T51bwinterized

Well-Known Member
Game Developer
Oct 17, 2017
1,456
3,479
Happy to see a positive response to what I wrote. my goal is entirely constructive.

I think the key take away, more then the need to populate the island with actual culture and the need for more robust choice mechanics, is about mechanics.

You need to be consciously thinking about "The Gameplay Loop" while developing. From moment to moment, what is the player doing to progress. A good gameplay loop is about drip feeding constant engagement to the player, long enough for them to achieve the big rewards. A bad one loses people from boredom or creates complaining about "Grind". You can (and should) fix the numbers, but fixing the gameplay loop is more important.

Improving the gameplay loop means adding more conscious thought to the process, adding more reward, and reducing a feeling of raw repetition.

Good advice piece: Rather then always making new H-scenes from scratch, you can often improve the loop by adding variable dialogue. Consider how much less boring grinding Anna punishment scenes would be if Anna's dialogue in the scenes changes relative to her stats.

As a porn game, one of the best ideas for Gameplay Loop improvement is to look at gameplay segments without engagement. That is, scenes without porn or interaction to characters the player cares about, and add them in.

The job segments to get money should be A. Showing us more about the world of the game. B. Giving us a chance to interact with the girls. C. Where possible, to provide a little bit of eroticism as a "tide over" until the player reaches the next full scene.

Edit: Some kind of display that tells you where different characters are is also not a bad call. Removes "Find the person" from the gameplay loop.
 

hachigames

Well-Known Member
Game Developer
Apr 22, 2020
1,062
3,584
Impressive work for a fresh release, thats a good 2-3 hours of great quality content.

A few suggestions:

Since you are supposed to manage the island, you should have a timetable of the working days/hours for the different girls.
That still keeps their free time and location a mystery, but at least gives a few clues where and when to find them.
Searching blindly made it very frusttrating. I usually went to the location and spammed +1 hour just to see if the event is even on that day or if its a complete waste to plan the day schedule for it, then rolled back to the morning and played the day.

Maybe even give the option to give them a day off to get to the events faster.
Like "Talk about .." -> "Dont work tomorrow" +2 Love, -2 Base Income tomorrow (Blue Multiplier Number)

Most events are unnecessarily grindy. Especially the kitchen training scenes. After each scene you should get enough stats for another one and not have to repeat the same scene with no new content 9 more times. Doesnt need to be linear, you can interlace them easily with the stat requirements. Strip Lvl 1 -> Strip Lvl 2 -> Hand Lvl 1 -> Strip Lvl 3 etc.
Currently it starts with Strip Lvl 1 -> REPEAT (5x) -> Strip Lvl 2 -> REPEAT (5x). Thats no fun, just unnecessary grind.

Bugs:
Kitchen Training (Hand Spanking) with clothes does not consume time
Thank you for your feedback.
I agree completely. Next version will have a girldar. I will also make it possible to be able to call in girls. I really like the suggestion with the tradeoff. I'll remove the unnecessary grind.
 

hachigames

Well-Known Member
Game Developer
Apr 22, 2020
1,062
3,584
Happy to see a positive response to what I wrote. my goal is entirely constructive.

I think the key take away, more then the need to populate the island with actual culture and the need for more robust choice mechanics, is about mechanics.

You need to be consciously thinking about "The Gameplay Loop" while developing. From moment to moment, what is the player doing to progress. A good gameplay loop is about drip feeding constant engagement to the player, long enough for them to achieve the big rewards. A bad one loses people from boredom or creates complaining about "Grind". You can (and should) fix the numbers, but fixing the gameplay loop is more important.

Improving the gameplay loop means adding more conscious thought to the process, adding more reward, and reducing a feeling of raw repetition.

Good advice piece: Rather then always making new H-scenes from scratch, you can often improve the loop by adding variable dialogue. Consider how much less boring grinding Anna punishment scenes would be if Anna's dialogue in the scenes changes relative to her stats.

As a porn game, one of the best ideas for Gameplay Loop improvement is to look at gameplay segments without engagement. That is, scenes without porn or interaction to characters the player cares about, and add them in.

The job segments to get money should be A. Showing us more about the world of the game. B. Giving us a chance to interact with the girls. C. Where possible, to provide a little bit of eroticism as a "tide over" until the player reaches the next full scene.

Edit: Some kind of display that tells you where different characters are is also not a bad call. Removes "Find the person" from the gameplay loop.
Oh yeah, I'm thankful for all constructive feedback, as harsh as it maybe, as long as it's constructive.

I'll try to improve on existing scenes. The system I built was pretty much made for this exact application, to make it easy to manage and extend existing scenes. Adding a lot of details depending on the current state of girls would be a priority, too. As long as there is no fun and meaningful way to do the grinding sections, it's probably best to reduce the repetitiveness for now and try to make them more impactful. Same with the hotel system.

It's similar for the culture and world building of the island. I have a lot of documents about the backstories and characteristics of each girl. I'll try to implement more of it into the existing story as I pretty much only touched the very surface it. Each girl will have at least one main character arc as well as several smaller ones which would be ideally dependent on the choices the player made. At the same time I will do my best to make it all fit together so it doesn't feel segmented or separated.

