Jul 28, 2019
236
157
Can't get the game proper to run on Linux either. Not quite as bad for me - game launches and can reset options (resolution etc.) fine but when I go to start the game I get a similar problem after choosing to view the intro cutscene or not. Choosing to watch the cutscene gives a momentary flash of a text box - way too fast to read - and then lets me choose my character avater, which works fine. Clicking past this I get another text box flash and then a just a black screen. Going the other way with no cutscene is pretty similar. Running in a terminal provides the below messages:

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As far as I can tell this is an issue within the Godot code. (Did confirm that I had all the required libraries and they all seemed to check out.)
 

WellIGuess

Member
Jan 23, 2019
167
96
Well now, this seems both very interesting and surprisingly in-depth. Will be following with great interest.
So, after a solid few hours of dungeon delving, I have to say... I like this, butg I have some #complaints.

More or less in order:

1) Easiest complaint to fix of the lot: The game is currently extremely clicky for no real gain. You want to send a girl somewhere, you have to scroll to where she is, right click on her, click set destination, scroll back, go to the room and click on it. Misclick and you're back to doing this all over again. Also, when waiting for girls to move to the stairs, for example, or resting at the bonfire, spamming end turn (on a tiny button in the UI which decidedly needs to be bigger), even if you use spacebar, is too tiring. Having to open-close various tabs (like complete girls stats to see what status effects they're under because only buffs are shown over their profile, or the turn result tab which also includes all the actual writing in the game) is unnecesary and could probably be solved by just making the play area bigger so they don't cover vital screen space.

2) Some part of it is being unfamiliar with the mechanics, of course, but the game's difficulty currently seems to be set up for you to fail. Even sending all the girls together everywhere, there's just too many challenges (traps and monsters both) to actually let them maintain low exhaustion/injury/lust stats, even optimising every challenge as much as possible. Rest needs to either recover more or the Well Rested status needs to be a lot less punishing than it currently is (why are they being prevented from resting further when their exhaustion is still more than halfway full, anyway?). Some tuning is needed and possibly a minimum floor of resting for every stat (so you could always rest down to 25 Exhaustion, for example, no matter how tired you currently are). End of Floor being a guarantee of either permanent corruption now or more curses that will lead to permanent corruption later, with no way to alleviate either no matter how rare, is also a no-go.

3) I really like what sexual content there is there currently, but getting any of it intentionally is both very difficult (you have to luck into getting the monster you want AND hope it's not in a dark room AND hope the girl that triggers it falls for it rather than kill it with no issue) AND guaranteed to end your run sooner rather than later. You are in a very real sense punished for going after the sex scenes that the game should be about. That makes sense from a gaming perspective (failing should=punishment) but not a porn (desire for gratification) one. My interim advice would be to add a gallery for traps and monsters encountered, potentially tied to the research system which is currently fairly useless besides identifying curses (since knowing the exact stats of a particular trap or monster is effectively useless as you have no agency in adjusting your strategy to fight it beyond hoping the right girl for the job lands on it).

Following from 3), 4) while I love the thought that went into it, the current combat/adventure system feels a bit too complicated. There are four main stats, and 4 stats obscurely derived from those, and those stats are constantly being adjusted dynamically... nobody is actually going to math out their odds against a monster unless you make it a lot simpler.

Finally as a 5) Camp section is completely barren right now since sending the girls to do a different activity doesn't even seem to change the flavor text while chatting, but you've mentioned working on it so I hope to see it much improved soon. Another complaint related to that though is that you appear to be forced to go into the dungeon at Daytime every day, even if the girls haven't recovered from their last expedition yet. I like the idea of exhaustion, lust et al carrying over after dungeon delving (and potentially having events related to them) but let people skip days so they can take care of them if they wish.
 

NRFB

Hi (。・ω・)ノ゙
Game Developer
Feb 14, 2020
303
633
PSA: After talking to someone who was reporting crashes when moving between floors and looking at their logs, it was determined that the cause (of their crashes anyway, though I suppose other people may have other crashes) was the Constitution skill. It's using an old effect trigger name in its script that I apparently failed to update at some point, which causes crashes specifically when unloading/loading it between floors. Although the crashes don't cause any data loss (they happen after saving, so you don't lose progress), I would advise against taking levels in the Constitution skill to avoid crashes (it was already underpowered but now there's MORE reason not to).

