Create and Fuck your AI Cum Slut -70% Summer Sale
x

Krongorka

Well-Known Member
Sep 22, 2017
1,074
3,283
Tested a gallery for a new shared version v0.4 early access 5. Not bad, dynamic setting for cumflated belly in scene without global setting saved is pretty good addition. Remember to try pressing ESC button during H-scenes and see for yourself.
New sorting of menu is a bit confusing at first, though.

Here's an edited .dll for Vulkan windows build which changes locked scene status to unlocked automatically.

Save transfer worked on my end just fine, so I'll just share it if anyone needs it.

Lets call it Tits High Framerate mod.
V3d notes:
- Auto gallery unlock patch
- Gallery scenes runs at high framerate
- Gameplay animations runs at high framerate as well
- Breast physics adjustment for high framerate mode
- Removed camera colliders (restriction for camera movement) for gallery scenes. Defeat scene can play at any level layout, edited sequence. Cum-Defeat scenes plays as usual, camera restrictions removed.
- Ghost character material changed to be a lot more transparent.


View attachment HSalternateghostmaterialCRF22.mp4
 
Last edited:

Neild1

Newbie
Jan 12, 2023
41
88
I completely agree. Frankly the risks are way too high for anal to be worth it. Besides increased risk of injury and bacterial infections, as well as increased risk of STIs, one of the bigger risks is anal incontinence and leakage which is unhealthy and, let's be honest, extremely fucking disgusting.

Just grab her by the pussy.
And make America great again.
 

emiru_sama

Newbie
Mar 28, 2020
18
11
Holy cow, those are some top tier animations. I wish other game developers whose games lack animation physics would get inspired by that. Also this ticks so many boxes for me that if this gets MC moaning sounds I would have to install safety collar on my PP
 
  • Like
Reactions: Glitterpuff

EmDotRand

Well-Known Member
Sep 7, 2020
1,118
1,920






v0.4 early access 5

Just now

This will be the final early access for version 0.4. With a public release planned for sometime after the early access for version 0.5 is uploaded.
I was able to get most of what I had planned added to this build. But I'm far less productive in the summer heat so some bits and bobs got delayed to future builds.
The bus reskins turned out alright, but there are a few clipping issues with their outfits that still need ironing out. I ended up renaming them to Lava Siren and Nightmare instead of their pokemon-esque working titles.
I ran into some issues with implementing the original gameplay planned for the lava sirens and had to go back to the drawing board a few times. The plan was for them to dance around, luring enemy monsters into lava. But working out the movement and for everything to stay in vision of the player to enable counter play was a real headache. In the end I settled on the much simpler solution of the siren being static in a pool of lava. It never moves or directly attacks anything, but any enemy monster entering in its vision with a full naughty meter will get charmed and move towards it. I ended up liking the final version better than the original plan, it's simple and the counter play is rather clear. Either take out the siren, keep your ally's lewd meter low, or help your ally reach the siren without touching the lava. It was a good reminder to not overthink things, but rather start simple and add complexity later.
The plan for the nightmare is for it to possess allies through sexy dreams. But I didn't get much time to work on it so they're functionally still just reskins of the regular buses. Fun fact: The mythological "mare" is a succubus like spirit that rides people in their sleep. Which is why we call bad dreams nightmares.
Lava sirens and Nightmares can be customized at any mirror just like the Incubus and Succubus.
I ended up doing a near full rewrite of the scripts controlling the bus character avatars, so if you've had problems getting them to load during cinematics please let me know if this changed anything.
Pressing the pause menu button (escape key) during memory cinematics will now open up a menu that lets users change stage, belly blending and individual monster effects while the cinematic is running.
Under the hood I've made a few improvements and future prep to the games code. There was also a few changes to the meta save file, but the game will patch save files from the previous version so it shouldn't be necessary to start from scratch. Some character customization might have reset though.
I also changed the shared bus cinematics to all use the same unlock ID, so that when one of them is unlocked it also gets unlocked for all the other characters reusing it.
The preview for v0.5 early access 1 will be up on the 1st of July.
Thank you all so much for your support.

