I'm thankful we won't have death scenes at least I hope not!Everyone here talking about how they love Lara and here I am just waiting for these specific scenes
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The saves just take some getting used to yeah it's not the greatest but as long as it works, and I think for this type of game unity is the best option I'm not sure what other engines the dev could use and don't say RPGMIt's a shame the game doesn't have a proper save system or gallery implemented. Honestly, I wonder why devs use Unity at all. It's a pretty difficult engine and the ero games made in it never seem like they actually needed any of the Unity functions.
Multi-layered state machine animation system.It's a shame the game doesn't have a proper save system or gallery implemented. Honestly, I wonder why devs use Unity at all. It's a pretty difficult engine and the ero games made in it never seem like they actually needed any of the Unity functions.
So would it take less time or more time to do the typical Daz rendering and Ren'py combo the average dev does? Cause the walking/gameplay sections could simply be recreated with the typical render slide.Multi-layered state machine animation system.
Visual animation editor
Particle system
Post-processing engine
Sprite mesh editor supporting 2d bone animation
Visual collider editor
Direct access to game loop
High quality DXT image compression
C# scripting
But, yes. it usually demands more time.
Then donate! This game is so unique and so good!i love this game...i love the devs
Making a typical VN with still images/pre-rendered animations and some superficial branching is obviously much quicker in Ren'Py. However, as an engine focused on a specific workflow, it restrains your ideas because breaking out of it's default behavior is much harder (making a lot of games to feel pretty much the same). This doesn't change the fact that lots of the most popular games follow the formula, leading players to 'miss' Ren'py features. So... usually this makes me wonder why the heck do I try do do something different (for fun, basically)So would it take less time or more time to do the typical Daz rendering and Ren'py combo the average dev does? Cause the walking/gameplay sections could simply be recreated with the typical render slide.
I used to love ren'py until you came along with your games and corrupted me. Honestly as pain staking as unity is in your case it works, every game you make is better than the last and the dedication to your craft shows alot. Still images are great dont get me wrong but this is just like playing a proper pc game high graphics and all.Making a typical VN with still images/pre-rendered animations and some superficial branching is obviously much quicker in Ren'Py. However, as an engine focused on a specific workflow, it restrains your ideas because breaking out of it's default behavior is much harder (making a lot of games to feel pretty much the same). This doesn't change the fact that lots of the most popular games follow the formula, leading players to 'miss' Ren'py features. So... usually this makes me wonder why the heck do I try do do something different (for fun, basically)
I never digged much into Ren'Py though (hate the dynamic typing mess of Python). What is a render slide?
Specifically the exploration scenes are all based on collision boxes hierachy (not available in Renpy).
I'm referring to the way you move around in a Ren'py game. There's usually an arrow or several arrows that if pressed will direct you to another room/environment. It's much quicker.What is a render slide?
Specifically the exploration scenes are all based on collision boxes hierachy (not available in Renpy).
I imagine save system will be ironed out in time aswell as a gallery. Same as hack and stalk 2. Just takes time to implement them and tbh I would rather the dev focus on content and smoothing engine out before adding it anyway. As saves are not really compatible from one version to another as they cause bugs, stats drop to zero or game crashes. Give him time and those issues you speak about will be addressed.I'm referring to the way you move around in a Ren'py game. There's usually an arrow or several arrows that if pressed will direct you to another room/environment. It's much quicker.
I congratulate you for doing something different, since I agree that Ren'py tends to be pretty limited. It's just that almost every Unity game like this that I've played has the exact same problems, with a messy save system, absent or janky galleries and inconsequential gameplay sections.
You need to jump the wall to the village then don't take the gun or fight and you end up in the cell the first time. Then bribe the guard and go along with that scene.Can anybody help me?I've checked the walkthrough but I don't understand how to get the Bribe the Guard the second time.
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