RE: Linux
It's possible that it's broken. I don't personally have a dual boot setup or linux machine to test the export on, but the errors reported are giving me an idea about how the export could be messed up. I'll need to set some stuff up to test it, and we may end up with an alpha-6c or something
 

dhannywest

Newbie
Apr 11, 2022
21
9
With the run-based nature this is intended to have the mandatory corruption on floor changing is fine. Especially since clearing a floor means the heroines get a pittance 1 corruption. As you get deeper and fall into a doom spiral on a floor that is just fucked cutting your losses and taking the curse on everyone isn't a bad idea. Does create a sorta ideal pattern of early stat increases on floors you can clear easily and a buncha curses on later floors where you just want to rush the stairs. I imagine this trend will see some variability as ways of mitigating curses and corruption become options.
 

TankHunter678

Newbie
Mar 14, 2018
59
62
PSA: After talking to someone who was reporting crashes when moving between floors and looking at their logs, it was determined that the cause (of their crashes anyway, though I suppose other people may have other crashes) was the Constitution skill. It's using an old effect trigger name in its script that I apparently failed to update at some point, which causes crashes specifically when unloading/loading it between floors. Although the crashes don't cause any data loss (they happen after saving, so you don't lose progress), I would advise against taking levels in the Constitution skill to avoid crashes (it was already underpowered but now there's MORE reason not to).
Wierd, cause while I was not experiencing any crashes from the constitution skill what I was getting instead was the skill activating on every turn of a character resting because it treats even the turns the character does not act at all on, that is to say the other characters take their turn, so every time it comes to the turn of the character resting constitution procs.

Which is why I never raise the skill above the first level, which is more then sufficient for healing.
 

Rosen King

Engaged Member
May 29, 2019
2,135
1,620
More bug or oddity reports:

1. The aforementioned issue with Elli not gaining any lust when masturbating just repeated itself twice, in completely different situations. I haven't had a "functional" masturbation session for her at all in this run, so it seems it's not the events she's encountering so much as something about her setup... Her skills are: Purity, Danger Sense (I think this has the best odds at being the source of the issue), Grace, Stealthy, Dodgy, Finish Line, Tactical Retreat, Blessed Up, Patience, and Opening Strike. Her curses are: Masochism, Rope Bunny, Idle Hands, Pheromones, and Unknown.

2. As you may have noticed, I've been experimenting with fitting as many different skills as I can onto the characters in this run, and noticed something. I eventually ran out of skills to give to Raine, but I remember you saying there was one unlocked from having a corruption value above a certain point that "wasn't very high". Getting her corruption pretty high didn't seem to add anything, so on a hunch I used the "reroll available skills" option from the Brainstorm spell. Sure enough, this added two more skills to the list - but they were ones I hadn't seen before on any run! I'm wondering if maybe these "locked" skills aren't appearing in the list properly when you just learn skills normally, and are only added when you reroll... Even if that's not the case, if you have less than three new skills to learn but unlock a new one, it should be automatically added to your list.

3. One of the aforementioned skills is spelled "Stress Selief". Pretty sure that's supposed to say "relief". (Unless this is another Fire Emblem reference. Don't think I didn't notice "Elli Linwood".)

4. I'm beginning to think there's something bugged about Bestial Pyres, which is why my characters seem to get stuck on them easily while making no progress. Doing further tests on this...
 
Jul 28, 2019
236
157
RE: Linux
It's possible that it's broken. I don't personally have a dual boot setup or linux machine to test the export on, but the errors reported are giving me an idea about how the export could be messed up. I'll need to set some stuff up to test it, and we may end up with an alpha-6c or something
Ah, my mistake. The previous error reports were from Alpha-6. With Alpha-6b instead it crashes before the avatar:

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Sorry I missed that the update had happened.
 

NRFB

Hi (。・ω・)ノ゙
Game Developer
Feb 14, 2020
303
633
Wierd, cause while I was not experiencing any crashes from the constitution skill what I was getting instead was the skill activating on every turn of a character resting because it treats even the turns the character does not act at all on, that is to say the other characters take their turn, so every time it comes to the turn of the character resting constitution procs.

