Does the game have much content with Asami?
Very broad summary of the content at the moment - I haven't unlocked both paths of all and there's some gallery stuff labelled "Make the right choice at the right time" so don't treat this as exhaustive. I'd imagine the patreon has more info if you want to really look into it.
Noriko = Short femdom path, short maledom path, or blackmail path (latter two are somewhat similar I guess). Also a rejection path
Yasuka = Love path, looks like a planned corruption (hostess) path, NTR option path implied but I think it's a joke as the OP "planned tags" doesn't list it
Asami = "Corruption" path, or friendship->love path. They aren't actually worlds apart, the corruption path is more like she changes her style a bit & has some sex scenes that replace hangout scenes, seems like it might eventually have lesbian or threesome content too. Apparently some other path planned with outright rejection too.
I'll say I was a little disappointed in terms of content as I downloaded the game based on the Noriko femdom screenshot in the OP + the Yasuka/Asami cowgirl screenshots, but neither of the latter are part of a femdom path and the Noriko screenshot is one of only two brief scenes in the femdom path while a lot of the "standard" Noriko content is (understandably) on the maledom path. With that said the art is all nice (it's unfortunate that one of the first sprites you see is Noriko in her pajamas, which is IMO a bit lower quality than most of the rest of the art), Asami's love path was great, the writing is enjoyable, and the plot is intriguing enough for an H-game, basically takes a lot of the elements of the show "Erased" and adds a slightly more sprawling scope with a whole organisation instead of one serial killer. Also throws in a friendlier/softer Nagatoro character for good measure.
RNGeusEX Don't know if you want feedback from this thread or not so... ignore this if you don't. But two things purely UI related:
1) I'd recommend having masks for menu icons that make them whole/convex, e.g. clicking the blank hole in the middle of the cog icon should still open the menu. Renpy can be finicky at the best of times with a project of this size and complexity, another source of failed clicks on the menu & fast-forward buttons just makes everything feel a little more sluggish.
2) It might be nice if the grey-out effect when mousing over the "(?)" icon lasted indefinitely instead of 5 seconds, or turned the stars another colour after 5 seconds or something, since some end up being white-on-white. I assume the purpose of this effect is to make it quick and easy to click on all the money stars in older content.