Full list of changes below:
New stuff:
  • New Lava Siren enemy.
  • New Nightmare enemy.
  • New Goblin x Incubus cinematic.
  • New Goblin x Succubus cinematic.
  • New Minotaur x Chloe anal cinematic.
  • Added a new pause menu (escape key) to customize running memory cinematics.
Changes:
  • Reworked summoning tome (Thanks to Kerenga for the reminder).
  • Updated the tutorial (Thanks to This vexes me for the reminder).
  • The game now allows for gendered characters rather than needing a specific archetype for each variant of a character.
  • The Incubus and Succubus archetypes have been merged into male and female variants of the new Metabus archetype.
  • Moved a bunch of code over to the new gendered character system.
  • The game will now automatically patch save files from the v0.4 early access 4.
  • Pressing the mouse anywhere on the screen will now count as a continue input in textboxes without options.
  • The debug console is now alphabetically sorted.
  • The cinematic memory menu now shows one character archetype per page.
  • Removed the ability to take objects from summoned monsters.
  • Reused bus cinematics now share unlock IDs.
  • Rewrote the logic for avatars of bus adjacent characters.
  • Water vials now solidify 5 tiles of lava in a + pattern.
Bugfixes:
  • Hairstyle customize option is now properly hidden when wearing clothing that overrides hairstyles (Thanks to Lulu for the bug report).
  • Fixed translations not properly formatting "\n" as linebreaks (Thanks to Orpheaned on itch for the bug report).
View attachment 4962613

View attachment 4962614

View attachment 4962616

View attachment 4962617

View attachment 4962618
A preliminary search shows the riding was not sexy at all. The mare would ride a victim's chest to cause suffocation and anxiety, or wrap her hair around victims in an attempt to strangle them, leaving sleep marks called marelocks. They may also cause sleep paralysis and sweating by laying on the chest instead. Men, women, animals, and even trees could be targets. Much more agressive than what's shown in these screenshots.

Edit: Outside the context of the attempt on your life, these actions could be sexy.

Brother its not real :ROFLMAO::ROFLMAO::ROFLMAO:
brother. Keep in mind this study shows correlation, not causation. Otherwise we'd need to put depressed people in diapers as the odds ratio for FI and depression is higher than FI and anal sex (3.2 vs 2.8 in men, 3.5 vs 1.5 vs in women).
 
Last edited:

Sparks127

Newbie
Aug 23, 2019
96
276
Well, pretty disappointing update. All the new scenes are solely anal focused, which isn't my thing. And the two new monsters are pretty much just reskins of the incubus.
 
  • Like
Reactions: Necreonlord4

Krongorka

Well-Known Member
Sep 22, 2017
1,074
3,283
Okay, I have no idea if this was experimented with by anyone before since it's a small change in the code which affects animation framerate in scenes.

In GameLogic - Cinematic.cs:

Nearest changed to Linear
HStoLinearMod.png

You all know how animations usually look in the game. But how does it look with a high framerate? Pretty damn nice, I think. Now, it doesn't mean it runs flawlessly. Some animations in this mode breaks her tits movement, I can see at least three cases of it - Fishman sideways, Kobold Recruitment and Pigman (Shopkeeper Cowgirl) scene. I'll see what I can do about physics in these particular scenes, since it works almost flawlessly in other scenes. Maybe it's about blending part of the scene code which needs to be updated manually. If it's baked in animation file we're pretty much out of luck with these 3 scenes in that case.


