jonquilnatrix

Member
Feb 27, 2024
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Tried using the taboo improvement mod. For some reason, even though I put "Dad" as the option, Cory and Clover keep referring to the MC as "Guardian".
That's because you didn't select the profile of "Daughter" at the top of the screen. If you just type the words without selecting a profile at the top of the screen (Default, Daughter, Niece, Granddaughter) then unfortunately not all the variables are carried over. After selecting a role you can then change the text.
 

Maverick7508

Member
Jan 24, 2018
144
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202
Is there a reason that this game is so strict about save editing? Even when I state that I trust the creator/user of a edited save it refuses to load the data.
 

HathgarNiche

Active Member
Jul 14, 2017
647
322
211
For some reason search isnt working for me. What is the identity patch? is it just a taboo patch? if so does that mean there are two different incest patches? Which one should we use?
 
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jonquilnatrix

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Feb 27, 2024
252
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For some reason search isnt working for me. What is the identity patch? is it just a taboo patch? if so does that mean there are two different incest patches? Which one should we use?
Identity patch is the original one which may or may not have been released by the dev. (Dev is on Patreon so let's pretend to assume its not). It's a very barebones ipatch that changes a few mentions of best friends daughter to whatever your chosen relation is and changes a few other dialogue lines based on the chosen relation. But the girls often call you by your first name and there are still various dialogue lines that don't fit a biological connection especially with Cory. Also some immersion breaking bugs where shit was poorly coded so the wrong dialogue/scene occurs despite relationship choice.

The improvement mod (which includes a modified version of the patch so don't need to download both) rectifies those issues and does a bunch of other stuff that I'm not going to re-list here. Just read the feature list on the mod post https://f95zone.to/threads/goodnigh...dings-dirty-secret-studio.84531/post-14050656


Anyone know the requirements for the Harem Ending?
So the main thing for the harem ending is that in Chapter 8 when everyone is discussing their feelings you have to have at least 24 Trust for Cory, and 21 Trust for Clover. Then you can answer "I love you both" and they will be open to an open relationship.

To get the added characters endings for the harem:

Jenny:
Chapter 15 she can not catch you having sex with either of the girls. So either have a stealth greater than 3 or don't fool around with them during the last night of the chapter. If you hear rustling at the door then you've screwed it up... Then answer "sure" when she asks for a second chance.

Tracy:
Accept the shower BJ in Chapter 8. Invite her to go on the trip and make sure to do all of her scenes including on the trip.

Nadezhda:
Just fuck her at every opportunity (you don't have to call her about the trip though if you want Tracy) and DO NOT make a joke about fucking your daughter in 18 years after she tells you she is pregnant.

Amara:
Just do her scenes and have sex every time you are given the option.
 
Last edited:

Maverick7508

Member
Jan 24, 2018
144
21
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Identity patch is the original one which may or may not have been released by the dev. (Dev is on Patreon so let's pretend to assume its not). It's a very barebones ipatch that changes a few mentions of best friends daughter to whatever your chosen relation is and changes a few other dialogue lines based on the chosen relation. But the girls often call you by your first name and there are still various dialogue lines that don't fit a biological connection especially with Cory. Also some immersion breaking bugs where shit was poorly coded so the wrong dialogue/scene occurs despite relationship choice.

The improvement mod (which includes a modified version of the patch so don't need to download both) rectifies those issues and does a bunch of other stuff that I'm not going to re-list here. Just read the feature list on the mod post https://f95zone.to/threads/goodnigh...dings-dirty-secret-studio.84531/post-14050656



So the main thing for the harem ending is that in Chapter 8 when everyone is discussing their feelings you have to have at least 24 Trust for Cory, and 21 Trust for Clover. Then you can answer "I love you both" and they will be open to an open relationship.

To get the added characters endings for the harem:

Jenny:
Chapter 15 she can not catch you having sex with either of the girls. So either have a stealth greater than 3 or don't fool around with them during the last night of the chapter. If you hear rustling at the door then you've screwed it up... Then answer "sure" when she asks for a second chance.

Tracy:
Accept the shower BJ in Chapter 8. Invite her to go on the trip and make sure to do all of her scenes including on the trip.

Nadezhda:
Just fuck her at every opportunity (you don't have to call her about the trip though if you want Tracy) and DO NOT make a joke about fucking your daughter in 18 years after she tells you she is pregnant.

