Just a random opinion: It looks like if the game was cut in half. The start of the game promises a long journey but everything happens really fast. Some lines seem to make reference to situations that were thought but never implemented.
Like the key. You had two ways to obtain the key, but then you have the key in your pocket: You could explore the house again and it opens a lot of possibilities.
But never happened. You never have another quest like that, you never need to use the key again, you never can enter into the house without the consense of the family.
I mean, the girl's interest in design and decoration is only superficially mentioned AT THE END OF THE GAME, and instead becomes part of one of the endings. That makes no sense.
Does anyone else have the feeling that the author burned his fingers with this game and precipitated its release? Or maybe is this something obvious and the developer already talked about this?
I love the game anyway but... It had huge potential.