- Sep 7, 2020
- 831
- 1,350
Not a fan of the chonky MC, but the idea of fucking enemies to stun them in a rogue-like is neat and the base game is there. However, my main gripes are he same ones I've had with most rouge likes.
1. Heavy reliance on luck. how much your heals are almost entirely based on luck, so you can have one run where you find a healing tomb and a ton of potions only for both of them to go extinct the next. It also sucks that you can't use most of the equipment you find effectively as they require stats boosts that can only be trained by potions that randomly drop. My first successful run i got extremely lucky with enemies constantly and hallways where it's easy to line up foes to strike one at a time. It wasn't satisfying at all to find the exit.
2. Discouragement from combat. There are many instances were you can't sneak around or run away from combat and very rarely do you even get loot from it, meaning the only incentive to actively go after enemies is for the sex. Even then you'll get a game over after just 3-4 foes (or bottles of cum if you're luck is like mine), so that tactic is technically discouraged as well. Combined with the previously mentioned rare heals and gear that can't help you there's not much of a reason to fight unless you have to.
3. Dog water tutorial. It doesn't teach you basic stuff like using the numpad to move diagonally (no, having it on the Itch page as a throwaway comment does not count), using /Q/ and /E/ keys to rotate your view, how to use items you pickup, what the stats do, etc. The "figure it out yourself" aspect synonimous with the genre should not apply the controls of the game.
Other than that I'l just poke by every once in a while to see where this heads.
1. Heavy reliance on luck. how much your heals are almost entirely based on luck, so you can have one run where you find a healing tomb and a ton of potions only for both of them to go extinct the next. It also sucks that you can't use most of the equipment you find effectively as they require stats boosts that can only be trained by potions that randomly drop. My first successful run i got extremely lucky with enemies constantly and hallways where it's easy to line up foes to strike one at a time. It wasn't satisfying at all to find the exit.
2. Discouragement from combat. There are many instances were you can't sneak around or run away from combat and very rarely do you even get loot from it, meaning the only incentive to actively go after enemies is for the sex. Even then you'll get a game over after just 3-4 foes (or bottles of cum if you're luck is like mine), so that tactic is technically discouraged as well. Combined with the previously mentioned rare heals and gear that can't help you there's not much of a reason to fight unless you have to.
3. Dog water tutorial. It doesn't teach you basic stuff like using the numpad to move diagonally (no, having it on the Itch page as a throwaway comment does not count), using /Q/ and /E/ keys to rotate your view, how to use items you pickup, what the stats do, etc. The "figure it out yourself" aspect synonimous with the genre should not apply the controls of the game.
Other than that I'l just poke by every once in a while to see where this heads.