- Feb 28, 2022
- 18
- 32
If you open the ".import" it'll tell you the file it's actually using. A lot of them are in the
.godot folder at the root of the project. But... it'd be much easier to just open the extracted project in Godot. That'll actually give errors we can use to work stuff out
Edit:
Can also be less GPU/CPU demanding too. Decoding video is actually much more intensive than moving sprites. Also allows for more dynamic content in the future.To be THAT GUY for a moment, the new animation system could be so that it isn't easy to extract the videos anymore, making harder for people to simply view. Although, that tbh is a stretch, there are pros and cons with both in a game itself, pro: it reduces file size, con: can be more cpu/gpu demanding.
Also they've already got a fix out so I think maybe wait until us dirty pirates get that before continuously dog piling on the dev for doing things for "greed" when we weren't going to pay for it anyway...
(Well I am going to pay for it but only after I can just pay once)
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