taru

Active Member
Apr 23, 2018
801
469
games good but some scenes are far to fast with far to little dialog. like with doin maya for the first time this mc is like a one pumper with how little dialog or positions are. and also can the mc not decide shit for himself one time lol
 
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fz

Member
Jun 16, 2017
180
257
Well, for me it's actually the other way around - my games I'm watching are taking more and more time for the updates. Most of them started also with monthly releases, but having now already 3-4 months. There are very rare ones (like this one here) which still have constant cycles.

Also it's way harder for a new game to get patrons than for a now well known to keep them. It also seems that in the last 1-2 years it has become hard for new devs to gain some. I think that was way easier a few years back then compared with now.
Personally, I feel burnt by many dev's I have supported earlier, so I feel very hesitant to support any new developer until they have proven themselves. Not just by delivering a quality game, but also how they communicate and interact with the patrons, as well as having regular, non-milking updates.
Personally, I think that if you are supporting a game monthly, you should get an update monthly. If a developer thinks that is too short of a time to deliver a good update, they should change the charge to a per-release basis.
 

ropershy

Well-Known Member
Aug 14, 2020
1,233
1,726
Personally, I feel burnt by many dev's I have supported earlier, so I feel very hesitant to support any new developer until they have proven themselves. Not just by delivering a quality game, but also how they communicate and interact with the patrons, as well as having regular, non-milking updates.
Personally, I think that if you are supporting a game monthly, you should get an update monthly. If a developer thinks that is too short of a time to deliver a good update, they should change the charge to a per-release basis.
I totally agree with you. I will also say sites like Patreon needs to change their rules for game devs. Posting isn't enough. There should be an update per month period or the dev does not get paid. If your boss gives you a project to do and a time line to have it done in. If you miss that timeline you probably don't have a job anymore. This is the Game devs job. There is no difference.

ICSTOR is probably the worst about scamming supporters.
 

PanosxdIx

Newbie
Game Developer
Sep 21, 2018
90
232
Personally, I feel burnt by many dev's I have supported earlier, so I feel very hesitant to support any new developer until they have proven themselves. Not just by delivering a quality game, but also how they communicate and interact with the patrons, as well as having regular, non-milking updates.
Personally, I think that if you are supporting a game monthly, you should get an update monthly. If a developer thinks that is too short of a time to deliver a good update, they should change the charge to a per-release basis.
I completely agree with you. For me it's better to have less content -300 renders for example- than waiting for 700 renders in 3 months
 

Jaango

Member
Aug 15, 2021
165
2,110
Post76.jpg



Hey everyone! After having my most productive month yet, here is the changelog for v0.14, one week early!

First of all, the intro was changed, it's now animated with sound!



Next, we now have a trailer for Guilty Pleasure!



There have also been some small changes to the UI, just making some parts of it clearer, it is mostly unnoticeable though.

The Story Map and Hidden Gallery have been optimized, it will now take way less time to open them than before.

That's all folks! Once again, thank you for your support!

Content:
  • Acts 61, 62, 63, 64, 65.
  • 260+ Images
  • 1 Animation
  • 2300+ Words
  • 2 New Hidden Images.
Release Dates:
  • $20 Patrons 14/04/2022
  • $5 Patrons 18/04/2022
  • $1 Patrons 28/04/2022
 

XCelesX

Well-Known Member
Jun 2, 2020
1,187
1,790
Personally, I feel burnt by many dev's I have supported earlier, so I feel very hesitant to support any new developer until they have proven themselves. Not just by delivering a quality game, but also how they communicate and interact with the patrons, as well as having regular, non-milking updates.
Personally, I think that if you are supporting a game monthly, you should get an update monthly. If a developer thinks that is too short of a time to deliver a good update, they should change the charge to a per-release basis.
2 years in the past a monthly update was a normal thing for most devs, but then they came up with the "I can make much more content for one update if you give me more time, and some even did that, but most started out with a long one and just pushed out the same lengh they did when it was monthly, sometimes not even that and that went like a wildfire. I have not a single game that does it monthly anymore. Still the content often parely reaches a hour or even half one. Really sad. The worst part is that the pressure seems to still be high for those devs since many put there stuff on hold or just don't do anything for a year and either come up with excuses or say they get depressed over making it (which of course is a serious topic, but come on. Everyone gets it around the same time?)
 

Abhai

Devoted Member
Sep 12, 2018
9,470
38,478
2 years in the past a monthly update was a normal thing for most devs, but then they came up with the "I can make much more content for one update if you give me more time, and some even did that, but most started out with a long one and just pushed out the same lengh they did when it was monthly, sometimes not even that and that went like a wildfire. I have not a single game that does it monthly anymore. Still the content often parely reaches a hour or even half one. Really sad. The worst part is that the pressure seems to still be high for those devs since many put there stuff on hold or just don't do anything for a year and either come up with excuses or say they get depressed over making it (which of course is a serious topic, but come on. Everyone gets it around the same time?)
2 years ago covid19 has started, while "monthly update as a normal thing for most devs" was just distant memory...unless you are speaking of "progress updates", "diaries", sneak peeks, renders, which are monthly thing for many devs even now:BootyTime:
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giqui

Conversation Conqueror
Compressor
Nov 9, 2019
6,827
47,047
Guilty Pleasure [v0.14] [Quonix]
comprimido_.gif

DOWNLOAD PC/MAC/ANDROID: - -

Note. Compatibility test successfully performed on Android 11.

The Android port/version is not official.

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xapican

Devoted Member
May 11, 2020
10,543
15,972
Hi Guy´s;
I played GP 13 with Mod, now I wanted to start playing GP 14 without the mod and I can´t save, nor the game did recognize any previous saves, Anybody having also that Issue ?
In the Game folder is a Save dir, with Persistent file but nothing else when I try to save I have this error, Happend to me also before with another well known Game and mod (no solution for that)
what can it be ?
Oh! both versions of the orig Game were the Compressed one
apreciate some hint´s Thank you !
 
3.40 star(s) 126 Votes