I get it's buggy but does it crash that much for you you haven't actually got to play the new version at all? Maybe it's because I've done gamedev but I see a lot of technical improvements and promise for the future. Especially with the new animation system used in newer scenes.
My point is more how it's done, not that it was done.
Like... wouldn't have been hard to give a continue button. And have options to select the important choices you made. (this game doesn't have many branching paths atm).
Like I do understand technical aspects dev side, but it's a game being developed for patrons, they are the primary focus, it should be done in way where they don't have to suffer, at least too much, or in this case pointlessly. (again, a continue from button wouldn't have been hard, or much work, especially not compared to a whole new engine).
edit: To be THAT GUY for a moment, the new animation system could be so that it isn't easy to extract the videos anymore, making harder for people to simply view. Although, that tbh is a stretch, there are pros and cons with both in a game itself, pro: it reduces file size, con: can be more cpu/gpu demanding.
Once you actually get it extracted you'll be able to do all sorts with it. GDScript is similar to python and modability will be much improved when people get a hang of how Godot works.
Most extracted well, but have a few cases like this with RE Tools.