I'm also already getting a lot of great suggestions in terms of game mechanics, and I will definitely implement some of them.

I did take a bit of a "safe" route in this first release to test the waters. The overall good response has motivated me. I will try to get deeper into things in the coming weeks.
 

derpy0815

Newbie
May 2, 2017
39
36
Another rather annoying thing is the upgrade system. While i enjoyed the time management, both upgrade paths felt really useless.
After 1-2 weeks you end up at 3x level 10 anyways even with +1/action. The +2 upgrade was nice to have, the +4 completely useless because you will mostly do an action at level 9 again anyways.

The decay upgrades were extremely expensive and a big disappointment. Spend 10k on a upgrade -> 5.9/6 -> have to do work or OCD will drive me crazy :facepalm:
Maybe let the decay upgrades give actual immunity to decay for X days.

RankDay 1Day 2Day 3Day 4Day 5
0​
6​
5.5​
5​
4.5​
4​
1​
6​
6​
5.5​
5​
4.5​
2​
6​
6​
6​
5.5​
5​
3​
6​
6​
6​
6​
5.5​

As they are a big investment, maybe for future updates that would be a good opportunity for some events when you buy them.
Why do you suddenly only need to clean every 2 days? Training Event with Alice for Cleaning. Maybe some rewards for her or even different paths (reward vs punish).
 
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May 21, 2017
494
272
Look I just started this game recently. I know a lot of people like games with heavy grind and the scenes put together. But i got to ask. is there a quicker way to get to the scenes or at least loose the grinding for the cash? The save Files are in a format i've never seen before. Even google has no idea about it. I'm asking because I hate Games that have sex in it, to have a lot of grinding. So i always look for a simpler path to the scenes.
 
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hachigames

Well-Known Member
Game Developer
Apr 22, 2020
1,062
3,584
Look I just started this game recently. I know a lot of people like games with heavy grind and the scenes put together. But i got to ask. is there a quicker way to get to the scenes or at least loose the grinding for the cash? The save Files are in a format i've never seen before. Even google has no idea about it. I'm asking because I hate Games that have sex in it, to have a lot of grinding. So i always look for a simpler path to the scenes.
yup. if you hold ctrl you can skip the fade when pressing the wait button.
there is also a money cheat: type "money" with the hotel manager window open.
I'll go over and remove the tediousness of the grind in the next version
 

Perguru24

Newbie
Nov 24, 2017
72
20
You never got to punish Leha at the end , did it just became forgotten the bet ?
I was so looking forwad to it .
 

odinRa

New Member
Jul 11, 2017
13
11
Loved it. Grinded the whole game. Only issue I've come across is that Alice's side mission takes longer than every other mission (including main story) combined. Infact, finishing what is currently available for the main story decreases her frequency at the specified location. This is a small complaint for an otherwise very fun game, so far. Thank you hachigames.
 
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katmandomo

Active Member
Feb 10, 2018
786
1,656
I don't think you can complete the Alice side missions until basically the end of the current game. Her stats don't get high enough until after the rescue mission.

One comment I'd like to make is that the navigation feels kind clunky. Like if I wanted to check on multiple floors of the hotel it would be click on the floor, click back on the lobby, click on the other floor. Or if I wanted to go to the office I have to go all the way out to the docks. When you click on the map it seems like it should show more locations so it doesn't take two or three clicks to get everywhere.
 

Genetius

New Member
Aug 15, 2019
12
2
Great job for the first release! Loved what I have seen currently at the game. Though wanted to ask will there be actual femdom content in the future? The Leah and Yuki were quite sexy in those leather/latex outfits and personally I would have loved if you added such an option.

Good luck with further development!
 

Star Dude

Newbie
Jan 13, 2019
34
28
Found a Bug, Hazel on the beach at 15:00, finish the event with "you don't have to ask me twice" and time does not advance. I did it 5 times in a row to max her love to 10 in one afternoon.
 
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althworld

Member
May 12, 2018
317
231
The game is nice, but the money system is a bit screwed. everything is too expensive and the speed of earning is too slow.
 

Trevords726

Newbie
Jan 17, 2018
64
22
When is Leah supposed to be in the Sauna? - So i found Leah, but now stuck with the thief, i have tried every hour in the day but no one at the electronics store to buy a tracker from?
 
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May 21, 2017
494
272
Hello again. Now i've completed the quest at 100%. My thought and observations so far.

If we proceed with the 'Love' route for Alice then we wont be able to increase the 'Obedience' and 'Submission' points for her. If we are unable to do so then the scenes for all punishments wont unlock, but will still be triggered as completed in the quest info.

Issue: When i was able to increase Alice's Love points to 3/10 i was able to get the 'Obedience' and 'Submission' points to 3/10 as well. but after that no matter what option i chose the points for 'Obedience' and 'Submission' never increased. Because of this the required points to unlock the other punishment scenes never unlocked for me and the quest info still triggered those scenes as completed, allowing me to complete thw whole quest.

Other than this I enjoyed the story so far. Good Linear play through. Take your time in releasing the next version, as it will be worth the wait. That's all, Thank you.
 
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4.30 star(s) 207 Votes