- Oct 3, 2022
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So the beta released this week is just gonna be 0.7.9 with the new engine. Any changes to what we have so far then?
Will the beta be leaked tho?So the beta released this week is just gonna be 0.7.9 with the new engine. Any changes to what we have so far then?
Maybe I'm stupid, but how does that make sense? So he was offering the game free off charge but then complains about pirating?I mean, if you didn't put out the idea, and if thisYou must be registered to see the linksdoesn't exist, I'm sure no one will thought about it. Especially since the opening thread is posted by the dev themself instead of someone else.
the post if someone don't want to click link.
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There never was a free version of the game. Or, to be more accurate: there never was an up-to-date free version of the game. AFAIK at some point RNGeusEX published a demo version for free, but those were older version of their game (and maybe not even animated, but I might be wrong about that).Maybe I'm stupid, but how does that make sense? So he was offering the game free off charge but then complains about pirating?
Thanks for the response, but I was just going by what was written in the blog post I quoted.There never was a free version of the game. Or, to be more accurate: there never was an up-to-date free version of the game. AFAIK at some point RNGeusEX published a demo version for free, but those were older version of their game (and maybe not even animated, but I might be wrong about that).
If you're wondering about the OP: RNGeusEX never has published any current version of their game on F95 ever. Someone else has done so (someone from the "Uploader team"). But as a developer of that game, if you request a developer tag, I think you can kinda "takeover" the OP. And if you read the OP carefully, you will notice the following:
View attachment 3145907
So yes -- RNGeusEX has been active in this thread, but never shared their own game, because their game isn't available for free. If you like the game, there are many options to support the developer (see OP), and please do so!
You're wrong on that point. As I said, no version of this game so far were available for free except the (outdated) demo versions. Check...each version was free up until that blog post.
It's not the consumers fault they decided to throw money at an in-dev project with literally single digit amount of people working on it, no portfolio to speak of, no safety net whatsoever, and is a common occurrence that these things fail? Y'all act like people put this much content into a game for the sole purpose of getting infinite money like it's a sure thing that doesn't take a ton of unpaid time and effort just to get off the ground. Then I'm supposed to believe that despite obvious effort being put into making the game actually enjoyable, that then simply decide "that's it, we're farming money. No more real work.". What kind of mustache-twirling villain world do you think we live in?Either way it's not the consumers fault. So many game developers have ran away with the money and never completed their games, giving updates only after long periods of time. That's what happens, people rather wait and see and pay later on.
And pray tell, what are devs supposed build their game on, hopes and dreams?devs tanking projects can and will happen, but this monetization concept of 'pay us now and we might be able to keep going' seems a tad ridiculous, too.
it's not even like, kickstarter level of 'hope and prayers this'll work'.
Again, support is entirely voluntary.most games, you pay for a finished project. or at the least, a project that is like 99.99% done and just needs patches, and later maybe dlc, rather than 'well, it's been four months, there's two new scenes totaling 10 mins of content'. indie devs not having the resources to make a game is a problem, but, y'know, sell a GAME, not 0.0.4 of a game.
So don't pay them? How other people spend their money is none of your business.do these devs deserve to be paid for their work? absolutely. for 'every patch', even though that's not what's going on here, fuck no. or, paid for a full game that - isn't a full game? also no.
So if a guy has 10,000 patrons, he's expected to somehow build a game over however many years on a budget of $50k? And for what, a safeguard against people who want to throw money at the dev every month? How is this a good idea?it would be REALLY nice if we got something like patreon, without any rules to it, where you'd sign in to play games on a good porn game ish engine or something, so you'd pay maybe 5 bucks to play the games as is, then later when the dev's made more content, maybe you'd pay more for the more full game experience
So you want a completed game, but you don't want stable funding to allow a dev to work a game to completion unless it's already completed. It's not your money, but you think you know what's best for how other people spend their money. Am I getting this right?as is, the normal renpy/rpgmaker/unity sort of stuff's too easy to share, the devs don't really have enough financial support to potentially do this, and admittedly it feels a bit much to ask for money, before the project is even close to finished. patreon's alright because it's a pretty well acknowledged 'you're supporting me, not paying for X a dozen times over' sort of thing, that just doens't work out as great trying to sell the game before it's done. or, per version.
Okay, but most people don't need to work with this system. Most people aren't going to work with the system you're suggesting either, since it quite frankly doesn't make any sense. The games that run on how Patreon current works is due to people willingly giving those devs their money. Your whole spiel about how it's "fucked" implies that there's some sort of injustice when there really aren't. If you're so offended by all this, just don't play games that aren't completed.didn't say anything about how people spend their money, merely 'most people won't work with this system, because it's kinda fucked'.
devs not having a bankroll to make games, doesn't change that.
Dude, please read at least the last 2-3 pages before posting questions.when new version?
it's not like i'm offended, that's kinda a stupid assumption.Okay, but most people don't need to work with this system. Most people aren't going to work with the system you're suggesting either, since it quite frankly doesn't make any sense. The games that run on how Patreon current works is due to people willingly giving those devs their money. Your whole spiel about how it's "fucked" implies that there's some sort of injustice when there really aren't. If you're so offended by all this, just don't play games that aren't completed.
Okay Mr. Genius, knowing that a background of this level of detail costs about $200, that a sprite with a few outfit variations costs $150, that an animation can cost between $500 and $2000 depending on the complexity and number of characters on it, the development time, the music and all the extras.Maybe these developers should start posting the game when it is already complete, in order to avoid being pirated as much as possible. Because for me as a consumer, doing the math at the time, this game would have cost 180$. Not even Sony triple AAA are worth that much.
hey dev , not hating but for your own mental health i recommend not arguing with people online , you will not change their mind most likelyOkay Mr. Genius, knowing that a background of this level of detail costs about $200, that a sprite with a few outfit variations costs $150, that an animation can cost between $500 and $2000 depending on the complexity and number of characters on it, the development time, the music and all the extras.
During the development of my game, I lived on a salary of $1,500 a month. Now that you're good at math, tell me if it's possible to achieve a game of this finish with such little income, without any extra(like patreon or same thing) funding?