Which is why I never raise the skill above the first level, which is more then sufficient for healing.
Interesting... Well, regardless, Constitution is not behaving as expected so I wouldn't recommend taking it (until the next update when it's getting reworked to do something else anyway).

1. The aforementioned issue with Elli not gaining any lust when masturbating just repeated itself twice, in completely different situations. I haven't had a "functional" masturbation session for her at all in this run, so it seems it's not the events she's encountering so much as something about her setup... Her skills are: Purity, Danger Sense (I think this has the best odds at being the source of the issue), Grace, Stealthy, Dodgy, Finish Line, Tactical Retreat, Blessed Up, Patience, and Opening Strike. Her curses are: Masochism, Rope Bunny, Idle Hands, Pheromones, and Unknown.

2. As you may have noticed, I've been experimenting with fitting as many different skills as I can onto the characters in this run, and noticed something. I eventually ran out of skills to give to Raine, but I remember you saying there was one unlocked from having a corruption value above a certain point that "wasn't very high". Getting her corruption pretty high didn't seem to add anything, so on a hunch I used the "reroll available skills" option from the Brainstorm spell. Sure enough, this added two more skills to the list - but they were ones I hadn't seen before on any run! I'm wondering if maybe these "locked" skills aren't appearing in the list properly when you just learn skills normally, and are only added when you reroll... Even if that's not the case, if you have less than three new skills to learn but unlock a new one, it should be automatically added to your list.

3. One of the aforementioned skills is spelled "Stress Selief". Pretty sure that's supposed to say "relief". (Unless this is another Fire Emblem reference. Don't think I didn't notice "Elli Linwood".)

4. I'm beginning to think there's something bugged about Bestial Pyres, which is why my characters seem to get stuck on them easily while making no progress. Doing further tests on this...
1) It shouldn't be Danger Sense. That skill only tracks its own internal values and creates some particle effects at the start of your turn when the number gets high enough. It's actually done with its triggers BEFORE status effects tick for the turn. Although gamedev problems being what they are, I guess I shouldn't rule anything out. I haven't had a chance to look into this one very much, but thanks for bringing it up regardless.
2) The learnable skills list only rerolls when a new skill is learned, when Brainstorm is used, or when the character trains in camp (which is also not conveyed anywhere and HIGHLY likely to change). Just gaining the necessary corruption doesn't add them to the pool, but now that you bring it up I actually do agree with you. If you have less than 3 learnable skills the game should probably at least TRY to see if it can pull any more up. Good point.
Also I would be curious to hear if picking up every skill feels better than leveling skills up, balance wise. I've often somewhat worried that upping some skills really doesn't feel worth the skill point cost.
3) Yes it should be relief but for the second thing holy shit I didn't even do that on purpose. What kind of freudian slip...? I don't even like Eliwood x Lyn.
4) Oh crap. So, it's not bugged, but it is unbalanced. The trap's regular hit event is set to heal it, which is intended (I should probably have some kind of feedback for this happening rather than just the vague allusion to it by mentioning the 'flames burning higher'), but I have no idea what I was thinking setting the heal amount to 20. Thaaaaat needs to come down. Considering it targets Reflex, a tired enough character would have a hard time outpacing that healing, and the trap itself has a pretty high health value.

Ah, my mistake. The previous error reports were from Alpha-6. With Alpha-6b instead it crashes before the avatar:

Sorry I missed that the update had happened.
The Linux issue is definitely my bad and it's REALLY dumb that I missed this but basically uh... I forgot to set it to include the .json files that I use for storing game data in the Linux export of the game project. Godot automatically includes resources/code files but you need to tell it to add in plain text non-resource files, which I obviously have for Windows but since Linux is a separate export...

I'm installing ubuntu on an old laptop for testing, although I can't guarantee it'll get as much as my attention as Windows. Frankly it's ridiculous of me to have put out a linux version that just straight up doesn't work. Very sorry about that.

I'm working to put out a new version within the next couple of days to fix that. It'll also have a bunch of ui qol changes that I've been working on the last couple of days and a fix for Constitution because why take any of that stuff out when I've already added it? So look forward to that.
 