Amara:
Just do her scenes and have sex every time you are given the option.
So I tried that and had both Cory and Clover over 24 trust in chapter 8, but never got a discussion of feelings, so no option to say i love them both. Is there any pre-requisite you might have forgotten?
 

jonquilnatrix

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Feb 27, 2024
252
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So I tried that and had both Cory and Clover over 24 trust in chapter 8, but never got a discussion of feelings, so no option to say i love them both. Is there any pre-requisite you might have forgotten?
Are you getting the scene where you buy the wine? You need to buy the expensive wine, or the cheap wine+rum (you want to run out of money). If you don't buy enough wine and hit the "done" button then the dinner scene gets skipped to instead just watch TV and go to bed. Other than that, I have no idea how you are not getting the scene?
 

Maverick7508

Member
Jan 24, 2018
144
21
202
Are you getting the scene where you buy the wine? You need to buy the expensive wine, or the cheap wine+rum (you want to run out of money). If you don't buy enough wine and hit the "done" button then the dinner scene gets skipped to instead just watch TV and go to bed. Other than that, I have no idea how you are not getting the scene?
Ah, okay i can do that. thanks
 

HathgarNiche

Active Member
Jul 14, 2017
647
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Are you getting the scene where you buy the wine? You need to buy the expensive wine, or the cheap wine+rum (you want to run out of money). If you don't buy enough wine and hit the "done" button then the dinner scene gets skipped to instead just watch TV and go to bed. Other than that, I have no idea how you are not getting the scene?
You want to run out of money? Drop to zero or typo?
 

jonquilnatrix

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Feb 27, 2024
252
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You want to run out of money? Drop to zero or typo?
If I'm reading this right, I'm pretty sure you do need to run out of money. So here is the relevant code:

Code:
label ch8_scene_7:

    if player.money>0:
        if len(option)==0:
            scene liquor_store_night with dissolve
            "As you make your way home you pass the liquor store."
            "Might be a good idea to get something that will smooth out the rough edges of a conversation."
        menu:
            "Energy Drink (Cost: $1 / Stamina+1)" if 1 not in option:
                $ player.money-=1
                $ option.append(1)
            "Cheap Rum (Cost $2 / Danger)" if 4 not in option:
                $ player.money-=2
                $ option.append(4)
            "Budget Wine (Cost: $1 / Girls Trust +)" if 2 not in option:
                $ player.money-=1
                $ option.append(2)
            "Expensive Wine (Cost: $4 / Girls Trust ++)" if 3 not in option:
                $ player.money-=4
                $ option.append(3)
            "Done":
                jump ch8_scene_8
            "Money: $[player.money]"

    if player.money>0:
        jump ch8_scene_7

label ch8_scene_7a:
The way this functions is each time you pick an item it reduces money. If money is greater than zero then it returns you to this store screen so that you can make another purchase. So you either continue to make purchases until you are out of money, or else the only other way to leave this scene is if you hit the "Done" button. But the "Done" button jumps you to "ch8_scene_8" which is the watching TV scene which occurs AFTER the dinner scene. Where as if you run out of money then the conditional is simply not met and instead advances you to the dinner scene "ch8_scene_7a" that you need in order to discuss feelings and have the chance to enter an actual relationship with both girls. It's really kind of stupid... I'm actually kind of torn on whether to consider it a bug that I should actually change that in the taboo improvement mod so that "Done" jumps to scene 7a as well or if there was an actual reason for going to scene_8 that I'm missing?
 
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HathgarNiche

Active Member
Jul 14, 2017
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If I'm reading this right, I'm pretty sure you do need to run out of money. So here is the relevant code:

Code:
label ch8_scene_7:

    if player.money>0:
        if len(option)==0:
            scene liquor_store_night with dissolve
            "As you make your way home you pass the liquor store."
            "Might be a good idea to get something that will smooth out the rough edges of a conversation."
        menu:
            "Energy Drink (Cost: $1 / Stamina+1)" if 1 not in option:
                $ player.money-=1
                $ option.append(1)
            "Cheap Rum (Cost $2 / Danger)" if 4 not in option:
                $ player.money-=2
                $ option.append(4)
            "Budget Wine (Cost: $1 / Girls Trust +)" if 2 not in option:
                $ player.money-=1
                $ option.append(2)
            "Expensive Wine (Cost: $4 / Girls Trust ++)" if 3 not in option:
                $ player.money-=4
                $ option.append(3)
            "Done":
                jump ch8_scene_8
            "Money: $[player.money]"

