- May 1, 2017
- 38
- 74
Any one know any other devs who disclosed their piracy estimates?
Is 93% a normal, low or high expectation of piracy for a game dev?
Lastly how was these numbers calculated?
PS: Blame reddit and twitter ceos for me being cynical.
edit some that i found:
gamesindustry.biz/guillemot-as-many-pc-players-pay-for-f2p-as-boxed-product 93%-95%
wired.com/2008/11/world-of-goo-pi/ 90%
gamedeveloper.com/business/so-52-45-of-people-playing-my-indie-game-have-pirated-it- 52.45%
Is 93% a normal, low or high expectation of piracy for a game dev?
Lastly how was these numbers calculated?
PS: Blame reddit and twitter ceos for me being cynical.
edit some that i found:
gamesindustry.biz/guillemot-as-many-pc-players-pay-for-f2p-as-boxed-product 93%-95%
wired.com/2008/11/world-of-goo-pi/ 90%
gamedeveloper.com/business/so-52-45-of-people-playing-my-indie-game-have-pirated-it- 52.45%
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