  • Yay, new update!
Reactions: feelotraveller

Kackuyen

Newbie
Nov 12, 2018
55
44
Really nice development, the game play has a good kind of charm to it
I would say some Quality of life change must be made tho
For example, it is quite inconvenience to check the event tab every time I go to a new room just to see what is the exact encounter. You may also want to add option to have an uncleared room selected and toggle auto skip it when visitted
The actually functionality of camping location is also not well informed.
The rest is great, I enjoy having the girl somewhat speciallized in one aspect and helping each other out.
 

Rosen King

Engaged Member
May 29, 2019
2,135
1,620
Also I would be curious to hear if picking up every skill feels better than leveling skills up, balance wise.
Oh geez, I dunno. Picking up every skill means picking up every curse, and at that point balance goes *completely* out the window. That damn masturbation, man. I was just doing it to get a sense of what all the skills are while also trying to discover and research every curse, since I noticed that some skills were only available after you had a point in certain other skills, and I saw some other "rare" skills from time to time.

On that note, would it maybe be worthwhile to allow researching learned/seen skills so that we can see what the actual unlock requirements are? I saw a skill called "Chastity" for Raine on one playthrough that made her immune to masturbation, but I exhausted her list on this playthrough without seeing it again, so I'm really curious about what its requirement is, along with other more obscure skills. Maybe there could also be a more advanced version of the Brainstorm spell that let's us manually pick a skill from the full list that we've researched (as long as the requirements are met). Or, if it would be more balanced, maybe just let us pick a certain number of researched skills that are guaranteed to *not* show up.

Some way to learn the effects of a curse without having to trigger it might also be nice... Some of these remain a mystery to me, even though I'm intentionally picking them all up and throwing myself into all sorts of dangerous situations to experiment. For all I know, they might even be bugged and failing to trigger, or just something obscure enough that I wouldn't normally encounter.

3) Yes it should be relief but for the second thing holy shit I didn't even do that on purpose. What kind of freudian slip...? I don't even like Eliwood x Lyn.
Damn, now I really wish I had brought it up in the form of that meme I wanted to make.

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(I also wanted to make a Superintendent Chalmers meme about the fact that I have yet to encounter the Localized Aurora event outside of a dark room, which means I never got to see my characters get put into a trance. "Aurora Borealis? At this time of year? Localized entirely in your dungeon?" "Yes." "May I see it?" "No." For real though, I really wanted to see it, but I've only encountered that trap twice across all playthroughs. I'm curious if there are any other sources of the Trance status, as well.)

4) Oh crap. So, it's not bugged, but it is unbalanced. The trap's regular hit event is set to heal it, which is intended (I should probably have some kind of feedback for this happening rather than just the vague allusion to it by mentioning the 'flames burning higher'), but I have no idea what I was thinking setting the heal amount to 20. Thaaaaat needs to come down. Considering it targets Reflex, a tired enough character would have a hard time outpacing that healing, and the trap itself has a pretty high health value.
Oof. And if I'm not mistaken, the Exposed effect that you gave it as a placeholder would make that even worse.
 

TankHunter678

Newbie
Mar 14, 2018
59
62
(I also wanted to make a Superintendent Chalmers meme about the fact that I have yet to encounter the Localized Aurora event outside of a dark room, which means I never got to see my characters get put into a trance. "Aurora Borealis? At this time of year? Localized entirely in your dungeon?" "Yes." "May I see it?" "No." For real though, I really wanted to see it, but I've only encountered that trap twice across all playthroughs. I'm curious if there are any other sources of the Trance status, as well.)
Meanwhile I am having trouble finding out what the 15th trap is, I have seen the tentacle hole exactly 1 time which was on my very first run, there are 4 enemies I have yet to see, and 2 curses I have yet to trigger.

Dark Rooms really are a problem with how stupidly long the scrying cooldown is and the fact that it only reduces in cooldown if your characters are fighting, disarming, or resting. Makes me ignore those spells that increase its cooldown.

And for some strange reason, my 3rd run is causing a crash every time I finish a floor and return to the camp.
 

