpy/display/transform.py", line 1111, in update_state
    fr = self.execute(self, self.st, self.at)
  File "renpy/atl.py", line 632, in execute
    action, arg, pause = block.execute(trans, timebase, self.atl_state, events)
  File "renpy/atl.py", line 839, in execute
    action, arg, pause = stmt.execute(trans, target - start, child_state, events)
  File "renpy/atl.py", line 839, in execute
    action, arg, pause = stmt.execute(trans, target - start, child_state, events)
  File "renpy/atl.py", line 1720, in execute
    fr = self.function(trans, st, trans.at)
  File "renpy/curry.py", line 48, in __call__
    return self.callable(*(self.args + args), **merged_kwargs)
  File "game/classes.rpy", line 782, in _continue_path_check
NameError: global name 'Active_CombatStateHandler' is not defined

Windows-10-10.0.22000
Ren'Py 7.4.4.1439
God & Void 0.1.3.B2
Thu Nov 18 16:24:06 2021
oh ffs

Will pass this forwards just in case.
 

A Common Crab

Active Member
Dec 15, 2018
875
1,692
finally manages to beat the three soldiers
Code:
I'm sorry, but an uncaught exception occurred.

Executing ATL code at game/combat.rpy:1407
  File "game/classes.rpy", line 782, in _continue_path_check
NameError: global name 'Active_CombatStateHandler' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "InteractiveMaps.rpyc", line 2522, in script call
  File "script.rpyc", line 4832, in script
  File "renpy/ast.py", line 1397, in execute
    renpy.exports.with_statement(trans, paired)
  File "renpy/exports.py", line 1646, in with_statement
    return renpy.game.interface.do_with(trans, paired, clear=clear)
  File "renpy/display/core.py", line 2610, in do_with
    clear=clear)
  File "renpy/display/core.py", line 3101, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3611, in interact_core
    self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
  File "renpy/display/core.py", line 2441, in draw_screen
    renpy.config.screen_height,
  File "render.pyx", line 492, in renpy.display.render.render_screen
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 777, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/transition.py", line 183, in render
    surf = renpy.display.render.render(trans, width, height, st, at)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/transition.py", line 367, in render
    bottom = render(self.old_widget, width, height, st, at)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 777, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 777, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/screen.py", line 681, in render
    child = renpy.display.render.render(self.child, w, h, st, at)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 777, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/transform.py", line 933, in render
    return transform_render(self, width, height, st, at)
  File "accelerator.pyx", line 116, in renpy.display.accelerator.transform_render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/viewport.py", line 265, in render
    surf = renpy.display.render.render(self.child, child_width, child_height, st, at)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 777, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/viewport.py", line 265, in render
    surf = renpy.display.render.render(self.child, child_width, child_height, st, at)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 777, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/transform.py", line 933, in render
    return transform_render(self, width, height, st, at)
  File "accelerator.pyx", line 97, in renpy.display.accelerator.transform_render
  File "renpy/display/transform.py", line 1111, in update_state
    fr = self.execute(self, self.st, self.at)
  File "renpy/atl.py", line 632, in execute
    action, arg, pause = block.execute(trans, timebase, self.atl_state, events)
  File "renpy/atl.py", line 839, in execute
    action, arg, pause = stmt.execute(trans, target - start, child_state, events)
  File "renpy/atl.py", line 839, in execute
    action, arg, pause = stmt.execute(trans, target - start, child_state, events)
  File "renpy/atl.py", line 1720, in execute
    fr = self.function(trans, st, trans.at)
  File "renpy/curry.py", line 48, in __call__
    return self.callable(*(self.args + args), **merged_kwargs)
  File "game/classes.rpy", line 782, in _continue_path_check
NameError: global name 'Active_CombatStateHandler' is not defined

Windows-10-10.0.22000
Ren'Py 7.4.4.1439
God & Void 0.1.3.B2
Thu Nov 18 16:24:06 2021
oh ffs
Alright, what more information can you provide? Where (in the game) did this error happen?
 

Elrath Creations

Newbie
Game Developer
Sep 28, 2019
53
189
after the protagonist wakes up in an unknown place, saves a red slime and meets the reaper, there is a fight against two melee soldiers with one ranged one further back. its in the rain on a bridge. the crash happened right after the victory screen from that fight.
smol feedback, too: either im missing sth important about the mechanics or that fight is rather difficult, even on the lower difficulty choice.
Working on a hotfix right now.