    if player.money>0:
        jump ch8_scene_7

label ch8_scene_7a:
The way this functions is each time you pick an item it reduces money. If money is greater than zero then it returns you to this store screen so that you can make another purchase. So you either continue to make purchases until you are out of money, or else the only other way to leave this scene is if you hit the "Done" button. But the "Done" button jumps you to "ch8_scene_8" which is the watching TV scene which occurs AFTER the dinner scene. Where as if you run out of money then the conditional is simply not met and instead advances you to the dinner scene "ch8_scene_7a" that you need in order to discuss feelings and have the chance to enter an actual relationship with both girls. It's really kind of stupid... I'm actually kind of torn on whether to consider it a bug that I should actually change that in the taboo improvement mod so that "Done" jumps to scene 7a as well or if there was an actual reason for going to scene_8 that I'm missing?
Thank you for the run down, that was interesting. I'd say its definitely a bug, as it doesnt seem to show any reasoning for it in story right?
 

Vombalk

Member
Jul 9, 2017
164
102
218
do the mods for this game need to be updated? asking cause I was getting glitches and gallery lag out while using the mods
 

jonquilnatrix

Member
Feb 27, 2024
252
1,408
229
anyone know if Clover and Cory have a lesbian or threesome scene together?
They don't. Since even in the base unpatched game they were biological sisters, they couldn't have any scenes with each other or their mom for Patreon reasons. The taboo improvement mod adds a couple photoshopped still images of them doing stuff together with the MC during the ending recaps, but no full scenes.
 
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Eyguns

New Member
Nov 12, 2016
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If I'm reading this right, I'm pretty sure you do need to run out of money. So here is the relevant code:

Code:
label ch8_scene_7:

    if player.money>0:
        if len(option)==0:
            scene liquor_store_night with dissolve
            "As you make your way home you pass the liquor store."
            "Might be a good idea to get something that will smooth out the rough edges of a conversation."
        menu:
            "Energy Drink (Cost: $1 / Stamina+1)" if 1 not in option:
                $ player.money-=1
                $ option.append(1)
            "Cheap Rum (Cost $2 / Danger)" if 4 not in option:
                $ player.money-=2
                $ option.append(4)
            "Budget Wine (Cost: $1 / Girls Trust +)" if 2 not in option:
                $ player.money-=1
                $ option.append(2)
            "Expensive Wine (Cost: $4 / Girls Trust ++)" if 3 not in option:
                $ player.money-=4
                $ option.append(3)
            "Done":
                jump ch8_scene_8
            "Money: $[player.money]"

    if player.money>0:
        jump ch8_scene_7

label ch8_scene_7a:
The way this functions is each time you pick an item it reduces money. If money is greater than zero then it returns you to this store screen so that you can make another purchase. So you either continue to make purchases until you are out of money, or else the only other way to leave this scene is if you hit the "Done" button. But the "Done" button jumps you to "ch8_scene_8" which is the watching TV scene which occurs AFTER the dinner scene. Where as if you run out of money then the conditional is simply not met and instead advances you to the dinner scene "ch8_scene_7a" that you need in order to discuss feelings and have the chance to enter an actual relationship with both girls. It's really kind of stupid... I'm actually kind of torn on whether to consider it a bug that I should actually change that in the taboo improvement mod so that "Done" jumps to scene 7a as well or if there was an actual reason for going to scene_8 that I'm missing?
Hello to all. I have figured out how to get to the dinner scene and get both girls to agree to be with mc. You have to use the Cheat/Mod above (use v1.02).
Pixeldrain
Workupload

Use cheat button at bottom rt. corner. Up your money + by 1 click. Close Cheat. Buy the expensive wine, the cheap wine then STOP. Do NOT CLICK "DONE" button. That will kick in the BUG. Don't do anything else until you go back to the cheat menu and lower your money until it just goes to a - negative number. Now exit cheat. Now try to buy the stamina boost drink (I actually think any will do). That will automatically take you to the dining room table for the serious discussion with the girls. Just make sure the Clover girls trust is at least 21 and the other girl at 23. Say you want both. The game serves the girls both bottles of wine you bought in 2 separated wine glass tipped back drinking scenes. Now the girls trust should be in the 30+ range. Enjoy. I hope this workaround helps.
 

finndem

Member
Aug 13, 2020
291
173
77
I'm actually kind of torn on whether to consider it a bug that I should actually change that in the taboo improvement mod so that "Done" jumps to scene 7a as well or if there was an actual reason for going to scene_8 that I'm missing?
It's pretty clearly a bug. There's no intentional way to get to scene 7a, and nothing really indicates you're expected to spend all of your cash. It's clearly meant to be an option, but I think it's safe to assume the intention is "buy whatever alcohol you want/can afford, then go to scene 7a".