Rosen King

Engaged Member
May 29, 2019
2,135
1,620
Meanwhile I am having trouble finding out what the 15th trap is, I have seen the tentacle hole exactly 1 time which was on my very first run, there are 4 enemies I have yet to see, and 2 curses I have yet to trigger.
Are you basing this on the number of empty slots in the research book? I could be wrong, but I don't think that's the total number of stuff in the game, just the stuff visible in one page. Unless there's some other way you can see a list of what you haven't seen yet...
 

Esander

Newbie
Aug 24, 2020
30
46
Some UX things from the title screen and prologue that I'd suggest changing:
1) There doesn't seem to be any way to change resolution settings from the title screen without exiting the game, since it doesn't take effect after exiting the menu.
2) A "simple font" option for at least the dialogue would be appreciated. I understand what you're going for, but personally I find it distracting.
3) Once you've clicked one of the forward/backward buttons, pressing enter to advance the text will advance it, but releasing enter will then activate that button. So if you pressed the back button previously, you'll move forward when you press enter and then back when you release it, and if you pressed forward you'll advance a second text box when you release enter. This doesn't seem to happen with space, and alt-tabbing in and out appears to stop it sometimes.
4) The portraits should go away when a person isn't talking, or least fade out or darken. That's the standard convention for these sort of dialogue scenes, and it's more immediately obvious than the presence or absence of a name tag.
 

TankHunter678

Newbie
Mar 14, 2018
59
62
Are you basing this on the number of empty slots in the research book? I could be wrong, but I don't think that's the total number of stuff in the game, just the stuff visible in one page. Unless there's some other way you can see a list of what you haven't seen yet...
I thought I read somewhere that there was 15 of everything, looking through the thread again I was wrong.
 

Rosen King

Engaged Member
May 29, 2019
2,135
1,620
I thought I read somewhere that there was 15 of everything, looking through the thread again I was wrong.
Oh yeah, there's definitely more than 15 curses. I have 16 fully researched and still two unidentified ones on a single character. I also have 11 monsters and 14 traps, same as you, so that might be all of those in the current version.

Edit: In a new "get every skill and every curse" run, and I'm still getting lustless masturbation with Elli. Others gain lust normally, so it does seem to be related to her exclusive skills somehow.

Getting a lot of crashes this run, too... This is the first run I've started using the witch to reveal the map, and two of the crashes happened immediately after that. Not sure if the other crashes are connected.

Edit 2: Okay, after reaching the 10th floor for the first time, I just got a message saying that there are 15 monsters and 16 traps currently in the game... But I've only seen the same amount as you. I wonder if it's just that certain monsters are only at the lowest floors, which I rushed through? Because I'm pretty sure I've seen every monster and trap (except the Localized Aurora) at least 5-10 times.
 
Last edited:

Nero the Bard

Member
Oct 15, 2020
289
151
What are your endgames with this game?
what tags are you planning to ad?
will you add cgs or animations to the game?
it seams quite promising right now
 

Rosen King

Engaged Member
May 29, 2019
2,135
1,620
Alright, I've tested it enough times to say with some degree of certainty that I crash as a result of finishing a floor after getting the Witch to remove its darkness.
 

NRFB

Hi (。・ω・)ノ゙
Game Developer
Feb 14, 2020
303
633
On that note, would it maybe be worthwhile to allow researching learned/seen skills so that we can see what the actual unlock requirements are? I saw a skill called "Chastity" for Raine on one playthrough that made her immune to masturbation, but I exhausted her list on this playthrough without seeing it again, so I'm really curious about what its requirement is, along with other more obscure skills. Maybe there could also be a more advanced version of the Brainstorm spell that let's us manually pick a skill from the full list that we've researched (as long as the requirements are met). Or, if it would be more balanced, maybe just let us pick a certain number of researched skills that are guaranteed to *not* show up.
I have a system in mind for better control of skills and more information about their learn requirements, yeah. I know there are a lot of people who will enjoy having more of an ability to plan out character builds. As for Chastity, just because it's Locktober, I don't mind giving you a glimpse behind the curtain.
1666885051448.png

(I also wanted to make a Superintendent Chalmers meme about the fact that I have yet to encounter the Localized Aurora event outside of a dark room, which means I never got to see my characters get put into a trance. "Aurora Borealis? At this time of year? Localized entirely in your dungeon?" "Yes." "May I see it?" "No." For real though, I really wanted to see it, but I've only encountered that trap twice across all playthroughs. I'm curious if there are any other sources of the Trance status, as well.)
Localized Aurora is the rarest trap in the game right now, at least in terms of rarity rating (comment about spawn requirements below). Although it doesn't have any special requirements to spawn other than being deeper than floor 2, it has a rarity rating of 19 (out of 20). Also there are only two sources of Trance currently. Even I thought there were more, but then I guess one or two of them just barely failed to make the time cut for when I was adding threat content.

