- Jan 19, 2020
- 12,382
- 48,874
I hope TFMG doesn't give me this much grief... but I know MonkeyPoster wouldn't do me like this... I thinkHaha, I doubt it will be today, just play and then come back and play again when the mod is done.
I hope TFMG doesn't give me this much grief... but I know MonkeyPoster wouldn't do me like this... I thinkHaha, I doubt it will be today, just play and then come back and play again when the mod is done.
Ha, only time will tellI hope TFMG doesn't give me this much grief... but I know MonkeyPoster wouldn't do me like this... I think
Hey, impressive. No sense hurrying if you're going to do more tests and have to be up so earlyFinally... I've reached the end of this modding torment:
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AutoSave confirmed:
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SanchoGallery fully populated:
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That's everything on my checklist except the final code cleanup of the Core. It's 2300 hours here now so I'm against the clock as I need to be up at 0500 hours in the morning. If I can get the cleanup done quickly then I'll push it out otherwise I'll wait till morning with a fresh pot of coffee after a nap.
Damn... that auto save notification is saying the wrong damn slot... I'll sort that real fast.Finally... I've reached the end of this modding torment:
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AutoSave confirmed:
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(RenPy is full of shit, that third autosave was just made at 2300 hours, not 2200 hours)
SanchoGallery fully populated:
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That's everything on my checklist except the final code cleanup of the Core. It's 2300 hours here now so I'm against the clock as I need to be up at 0500 hours in the morning. If I can get the cleanup done quickly then I'll push it out otherwise I'll wait till morning with a fresh pot of coffee after a nap.
Can't remember which one it was, but I remember you doing that on a previous game as well, which I greatly appreciated.BTW, I did y'all a solid... the last two scenes in SanchoGallery won't have you pushing through a shit-ton of menu choices as I've made them automated for your viewing pleasure (to minimize click time). Just a little extra from me to you.
Wow, and holy shit, surprised, figured you would wait till tomorrow, nice surprise indeedSanchoMod Update (Season 2 v0.062 Part 2)
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Go get you some.
Links in OP are updated accordingly.
If you enjoy my work once you've had time to check it out, consider leaving a vote and/or review so others might benefit from your experience. Positive or negative, all civil forms of rational criticism are welcomed and appreciated. Your feedback matters. Regards.
I'm dog-tired though bud. See y'all sometime tomorrow... I'm gonna shut this studio down and go crash.Wow, and holy shit, surprised, figured you would wait till tomorrow, nice surprise indeed
Alright, enjoy, and have fun with your pillows and bedI'm dog-tired though bud. See y'all sometime tomorrow... I'm gonna shut this studio down and go crash.
Take care. If you find a bug... I'll be surprised tbh, I went over her code several times and I believe we're solid on this one yet again after way too much effort for too little gain.
Eta on the fried chicken and french fries?I'm dog-tired though bud. See y'all sometime tomorrow... I'm gonna shut this studio down and go crash.
Take care. If you find a bug... I'll be surprised tbh, I went over her code several times and I believe we're solid on this one yet again after way too much effort for too little gain.
Good morning J (morning here). Note that "Forgiveness" variable works backwards. False means she's cool with "dad", True means she's pissed. It gets set to True in the final bit of the previous update v0.061 here:Got caught up with Dev, and just got to say, kinda weird how you get the forgiven flag. Wonder if you really were suppose to. Well, I did a save just before, just in case, but way the conversion goes before that too, yeah, doesn't sound like someone who would forgive them. But anyways, no problem with the mod. Thank you so very much for this!!!
OK, yeah, that is odd coding, glad I made that save then, should be able to fix that in a jiffy then. Thank you for explaining that.Good morning J (morning here). Note that "Forgiveness" variable works backwards. False means she's cool with "dad", True means she's pissed. It gets set to True in the final bit of the previous update v0.061 here:
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Replying "Yes" awards "SpecialTrait" (I don't know yet what it's for) and "No" awards "Forgiveness" (seems backwards to me). I have them both listed in the stat's Misc section. In the MiniStat they are at the bottom:
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That's about the summary of it. You can't have "Forgiveness" set to True any other way than during that one choice... it's as if that variable is saying "now you NEED forgiveness".... not that you have it.
But maybe it's me and it's not backwards since the water vortex down a drain is the opposite in Australia and I think that's backwards