- Jun 11, 2019
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Thank you for your sacrifice, you will be remembered.King ded
Thank you for your sacrifice, you will be remembered.King ded
*Sees "Darkening Corruption Waves"* Nope.Still not calling it X said:
That's... actually not all that useful? Maybe for early runs when you don't have many spells memorized, but that's exactly when you're gonna be short on the KP to use it. After a certain point, the only difference between spells learned naturally and spells learned manually is a single time slot in camp. Especially if you're taking a lot of stat points and your main source of skill points is blank scrolls anyway, which would require a time slot just to get you to the point where you can open this screen.
"Oh great goddess of desire, please grant me your blessings so that I may enjoy the pleasures of this life more freely!"You must be registered to see the links
[Video shows an Eschahn shrine with the ability to select from different curses by pressing a left and right arrow.]
How does the Inquisitor talk to the knights when using the scrying spell? If Melos-brand magic extends as far as outright mind control, surely illusion magic is a simple (and legal) matter. It's completely reasonable to expect that they can record (or even conjure from scratch) a particular sound and cast it as an auditory illusion at will.
I'm sure all the music in the game is open source, so if nothing else you can just search it up based on the names shown in the next update. (Assuming the dev sticks with their original name.) The game's credits don't show a track list, but do say that they all came from opengameart.org and itch.io, so that's where to look once you get the names. Actually, that seems to be the *only* part of the credits that doesn't include a link. Huh.On the topic of soundtrack, is there a tracklist posted somewhere? There's a dungeon theme I really really like.
Funny you should say that, since the entire thing is just a fourth wall break and hasn't been incorporated into the story yet. I feel like a lot of the earliest games to implement rogue-lite progression had it incorporated into the story, although I can't seem to think of any off the top of my head. But after a while it just became a common thing that games take for granted.Oh I forgot to say, I really like the idea of the roguelike gameplay being diegetic, I assumed it was already planned to be from the start because it was pulled-off so well. I was amazed when the Witch first contacted me at the end of my first run and I was given the Knowledge-points book and all, I don't know something about the presentation/writing was really compelling, I've never seen a game do it so well.
You left this comment forever ago and I feel like I should apologize because I didn't look into it until now. It turns out that Suggestive is broken in literally 4 different ways, AND that trance is bugged in 1 way as well. Wild.So with Suggestive, I make sure the curse is maxed out. Because there are more ways to fall into trance, I end up having another knight going to help someone who falls into the curse. They are always woken up and never fall into the trance state. The past 5 runs have been the same situation. Max curse. Fall into trance. Watch the knight succeed and trancing the knight trying to wake her up never happens. ;-; I might have the worst luck if it does work.
It's only 2 rooms get darkened per wave per level of Darkening Corruption Waves. I was doing a play test with this recently along with a couple of other things. Doesn't seem bad at all... Unless you also took Double Corruption Waves. Then you'd probably have a harder time.*Sees "Darkening Corruption Waves"* Nope.
Maybe, although you have to know that you're pretty ahead of the curve as far as having a lot of skills memorized. In any case, I can see it maybe not being worth 500 depending on where your specific meta save is at, but it is still pretty nice.That's... actually not all that useful? Maybe for early runs when you don't have many spells memorized, but that's exactly when you're gonna be short on the KP to use it.
I haven't thought about it much for lore purposes, but my gut says "record probably not, create some set of sounds probably so"It's completely reasonable to expect that they can record (or even conjure from scratch) a particular sound and cast it as an auditory illusion at will.
I haven't actually added music selection to the dungeon yet. I probably will, but I'm not sure I have all the names/sources of everything that I've gathered together, so even if you have the name of a song, I might not know exactly where I got it originally.On the topic of soundtrack, is there a tracklist posted somewhere? There's a dungeon theme I really really like.
Some of the music is paid without requiring attribution (from sales/packs on itch or humble), most of it is CC0. I haven't always been as meticulous as I probably should have been in cataloging the exact sources of everything I download, but so far I've been intentionally avoiding downloading any song that would specifically require linking back to the source. I'm still 99% sure that I'm not stepping on anyone's toes as far as licensing for music goes.I'm sure all the music in the game is open source, so if nothing else you can just search it up based on the names shown in the next update. (Assuming the dev sticks with their original name.) The game's credits don't show a track list, but do say that they all came from opengameart.org and itch.io, so that's where to look once you get the names. Actually, that seems to be the *only* part of the credits that doesn't include a link. Huh.
Right now there are only three "bosses" and none of them are tied to a specific floor number, although they do require having seen specific events. One of them can start from floor 5 or later (I think) when the Witch starts talking about a mad scientist. This unlocks a chance at a special floor with a boss in it (although your knights have to have a certain level of Knowledge Drive to find the floor). The other two are unlocked through quests, which are unlocked by progressing the Coraline storyline. After meeting her for the first time, check her profile in the research notes and follow the hints for her events until you're able to receive quests from her. Sometimes she'll ask you to fight a boss monster.sorry im not sure if its cause i died before making my way to it but what floors would the bosses appear just wanted to know if someone was willing to inform me
The Goddess of Knowledge doesn't have a spell to magically commit something to memory? Maybe she considers it cheating... I guess that's why the Inquisitor uses a book and not just a magical record.I haven't thought about it much for lore purposes, but my gut says "record probably not, create some set of sounds probably so"
Related, it turns out there is a random chance that the first cutscene where Coraline shows up can be skipped (if floor 7 rolls to show the player the Experiments introduction scene and floor 8 is the reference floor so it shows that end cutscene). Fixing that in the newest version but yeah it could be an issue for some people.After meeting her for the first time, check her profile in the research notes and follow the hints for her events until you're able to receive quests from her. Sometimes she'll ask you to fight a boss monster.