Oof. And if I'm not mistaken, the Exposed effect that you gave it as a placeholder would make that even worse.
Actually no. Exposed only increases trap accuracy (for dodging the first trigger), not trap complexity. Still nasty though.

Meanwhile I am having trouble finding out what the 15th trap is, I have seen the tentacle hole exactly 1 time which was on my very first run, there are 4 enemies I have yet to see, and 2 curses I have yet to trigger.
Oh yeah, there's definitely more than 15 curses. I have 16 fully researched and still two unidentified ones on a single character. I also have 11 monsters and 14 traps, same as you, so that might be all of those in the current version.
Rosen King said:
Edit 2: Okay, after reaching the 10th floor for the first time, I just got a message saying that there are 15 monsters and 16 traps currently in the game... But I've only seen the same amount as you. I wonder if it's just that certain monsters are only at the lowest floors, which I rushed through? Because I'm pretty sure I've seen every monster and trap (except the Localized Aurora) at least 5-10 times.
Spawn requirements are actually fairly light, so this did prompt me to double check their ability to spawn naturally and I've realized that while the things you're likely missing CAN spawn naturally, I made an oopsie making them WAY rarer than they should be. This'll be fixed in the coming update, so don't stress yourself over trying to get them to happen right now.

1) There doesn't seem to be any way to change resolution settings from the title screen without exiting the game, since it doesn't take effect after exiting the menu.
2) A "simple font" option for at least the dialogue would be appreciated. I understand what you're going for, but personally I find it distracting.
3) Once you've clicked one of the forward/backward buttons, pressing enter to advance the text will advance it, but releasing enter will then activate that button. So if you pressed the back button previously, you'll move forward when you press enter and then back when you release it, and if you pressed forward you'll advance a second text box when you release enter. This doesn't seem to happen with space, and alt-tabbing in and out appears to stop it sometimes.
4) The portraits should go away when a person isn't talking, or least fade out or darken. That's the standard convention for these sort of dialogue scenes, and it's more immediately obvious than the presence or absence of a name tag.
1) There's probably a good solution for this, but I haven't figured out how to get Godot to do mid-execution resolution changing without messing up ui and especially font scaling. Needing the game reset seemed like an okay work around that isn't TOO terribly inconvenient, even if it isn't ideal.
2) There are 4 font options between the combination large/small and the minimal pixel style. Are all of them a problem?
3) Ah, I see. Those buttons are able to get keyboard focus when they shouldn't. Easy fix. Good catch.
4) I usually follow this, but on a couple of occasions purposely don't due to having the character's monologue specifically focusing on the character in question. I guess it makes it look like a mistake when I do it so rarely though.

Edit: In a new "get every skill and every curse" run, and I'm still getting lustless masturbation with Elli. Others gain lust normally, so it does seem to be related to her exclusive skills somehow.
Interesting... Although Elli's only actual EXCLUSIVE skills are Finish Line and Grace. There are some skills she's way more likely to be able to access than the others though, so you may think of some of those as exclusive to her when they're not.
Oh also I wouldn't mind seeing a list of what curses you have gotten to trigger. I believe there are 20 curses in the current release version, so I could double check on any of the ones you haven't been able to figure out/get.

What are your endgames with this game?
what tags are you planning to ad?
will you add cgs or animations to the game?
it seams quite promising right now
There is a future plans list and subject to change tag list on the itch.io page. CGs depend on what you mean. There are some bits of art for some scenes (although the art itself is fairly small), and there is only going to be more as things go on. Animations seem pretty unlikely unless I start working with an artist (I am not an artist, I just know how to use GIMP), which I'm not against I just don't really know how to get started on that, especially when I'd have to pay out of pocket for it.