Also, just a note, I've found a bunch of name errors in chapters 9 and 10 on the multiple rooms path, usually with the nicknames being applied in the wrong direction (ie, Clover will refer to MC as her daughter, MC will talk about his Daddy, etc).
 
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jonquilnatrix

Member
Feb 27, 2024
252
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It's pretty clearly a bug. There's no intentional way to get to scene 7a, and nothing really indicates you're expected to spend all of your cash. It's clearly meant to be an option, but I think it's safe to assume the intention is "buy whatever alcohol you want/can afford, then go to scene 7a".

Also, just a note, I've found a bunch of name errors in chapters 9 and 10 on the multiple rooms path, usually with the nicknames being applied in the wrong direction (ie, Clover will refer to MC as her daughter, MC will talk about his Daddy, etc).
So I just went line by line through the scripts files for Chapter 9 & 10 and could only find one incorrect name variable each? Fixed those. Let me know if you find any more.
While I was at it, I did go ahead and change the liquor store behavior so that hitting "Done" no longer skips the next scene.
 

finndem

Member
Aug 13, 2020
291
173
77
So I just went line by line through the scripts files for Chapter 9 & 10 and could only find one incorrect name variable each? Fixed those. Let me know if you find any more.
Here's what I found; you're right, I only came across one each in those chapters. I think I was thinking of script oddities like the chp16 one, but who knows.
Code:
__ch9__
if relationship>2:
        if clover_char.trust>20 and cory_trust>25:
            "You hear shuffling around."
            clover "{size=-8}Aw, [clover_char.relationship!c]'s asleep.{/size}"
            cory "Well, don't turn on the light, then. Let's just get ready for bed."
            $ renpy.show("ch9_scene_7_end_both_3" + option1,tag="scene_7")
            "They climb into bed and snuggle with you."

Should be player.relationship!c and cory_char.trust
__ch10__
    elif clover_char.ch9_tracy_invite>0:
        self "A tequila soda, and a, ugh, Sex on the Beach."
        nora "That last one's for Tracy right? Of course it is."
    else:
        self "And a tequila soda."
    tracy "You want to follow me inside. Don't want your dick to get sunburned. And we can carry the drinks out together."
    self "You got it."

should be nora, not tracy

    $ renpy.show("ch10_harem_path_cory_start_9_fast" + option1,tag="scene_1")
    "With every stroke your [clover_char.nickname!c] sucks your cock a little harder. A little faster."

should be player.relationship

   "You step out of your shorts."
    $ renpy.show("ch10_harem_path_clover_start_8" + option1,tag="scene_1")
    "Your [clover_char.relationship!l] gets on her knees."

There is no ch10_harem_path_clover_start_8 image, just one for the penthouse. Should probably be commented out.

__ch12__
    if relationship>2:
        if clover_char.trust*1.39>=cory_char.trust:
            $ option=1
            call ch12_clover_ending from _call_ch12_clover_ending_1
            show ch12_scene_6_clover_leave as scene_6
            clover "I love you [player.relationship!c], like, a lot. I've always loved you."
            self "I love you too."
            clover "Mom can't take this from us."
            self "Don't worry about that. We'll deal with it when we have to."
            clover "I'll miss you tonight. But I know [clover_char.name] needs some affection too."
            scene ch12_scene_6_transition
            "[clover_char.name] goes back to her bedroom."

Should be [cory_char.name] in clover's speech.