Tips:
1. Target the ranged soldier with the MC to take him out asap. The reaper dash hits 2 targets at once, the selected target (deals damage to the 'yellow' bar) and the target right next to it (deals damage to the 'red' bar).

2. Don't use ShadowFade right away. Instead, take some hits on the aegis shield first to help tank some damage. The shield regenerates, so don't let that regeneration go to waste!
 
Last edited:

A Common Crab

Active Member
Dec 15, 2018
875
1,692
after the protagonist wakes up in an unknown place, saves a red slime and meets the reaper, there is a fight against two melee soldiers with one ranged one further back. its in the rain on a bridge. the crash happened right after the victory screen from that fight.
smol feedback, too: either im missing sth important about the mechanics or that fight is rather difficult, even on the lower difficulty choice.
The fight is indeed hard-ish. Here's a tip: Use the reaper to attack the guy in the back, her attack can pierce through enemies so you'll be hitting two guys. With that in mind you should use your own character to kill off one of those two as fast as possible. This reduces the damage dealt every turn.
 

Elrath Creations

Newbie
Game Developer
Sep 28, 2019
53
189
after the protagonist wakes up in an unknown place, saves a red slime and meets the reaper, there is a fight against two melee soldiers with one ranged one further back. its in the rain on a bridge. the crash happened right after the victory screen from that fight.
smol feedback, too: either im missing sth important about the mechanics or that fight is rather difficult, even on the lower difficulty choice.
Reproduced the crash, found the problem and fixed it. Sorry for the inconvenience and thank you for the bug report : ).

The fixed version is 0.1.3.B3 and can be downloaded from the main page.
 
Jul 16, 2020
37
64
Hey dev! As promised, played the game, just finished actually.
Overall impression: 9/10, also fucking short, but that's on me, it's only ver.0.0.0.0.0.0.1.3.B2
Waiting impatiently for further content.

First comment: That math question was BULLSHIT, you can't say: 12/3(2) == 12/3*(2)
The operation on the bracket goes first, thus: 12/3(2) == 12/6, UNLESS that's a myth and I got fooking PRANKED, and those are worthless semantics that nobody cares for except math nerds, which I happen to be. I'm not yet on uni level math, so I won't argue there (for now).

The story so far is a fucking R O L L E R - C O A S T E R, and the jokes are sometimes lame, but frankly I like it.
I am pretty sure we are still in the intro part, and it's already getting complex to the point of Legend Of Mana tempering mechanics. If the situation gets clearer further in it will be O.K. Maybe it already is and I'm a retard that can't read, couldn't tell, but those sudden jumps between dimensions (or it's still the same planet? no clue) are heavily disorienting, maybe they should be, maybe not, can't tell. We'll see how the plot goes in the next updates. The TO BE CONTINUED after meeting the [REDACTED] was like a taser shot from behind, so I will be out there, lurking for any update whatsoever.

The mechanics seem plentiful and well enough made, big GGs on that. I DID get that crash screen after the 2v3 battle, maybe I didn't download the latest version, but folder name says it is. Won't provide the log since it's too late now. One comment though, the outcome was heavily based on your luck, but it's the first battle, so no troubles yet.

I do like the game, can't support monetarily yet, but could morally or so (maybe also contemplate my life choices while we're at it).
Heard you have a discord, maybe I should join, we'll see.

I'm out.
1102504_tenor.gif
 
Jul 16, 2020
37
64
Nevermind, I found the traceback.
I'd concern myself with privacy, but considering the population of this god-forgotten thread, I won't bother.
 

Elrath Creations

Newbie
Game Developer
Sep 28, 2019
53
189
Nevermind, I found the traceback.
I'd concern myself with privacy, but considering the population of this god-forgotten thread, I won't bother.
Thanks for the traceback.

The error should be fixed in Build 3, the hotfix. Looked at the traceback and your version is build 2.

I forgot to change the title and will fix it now.
 
Last edited:

Tinuss

Member
Mar 31, 2018
466
662
First time I see this thread, but are all those tags in Genre included already or are some of them still planned?
 
3.70 star(s) 9 Votes