^ sure. but another problem is, most people, don't want to pay for an unfinished game. or, to pay monthly for updates - updates that might not even BE monthly, either. and 100%, there are some devs that do that shit. hell, some games haven't had updates in YEARS, yet still get monthly 'hope this project isn't dead' payments.
i mean, this isn't even the only game i'm paying attention to, that basically hadn't been updated in half a year, due to an engine change. another, took OVER a year, to finish a minigame...
devs tanking projects can and will happen, but this monetization concept of 'pay us now and we might be able to keep going' seems a tad ridiculous, too.
it's not even like, kickstarter level of 'hope and prayers this'll work'.
most games, you pay for a finished project. or at the least, a project that is like 99.99% done and just needs patches, and later maybe dlc, rather than 'well, it's been four months, there's two new scenes totaling 10 mins of content'. indie devs not having the resources to make a game is a problem, but, y'know, sell a GAME, not 0.0.4 of a game.
these sorts of games are just in this weird little niche where, it doesn't exactly make sense to consider it from a 'normal game dev' perspective. do these devs deserve to be paid for their work? absolutely. for 'every patch', even though that's not what's going on here, fuck no. or, paid for a full game that - isn't a full game? also no.
it would be REALLY nice if we got something like patreon, without any rules to it, where you'd sign in to play games on a good porn game ish engine or something, so you'd pay maybe 5 bucks to play the games as is, then later when the dev's made more content, maybe you'd pay more for the more full game experience - luna in the tavern, while doing an AWFUL job at the whole monetization thing, seems to be able to do it. that way, their latest work can't get shared after one person pays for the patreon or whatever.
as is, the normal renpy/rpgmaker/unity sort of stuff's too easy to share, the devs don't really have enough financial support to potentially do this, and admittedly it feels a bit much to ask for money, before the project is even close to finished. patreon's alright because it's a pretty well acknowledged 'you're supporting me, not paying for X a dozen times over' sort of thing, that just doens't work out as great trying to sell the game before it's done. or, per version.