View attachment HSfpsanimationmodCRF20.mp4
 
Last edited:

cctt22

Member
Oct 7, 2022
175
158
brother. Keep in mind this study shows correlation, not causation. Otherwise we'd need to put depressed people in diapers as the odds ratio for FI and depression is higher than FI and anal sex (3.2 vs 2.8 in men, 3.5 vs 1.5 vs in women).
idk if im talking to bunch of aspergers but we are talking about bunch of pixels in video game holy fuck

its picture on screen it cant hurt u
 

EmDotRand

Well-Known Member
Sep 7, 2020
1,118
1,920
idk if im talking to bunch of aspergers but we are talking about bunch of pixels in video game holy fuck

its picture on screen it cant hurt u
You are (at least I'm one), and have you considered we get laid.

(I prefer anal, btw, even though the facts aren't on my side.)
 

One_Black_Sun

Member
Mar 27, 2020
197
355






v0.4 early access 5

Just now

This will be the final early access for version 0.4. With a public release planned for sometime after the early access for version 0.5 is uploaded.
I was able to get most of what I had planned added to this build. But I'm far less productive in the summer heat so some bits and bobs got delayed to future builds.
The bus reskins turned out alright, but there are a few clipping issues with their outfits that still need ironing out. I ended up renaming them to Lava Siren and Nightmare instead of their pokemon-esque working titles.
I ran into some issues with implementing the original gameplay planned for the lava sirens and had to go back to the drawing board a few times. The plan was for them to dance around, luring enemy monsters into lava. But working out the movement and for everything to stay in vision of the player to enable counter play was a real headache. In the end I settled on the much simpler solution of the siren being static in a pool of lava. It never moves or directly attacks anything, but any enemy monster entering in its vision with a full naughty meter will get charmed and move towards it. I ended up liking the final version better than the original plan, it's simple and the counter play is rather clear. Either take out the siren, keep your ally's lewd meter low, or help your ally reach the siren without touching the lava. It was a good reminder to not overthink things, but rather start simple and add complexity later.
The plan for the nightmare is for it to possess allies through sexy dreams. But I didn't get much time to work on it so they're functionally still just reskins of the regular buses. Fun fact: The mythological "mare" is a succubus like spirit that rides people in their sleep. Which is why we call bad dreams nightmares.
Lava sirens and Nightmares can be customized at any mirror just like the Incubus and Succubus.
I ended up doing a near full rewrite of the scripts controlling the bus character avatars, so if you've had problems getting them to load during cinematics please let me know if this changed anything.
Pressing the pause menu button (escape key) during memory cinematics will now open up a menu that lets users change stage, belly blending and individual monster effects while the cinematic is running.
Under the hood I've made a few improvements and future prep to the games code. There was also a few changes to the meta save file, but the game will patch save files from the previous version so it shouldn't be necessary to start from scratch. Some character customization might have reset though.
I also changed the shared bus cinematics to all use the same unlock ID, so that when one of them is unlocked it also gets unlocked for all the other characters reusing it.
The preview for v0.5 early access 1 will be up on the 1st of July.
Thank you all so much for your support.

Full list of changes below:
New stuff:
  • New Lava Siren enemy.
  • New Nightmare enemy.
  • New Goblin x Incubus cinematic.
  • New Goblin x Succubus cinematic.
  • New Minotaur x Chloe anal cinematic.
  • Added a new pause menu (escape key) to customize running memory cinematics.
Changes:
  • Reworked summoning tome (Thanks to Kerenga for the reminder).
  • Updated the tutorial (Thanks to This vexes me for the reminder).
  • The game now allows for gendered characters rather than needing a specific archetype for each variant of a character.
  • The Incubus and Succubus archetypes have been merged into male and female variants of the new Metabus archetype.
  • Moved a bunch of code over to the new gendered character system.
  • The game will now automatically patch save files from the v0.4 early access 4.
  • Pressing the mouse anywhere on the screen will now count as a continue input in textboxes without options.
  • The debug console is now alphabetically sorted.
  • The cinematic memory menu now shows one character archetype per page.
  • Removed the ability to take objects from summoned monsters.
  • Reused bus cinematics now share unlock IDs.
  • Rewrote the logic for avatars of bus adjacent characters.
  • Water vials now solidify 5 tiles of lava in a + pattern.
Bugfixes:
  • Hairstyle customize option is now properly hidden when wearing clothing that overrides hairstyles (Thanks to Lulu for the bug report).
  • Fixed translations not properly formatting "\n" as linebreaks (Thanks to Orpheaned on itch for the bug report).
View attachment 4962613

