- May 17, 2022
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I'm guessing he wanted to be different with more detail. Most dev's do it the quick way (dialog betwen 2 characters= same 2 renders flipping back and forth), or jerky animations that are like 5 fps and the same 10 renders playing on a 2 second loop (ie the ones from Maou Sama).I understand it takes a long time, and I'm saying it would take less time if he didn't make a different pose every time it's a characters turn to speak.