Lerial

Member
Nov 12, 2018
212
160
Rerere-release is the new meta now.
yeah, the creators of ark went that route too, once they figured out they didn't have the budget to do ark 2 still.
no, we get ark for current gen, drip fed the old 'dlc' packs for free, but with new dlc attached to them, and eventually a few new maps, but mod support on console.
then, like a year and a half later, we might get to see ark 2 becoming a thing.
 
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Vega Cifer

Member
Oct 3, 2022
237
132
So the beta released this week is just gonna be 0.7.9 with the new engine. Any changes to what we have so far then?
 

Minaguchi

New Member
Aug 24, 2023
4
1
Story is actually flesh out and grounded despite it being niche. The H scenes are very fucking hot i love it, i hope more people play this hentai VN it has everything!!! Also Noriko segs when xD she might be my fave along with Sakuya......HAHA
 

farom

Newbie
Nov 13, 2020
88
234
The itch version is an one time payment of about $15.
Weird to say this here, but it's a good way to support the game!
 
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Illusiion9x3

New Member
Jun 30, 2023
3
2
I mean, if you didn't put out the idea, and if this doesn't exist, I'm sure no one will thought about it. Especially since the opening thread is posted by the dev themself instead of someone else.

the post if someone don't want to click link.
You don't have permission to view the spoiler content. Log in or register now.
Maybe I'm stupid, but how does that make sense? So he was offering the game free off charge but then complains about pirating?

Either way it's not the consumers fault. So many game developers have ran away with the money and never completed their games, giving updates only after long periods of time. That's what happens, people rather wait and see and pay later on.
 
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theMickey_

Engaged Member
Mar 19, 2020
2,195
2,830
Maybe I'm stupid, but how does that make sense? So he was offering the game free off charge but then complains about pirating?
There never was a free version of the game. Or, to be more accurate: there never was an up-to-date free version of the game. AFAIK at some point RNGeusEX published a demo version for free, but those were older version of their game (and maybe not even animated, but I might be wrong about that).

If you're wondering about the OP: RNGeusEX never has published any current version of their game on F95 ever. Someone else has done so (someone from the "Uploader team"). But as a developer of that game, if you request a developer tag, I think you can kinda "takeover" the OP. And if you read the OP carefully, you will notice the following:

1701801848328.png

So yes -- RNGeusEX has been active in this thread, but never shared their own game, because their game isn't available for free. If you like the game, there are many options to support the developer (see OP), and please do so! :)
 
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Illusiion9x3

New Member
Jun 30, 2023
3
2
There never was a free version of the game. Or, to be more accurate: there never was an up-to-date free version of the game. AFAIK at some point RNGeusEX published a demo version for free, but those were older version of their game (and maybe not even animated, but I might be wrong about that).

If you're wondering about the OP: RNGeusEX never has published any current version of their game on F95 ever. Someone else has done so (someone from the "Uploader team"). But as a developer of that game, if you request a developer tag, I think you can kinda "takeover" the OP. And if you read the OP carefully, you will notice the following:

View attachment 3145907

So yes -- RNGeusEX has been active in this thread, but never shared their own game, because their game isn't available for free. If you like the game, there are many options to support the developer (see OP), and please do so! :)
Thanks for the response, but I was just going by what was written in the blog post I quoted.

I'm well aware that the free releases are not available at the same time as patreon, but either way each version was free up until that blog post. So it's still kind of weird to complain about pirating and then decide to not release any more free versions. You really think people who don't want to pay will not wait and get patreon?

It was just confusing.

I'm planning on buying this game if it's good, but the demo is very lackluster imo. Anyway I hope you have a great day!
 

theMickey_

Engaged Member
Mar 19, 2020
2,195
2,830
...each version was free up until that blog post.
You're wrong on that point. As I said, no version of this game so far were available for free except the (outdated) demo versions. Check for example: the "public" (as in "free") version is 0.5.9:
1701806603559.png

Or , on which the demo version is a bit more up-to-date (but it's the "classic" as in "not animated" version):
1701806727700.png

The same on (outdated "classic" version 0.6.9.):
1701806921923.png

So: if you want to get the current up-to-date version of the game, you'll have to either get it through subscribing to the developer on any of the above mentioned sites, buying it on GOG, or getting a pirated version of it. And that's exactly what RNGeusEX was referring to: 90+% of version 0.7.9 being played right now are pirated.
 

