The minigames do hinder my recollection of the event. I don't remember it by it's hotness, but how difficult the mechanics were. It also ends up with the sex scenes being really underwritten compared to other games. Maybe instead of one long bar, you can do three shorter ones with dialogue/description scenes between each one.
I don't think people playing on laptops were taken into account when the mouse controls were put in. I'd really appreciate the option to use the arrow keys. This is one of my favorite games, I want to experience all of it so story mode is not an option.
Thanks a lot for the feedback!Mmmmhh... Here's the thing though - the scene is supposed to be the reward for the player - it's why they play the game in the first place. In my opinion it's pretty important to be able to view the scene without a penalty in the normal playthrough.
(Just to clarify, I don't mind that there is a minigame, I just think that if you win the mini-game you shouldn't immediately end the scene).
Probably some scenes are really a bit rushed. I'm trying to keep monthly releases, and sometimes this gets in the way (it's just a one man army doing art, writing and coding in his free time). I need a better planning to not let this to keep happening.
The problem of using arrow keys for control is that usually analog input is read in most minigames and arrows keys might feel clunky for playing. But, I will try supporting it anyway (hell, I played racing games with arrows keys for ages)
Balancing the difficulty in these scenes is not easy (and I know Story Mode is a cheap way to deal with the problem). It certainly could have more 'error free' interaction, but I think at least a little bit of challenge keeps things interesting! Anyways, notice that some scene outcomes are not penalties, just different outcomes. There's no "GAME OVER" screen in this game (HnS1 had some).