Rosen King said:
Getting a lot of crashes this run, too... This is the first run I've started using the witch to reveal the map, and two of the crashes happened immediately after that. Not sure if the other crashes are connected.

Alright, I've tested it enough times to say with some degree of certainty that I crash as a result of finishing a floor after getting the Witch to remove its darkness.
I'm going to guess this is another pathfinding thing, although at least it seems to have a pretty obvious direction to look for it.
 
Last edited:

Esander

Newbie
Aug 24, 2020
30
46
1) There's probably a good solution for this, but I haven't figured out how to get Godot to do mid-execution resolution changing without messing up ui and especially font scaling. Needing the game reset seemed like an okay work around that isn't TOO terribly inconvenient, even if it isn't ideal.
2) There are 4 font options between the combination large/small and the minimal pixel style. Are all of them a problem?
3) Ah, I see. Those buttons are able to get keyboard focus when they shouldn't. Easy fix. Good catch.
4) I usually follow this, but on a couple of occasions purposely don't due to having the character's monologue specifically focusing on the character in question. I guess it makes it look like a mistake when I do it so rarely though.
1) Ah, it's an engine problem? Good to know. I don't know how to improve the experience there, then, other then telling the player (or offering a y/n prompt to restart, if they change resolution on the title screen).
2) The alternative text option is better, my bad for missing that.
4) I went through the intro again specifically looking only at the portraits next to the textbox and honestly couldn't tell whether the portraits were ever being dimmed at all. I thought it might possibly be happening, but the monochrome style makes it hard to tell without a comparison at hand. I'd probably just remove them when the character isn't speaking.
 

Rosen King

Engaged Member
May 29, 2019
2,135
1,620
As for Chastity, just because it's Locktober, I don't mind giving you a glimpse behind the curtain.
1666885051448.png
I don't know what Locktober is, but... Oh fridge. You're telling me I need to level up some of the skills to unlock other ones? And from your comments about Elli's skills, it sounds like some of them are locked behind certain stat levels. So my "discover as many skills as possible by always getting the skill point and putting a single point into everything" plan was doomed from the start. And from everything else that's been going on, I wouldn't be surprised if there's a certain combination that's technically not even attainable in the current version.

(Incidentally, I'm not even the kind of min/maxer who plans out their entire build ahead of time. But I'm definitely the type who hates having no idea whether my actions are bringing me closer or further from my desired goal, or if something worthwhile even exists down a different direction.)

Interesting... Although Elli's only actual EXCLUSIVE skills are Finish Line and Grace. There are some skills she's way more likely to be able to access than the others though, so you may think of some of those as exclusive to her when they're not.
So I'm guessing Stealthy, Dodgy, and their derivatives (like Backstab) are from her Dexterity stat. Well, at any rate, I wish I could pinpoint the causes more easily, but I always notice it several turns after it's started, so the lack of a more precise log makes it difficult. I feel like it *might* be connected to Patience (perhaps once she starts masturbating and stops moving, her recovery triggers and interferes with the DoT to lust), and I think I also saw her taking lust damage from a masturbation that didn't trigger off of Idle Hands, but I'm not sure. (Incidentally, there's no information about what causes masturbation apart from that curse. I assume it has something to do with high lust, but the mechanics are unclear.)

Edit: Oh yeah, I'm also really confused about Danger Sense. I've never taken the time to trigger it on purpose, but it sometimes activates at the start of a floor when Elli hasn't even had her turn yet, and never seems to activate in other circumstances like sleeping and masturbation that seem to trigger other "when character hasn't moved" effects. If Patience can trigger while a character is masturbating, but Danger Sense can't... Maybe something about that is what's causing this bug.

Oh also I wouldn't mind seeing a list of what curses you have gotten to trigger. I believe there are 20 curses in the current release version, so I could double check on any of the ones you haven't been able to figure out/get.
Right, I was planning to put together a list of everything I've seen and compare notes with others anyway. Let me do that now.

...Once I finally make it to camp. There definitely needs to be a way to skip past the repeated story events, especially when more get added. Having to click through the first curse encounter every playthrough is getting to be a bit much. (Incidentally, a way to rewatch them would also be useful, particularly for the first Witch encounter that *doesn't* repeat on future playthroughs.)

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