Ferghus

Engaged Member
Aug 25, 2017
2,854
4,377
Either way it's not the consumers fault. So many game developers have ran away with the money and never completed their games, giving updates only after long periods of time. That's what happens, people rather wait and see and pay later on.
It's not the consumers fault they decided to throw money at an in-dev project with literally single digit amount of people working on it, no portfolio to speak of, no safety net whatsoever, and is a common occurrence that these things fail? Y'all act like people put this much content into a game for the sole purpose of getting infinite money like it's a sure thing that doesn't take a ton of unpaid time and effort just to get off the ground. Then I'm supposed to believe that despite obvious effort being put into making the game actually enjoyable, that then simply decide "that's it, we're farming money. No more real work.". What kind of mustache-twirling villain world do you think we live in?
Maybe, just maybe, most devs bite off more than they can chew and burn out before they can finish.
 

Lerial

Member
Nov 12, 2018
212
160
^ sure. but another problem is, most people, don't want to pay for an unfinished game. or, to pay monthly for updates - updates that might not even BE monthly, either. and 100%, there are some devs that do that shit. hell, some games haven't had updates in YEARS, yet still get monthly 'hope this project isn't dead' payments.

i mean, this isn't even the only game i'm paying attention to, that basically hadn't been updated in half a year, due to an engine change. another, took OVER a year, to finish a minigame...

devs tanking projects can and will happen, but this monetization concept of 'pay us now and we might be able to keep going' seems a tad ridiculous, too.
it's not even like, kickstarter level of 'hope and prayers this'll work'.

most games, you pay for a finished project. or at the least, a project that is like 99.99% done and just needs patches, and later maybe dlc, rather than 'well, it's been four months, there's two new scenes totaling 10 mins of content'. indie devs not having the resources to make a game is a problem, but, y'know, sell a GAME, not 0.0.4 of a game.

these sorts of games are just in this weird little niche where, it doesn't exactly make sense to consider it from a 'normal game dev' perspective. do these devs deserve to be paid for their work? absolutely. for 'every patch', even though that's not what's going on here, fuck no. or, paid for a full game that - isn't a full game? also no.

it would be REALLY nice if we got something like patreon, without any rules to it, where you'd sign in to play games on a good porn game ish engine or something, so you'd pay maybe 5 bucks to play the games as is, then later when the dev's made more content, maybe you'd pay more for the more full game experience - luna in the tavern, while doing an AWFUL job at the whole monetization thing, seems to be able to do it. that way, their latest work can't get shared after one person pays for the patreon or whatever.

as is, the normal renpy/rpgmaker/unity sort of stuff's too easy to share, the devs don't really have enough financial support to potentially do this, and admittedly it feels a bit much to ask for money, before the project is even close to finished. patreon's alright because it's a pretty well acknowledged 'you're supporting me, not paying for X a dozen times over' sort of thing, that just doens't work out as great trying to sell the game before it's done. or, per version.
 