View attachment 4962614

View attachment 4962616

View attachment 4962617

View attachment 4962618
I guess someone's been playing Oblivion Remastered. That's like a 1-1 Fire Atronach.
 
  • Like
Reactions: Levisnotjeenz

R D

Member
May 3, 2017
122
66
how do i get more max cum? in earlier versions it just increases with fucking constantly
 

CaptainBipto

Well-Known Member
Sep 20, 2018
1,224
1,192
how do i get more max cum? in earlier versions it just increases with fucking constantly
You have to pay for it.

When you make it past the first floor of the game, you should enter a neutral map where you can recruit the goblin and kobold as allies, sell stuff to the trader AND pay money to the Sedusa shrine to boost your cum storage.
The statues are to the north of the entry/exit area, on that neutral floor.

That's it. All other mechanisms for adding more cum storage have been removed and the only way to gain more (as of 0.4 ea5) is to pay bits to the Sedusa statue found on that level
 
Jun 28, 2020
189
808
Okay, I have no idea if this was experimented with by anyone before since it's a small change in the code which affects animation framerate in scenes.

In GameLogic - Cinematic.cs:

Nearest changed to Linear
View attachment 4963385

You all know how animations usually look in the game. But how does it look with a high framerate? Pretty damn nice, I think. Now, it doesn't mean it runs flawlessly. Some animations in this mode breaks her tits movement, I can see at least three cases of it - Fishman sideways, Kobold Recruitment and Pigman (Shopkeeper Cowgirl) scene. I'll see what I can do about physics in these particular scenes, since it works almost flawlessly in other scenes. Maybe it's about blending part of the scene code which needs to be updated manually. If it's baked in animation file we're pretty much out of luck with these 3 scenes in that case.
Higher framerate does not mean better. Generally animation is decided on a specific framerate for a reason. Whether that be stylistic or technical. As you've discovered, it seems with Godot it could be a mix of both because some animations in engine are breaking as you crank up the frame render rate.
 
  • Like
Reactions: Krongorka

Krongorka

Well-Known Member
Sep 22, 2017
1,074
3,283
Higher framerate does not mean better. Generally animation is decided on a specific framerate for a reason. Whether that be stylistic or technical. As you've discovered, it seems with Godot it could be a mix of both because some animations in engine are breaking as you crank up the frame render rate.
That's for both developer and the end user to decide which is better. I'm not a fan of choppy animations. I agree with developer's choice, but I'm also free to experiment.
As I discovered, boobs physics definitely breaks in just 3 scenes (breast are up without a specific addition to the code which is a reasonable workaround).
I also applied same change to the gameplay and yes, the problem is with MC's breast movement. Breast physics code is definitely not set up correctly for it, which I may tinker with in the future.
 
Dec 5, 2023
145
95
You have to pay for it.

When you make it past the first floor of the game, you should enter a neutral map where you can recruit the goblin and kobold as allies, sell stuff to the trader AND pay money to the Sedusa shrine to boost your cum storage.
The statues are to the north of the entry/exit area, on that neutral floor.

That's it. All other mechanisms for adding more cum storage have been removed and the only way to gain more (as of 0.4 ea5) is to pay bits to the Sedusa statue found on that level
Thanks for the clarification because obviously I was too stupid to understand what I read on the statues and what the result would be of spending bits. I think it could be better described in game IMHO!
 
  • Like
Reactions: CaptainBipto
4.80 star(s) 81 Votes