I wonder what's up with the discrepancy between my Patrons and people on f95. I ran a poll asking for feedback when on the game mode and people voted that they liked it by overwhelming margin. I honestly figured most people would say they didn't like what I was presenting in 0.2.1, but that's not what the final result was in the poll. Anyway, I can do whatever since the game is pre-release. I'm just trying stuff out to see how people react. I was able to get quite a lot done in this update, but if everyone hates it, I can just bin everything after 0.2.0 and go from there...
Kind of feel like people aren't really giving it a fair chance though. Main story events will still be rendered in full 3D. The characters sprites you see in talk events are just to help move things along. I spent quite a bit of time writing dialogue and rendering scenes, so I'm hoping people can appreciate all the hard work that went into this update. I was able to flesh out a ton of new plot lines and implement the start of some interesting quests. I actually planned everything out really carefully so each girl's main story event would tie into the next phase of the game. The idea is to implement a certain # of talk events in the friend phase, then allow the user to play through each girl's main story event so they can unlock the girlfriend phase, then begin implementing Jiho's main story so the player can unlock the final harem phase.
Do whatever you think is best for you and your game in delivering the story you want. I was just completely shocked that sandbox was a popular request because for most games I've seen/played it's a complete turn off for players, especially when it's poorly done. There are games that tried to insert sandbox in the middle of the game and became a mess like The Class Next Door, that destroyed the game. Or you could end up with something decent like Desert Stalker or Lust Academy which is a very good one.
You will have to keep a few things in mind to make it an easy step for players. Easy navigation whether that's getting from room to room or having mini filmstrip navigation menus. A one click access to a quest log or hint system of some sort if you have a lot of people to visit in different places to keep track of parallel story lines. Minimal amount of clicking, having to click through 2-3 empty rooms or hallways to get from place to place is quite annoying. If you start using full screen maps make sure to mark where people are, or if events are available. Players don't like getting stuck in loops of empty clicking looking for stuff to do.
From what I've seen in this game's sandbox so far, Rooms are clearly marked, but it's like 5 rooms with 1 conversation per girl, and 1 room with 2 conversations, nothing else, no events, nothing that ends the loops that states end of content or what to do next. Yes I know it's early days with that, and what you have planned, but there isn't much there, and it doesn't leave a good impression, so you'll have some backlash over that, hopefully your patreons are happy, cause well they voted for it.