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Ferghus

Engaged Member
Aug 25, 2017
2,854
4,377
devs tanking projects can and will happen, but this monetization concept of 'pay us now and we might be able to keep going' seems a tad ridiculous, too.
it's not even like, kickstarter level of 'hope and prayers this'll work'.
And pray tell, what are devs supposed build their game on, hopes and dreams?
most games, you pay for a finished project. or at the least, a project that is like 99.99% done and just needs patches, and later maybe dlc, rather than 'well, it's been four months, there's two new scenes totaling 10 mins of content'. indie devs not having the resources to make a game is a problem, but, y'know, sell a GAME, not 0.0.4 of a game.
Again, support is entirely voluntary.
do these devs deserve to be paid for their work? absolutely. for 'every patch', even though that's not what's going on here, fuck no. or, paid for a full game that - isn't a full game? also no.
So don't pay them? How other people spend their money is none of your business.
it would be REALLY nice if we got something like patreon, without any rules to it, where you'd sign in to play games on a good porn game ish engine or something, so you'd pay maybe 5 bucks to play the games as is, then later when the dev's made more content, maybe you'd pay more for the more full game experience
So if a guy has 10,000 patrons, he's expected to somehow build a game over however many years on a budget of $50k? And for what, a safeguard against people who want to throw money at the dev every month? How is this a good idea?
as is, the normal renpy/rpgmaker/unity sort of stuff's too easy to share, the devs don't really have enough financial support to potentially do this, and admittedly it feels a bit much to ask for money, before the project is even close to finished. patreon's alright because it's a pretty well acknowledged 'you're supporting me, not paying for X a dozen times over' sort of thing, that just doens't work out as great trying to sell the game before it's done. or, per version.
So you want a completed game, but you don't want stable funding to allow a dev to work a game to completion unless it's already completed. It's not your money, but you think you know what's best for how other people spend their money. Am I getting this right?
 

Lerial

Member
Nov 12, 2018
212
160
didn't say anything about how people spend their money, merely 'most people won't work with this system, because it's kinda fucked'.
devs not having a bankroll to make games, doesn't change that.
 
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Ferghus

Engaged Member
Aug 25, 2017
2,854
4,377
didn't say anything about how people spend their money, merely 'most people won't work with this system, because it's kinda fucked'.
devs not having a bankroll to make games, doesn't change that.
Okay, but most people don't need to work with this system. Most people aren't going to work with the system you're suggesting either, since it quite frankly doesn't make any sense. The games that run on how Patreon current works is due to people willingly giving those devs their money. Your whole spiel about how it's "fucked" implies that there's some sort of injustice when there really aren't. If you're so offended by all this, just don't play games that aren't completed.
 

Lerial

Member
Nov 12, 2018
212
160
Okay, but most people don't need to work with this system. Most people aren't going to work with the system you're suggesting either, since it quite frankly doesn't make any sense. The games that run on how Patreon current works is due to people willingly giving those devs their money. Your whole spiel about how it's "fucked" implies that there's some sort of injustice when there really aren't. If you're so offended by all this, just don't play games that aren't completed.
it's not like i'm offended, that's kinda a stupid assumption.

the system of, indie devs don't have the money for a project, and people don't really want to pay for games that aren't done, is a 'broken' system - it's not an offended thing...
 

DjHover

New Member
Aug 9, 2022
14
12
Maybe these developers should start posting the game when it is already complete, in order to avoid being pirated as much as possible. Because for me as a consumer, doing the math at the time, this game would have cost 180$. Not even Sony triple AAA are worth that much.
One day when the game is truly complete, someone who is part of that 90% will be able to buy it at full price, which will almost certainly happen, and there they will recover what they ''lost''.

P.S.
Sorry for the bad English but it's not my native language.
 

RNGeusEX

Goodbye Eternity
Game Developer
Sep 2, 2018
259
3,807
Maybe these developers should start posting the game when it is already complete, in order to avoid being pirated as much as possible. Because for me as a consumer, doing the math at the time, this game would have cost 180$. Not even Sony triple AAA are worth that much.
Okay Mr. Genius, knowing that a background of this level of detail costs about $200, that a sprite with a few outfit variations costs $150, that an animation can cost between $500 and $2000 depending on the complexity and number of characters on it, the development time, the music and all the extras.

During the development of my game, I lived on a salary of $1,500 a month. Now that you're good at math, tell me if it's possible to achieve a game of this finish with such little income, without any extra(like patreon or same thing) funding?
 

ceremor

Newbie
Mar 29, 2023
31
50
Okay Mr. Genius, knowing that a background of this level of detail costs about $200, that a sprite with a few outfit variations costs $150, that an animation can cost between $500 and $2000 depending on the complexity and number of characters on it, the development time, the music and all the extras.

During the development of my game, I lived on a salary of $1,500 a month. Now that you're good at math, tell me if it's possible to achieve a game of this finish with such little income, without any extra(like patreon or same thing) funding?
hey dev , not hating but for your own mental health i recommend not arguing with people online , you will not change their mind most likely
 
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