Thinking about it, there isn't actually any mechanical reason why character exclusive skills couldn't be allowed to spawn as scrolls. I could just go in and set the spawn_as_scroll flag of those skills to true, as even if you had a scroll of Spin Move, you wouldn't be able to actually use it on Lucette or whatever. She wouldn't qualify for the requirement of "be Raine". All excluding them really does is mean that the pool of skills that a scroll could be is slightly smaller, which is a minor benefit to the player's chances of getting new things. Should that be changed? I dunno.So I had another question. I don't think its been addressed but there are some scrolls that you can never get and those abilities are exclusive to each knight. I get why you wouldn't want a scroll for them if they ever forget their move, but the problem is that there's no way to fill it out and memorize the skill, so you see all of these Ms above the skill and then there are skills that are just never going to get M.
While this is technically correct at the moment, say that with Grace for example some idea/balance decision came up with one of the followingI would also think if a skill is specifically exclusive to them, the inquisitor's spell should be changed to actually address that spell only working for that knight because Limelight only works for knights who have Grace but the only knight who can have said skill is Elli.
(Did copy/pasting the emoji break something? Whatever.)
On the one hand, yasssss. On the other hand, this seems kinda pointless from a gameplay perspective. -1 focus for (presumably) an entire dungeon floor to do something you can already do through hypnosis, which is (presumably) how you get this mantra to begin with? I'm guessing priority number one was "Add a Maid Mantra to the game" and priority number two was "find some way for it to affect stats I dunno". Which is the correct priority.
Olivia sighting! Although maybe it's a bit unfair to include her in the vote when people don't yet know if they're going to like her? I imagine she'll handily win just because she's new and shiny and full of potential. Speaking of which... Is that quote from before or after she "falls"? I could see it going both ways. Becoming an anti-hero "dark knight" who continues the fight against Eschahn in her own way even after falling to corruption could be an interesting direction for her character.After talking about it for a while, I've finally put together a poll for content direction, this time centering around whichever character is voted on! For people not Knight/Paladin tier, here is a preview image of all the options!
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Looks like she's sitting cross-legged on the side of the couch.Tweet time! And we're getting to the good stuff now.
(Did copy/pasting the emoji break something? Whatever.)
Yassss, dual hypno action. Although I'm guessing this is a standalone scene from the Suggestive curse rather than anything more significant, like teaching Lucette hypnosis magic. I thought Raine would be the "dominant" one in a curse-related scene, though, based on the fact that I think the only camp chatter related to it comes from Elli commenting on Raine's eyes. Of course, it seems natural that Lucette would take the reigns over Raine in a more "gentle" situation like this, but then, one of the draws of hypnosis is getting to flip the script over what would seem "natural".
...I also can't tell what's going on with Lucette's lower body there. Does she have her legs crossed while sitting off to the side? Are they spread open with Raine's head (and the couch) between them? As much as I like the art style, it can get a little hard to decipher sometimes.
On the one hand, yasssss. On the other hand, this seems kinda pointless from a gameplay perspective. -1 focus for (presumably) an entire dungeon floor to do something you can already do through hypnosis, which is (presumably) how you get this mantra to begin with? I'm guessing priority number one was "Add a Maid Mantra to the game" and priority number two was "find some way for it to affect stats I dunno". Which is the correct priority.
(...I just clicked the X in the image to try to close the Twitter close-up of the image.)
Olivia sighting! Although maybe it's a bit unfair to include her in the vote when people don't yet know if they're going to like her? I imagine she'll handily win just because she's new and shiny and full of potential. Speaking of which... Is that quote from before or after she "falls"? I could see it going both ways. Becoming an anti-hero "dark knight" who continues the fight against Eschahn in her own way even after falling to corruption could be an interesting direction for her character.
And it looks like her slitted eyes weren't just a quirk of the art style after all. Interesting that she looks like that even in what's presumably her "before" picture. It seems I was right about her using an axe, too, although I expected a two-handed battleaxe. Didn't peg Coraline as a spear user, though. I always imagined her with a small shield and flanged mace, like a cleric. And... is she wearing bridal gauntlets? It's hard to tell from the art style, but she's got something going on with her middle fingers.
In any case, not that I get an official vote, but I'd probably vote for Olivia, purely because she's an entirely new major character. Lucette still best girl, though, and I wanna see more of her storyline. She'd get my vote in any other circumstance.
This conversation also happened on the discord after the tweet....I also can't tell what's going on with Lucette's lower body there. Does she have her legs crossed while sitting off to the side? Are they spread open with Raine's head (and the couch) between them? As much as I like the art style, it can get a little hard to decipher sometimes.
As I said, it wasn't me.(presumably) how you get this mantra to begin with?
You say that, but guess who doesn't have any votes yetOlivia sighting! Although maybe it's a bit unfair to include her in the vote when people don't yet know if they're going to like her? I imagine she'll handily win just because she's new and shiny and full of potential.