__ch16__
"{i}But, ugh, the girls are doing so well. Even if he's fucking [jenny.prep] offspring, he's otherwise clearly a good influence on them.{/i}"

How does she know this unless she caught you the night before? Or is this base-game narration that doesn't make any sense?
EDIT: Also, just got this error:
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/chapter17.rpy", line 103, in script call
    call ch17_scene_1_cory from _call_ch17_scene_1_cory_1
  File "game/chapter17.rpy", line 1093, in script
    cory "This fountain is very pretty."
RecursionError: maximum recursion depth exceeded

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/chapter17.rpy", line 103, in script call
    call ch17_scene_1_cory from _call_ch17_scene_1_cory_1
  File "game/chapter17.rpy", line 1093, in script
    cory "This fountain is very pretty."
  File "E:\Locker\SugarAndSpice-Endings-pc\renpy\ast.py", line 930, in execute
    renpy.exports.say(who, what, *args, **kwargs)
  File "E:\Locker\SugarAndSpice-Endings-pc\renpy\exports.py", line 1474, in say
    who(what, *args, **kwargs)
  File "E:\Locker\SugarAndSpice-Endings-pc\renpy\character.py", line 1352, in __call__
    self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)
  File "E:\Locker\SugarAndSpice-Endings-pc\renpy\character.py", line 1003, in do_display
    display_say(who,
  File "E:\Locker\SugarAndSpice-Endings-pc\renpy\character.py", line 693, in display_say
    rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
  File "E:\Locker\SugarAndSpice-Endings-pc\renpy\ui.py", line 299, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "E:\Locker\SugarAndSpice-Endings-pc\renpy\display\core.py", line 3582, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "E:\Locker\SugarAndSpice-Endings-pc\renpy\display\core.py", line 4076, in interact_core
    renpy.display.focus.before_interact(focus_roots)
  File "E:\Locker\SugarAndSpice-Endings-pc\renpy\display\focus.py", line 356, in before_interact
    root.find_focusable(callback, None)
  File "E:\Locker\SugarAndSpice-Endings-pc\renpy\display\core.py", line 586, in find_focusable
    i.find_focusable(callback, focus_name)
  File "E:\Locker\SugarAndSpice-Endings-pc\renpy\display\core.py", line 586, in find_focusable
    i.find_focusable(callback, focus_name)
  File "E:\Locker\SugarAndSpice-Endings-pc\renpy\display\core.py", line 586, in find_focusable
    i.find_focusable(callback, focus_name)
  [Previous line repeated 976 more times]
  File "E:\Locker\SugarAndSpice-Endings-pc\renpy\display\core.py", line 582, in find_focusable
    for i in self.visit():
  File "E:\Locker\SugarAndSpice-Endings-pc\renpy\atl.py", line 638, in visit
    return self.children + block.visit() # type: ignore
  File "E:\Locker\SugarAndSpice-Endings-pc\renpy\atl.py", line 927, in visit
    return [ j for i in self.statements for j in i.visit() ]
  File "E:\Locker\SugarAndSpice-Endings-pc\renpy\atl.py", line 927, in <listcomp>
    return [ j for i in self.statements for j in i.visit() ]
RecursionError: maximum recursion depth exceeded

Windows-10-10.0.19045 AMD64
Ren'Py 8.1.3.23091805
Sugar and Spice Endings
Mon Jun 16 19:10:48 2025
EDIT 2: And a few lines further down I ran into this:
Code:
    clover "{size=-8}Is that [clover_char.nickname!c] and [cory_char.name]?{/size}"
    clover "{size=-8}{b}{i}HEY! SIS! WE'RE OVER HERE!{/i}{/b}{/size}"
    show ch17_scene_3_clover_6_1 as scene_3
    cory "Ah, [clover_char.name] and Tracy must be done with breakfast."

Should be show ch17_scene_3_cory_6_1
 
Last edited:

Hersom9912

Newbie
Aug 24, 2025
58
91
17
I've gotta to tell.
Author was really trying to force players hands to accept best friends ex (MC's ex, depends on which version you played).
I was shooting her down at every point and she was going back.

Even dialogue options were out of character (for me not MC).
1) Would not give acces to my property EVEN if she was under mortal threat
2) Would demand security to not allow her entrance
3) No bail outs

I get that MC should be cpt.save a hoe but the very fact of her trying to cheat would make me angry enough to not want to associate with her beyond co-parenting. Her actually dissapearing would warrant me to get stone cold. (total ignoring, like a dust speck)
Her dissapearing and acutally putting threw my daughter (best friends daughter) would warrant me to seek services to transport her to Mexico via cartels or burry her alive.

Like her list of wrongdoings in normal fair society would warrant death sentence. She literally ruined a minimum 2 lifes. Weakness doesn't give you an alibi for being a shitty person......

Somewhere around chapter 8-10 decided to replay modded incest version, at some point story just didn't stick with them being best friends daughters.
 
3.10 star(s) 13 Votes