I actually tried many different braces months ago and eventually gave up because of issues like clipping through the teeth or not following the teeth during expressions. However, I finally found some braces that work great for Ariel, at least. I tested them with various poses and expressions—opening her jaw, different smiles with teeth showing, etc.—and everything seems to work well. The braces are positioned a few millimeters in front of her teeth, but that shouldn't be noticeable to the player unless pointed out or in extreme close-ups from a specific angle. Overall, there shouldn't be any issue using these braces for G8.1 female.
If you're a Daz user, I'm using this asset with a different shader than what's included:You must be registered to see the links
Full images of Ariel with and without braces:
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I just tried the link - says "invite invalid"Discord
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Sorry, that's my mistake. The old link was set to never expire, but my moderator and I converted the Discord server to a "community" last night and will make significant changes, which likely broke all the links. Thanks for pointing it out. I'll fix it across all platforms soon.I just tried the link - says "invite invalid"
Thanks for adding the save feature. Would have still preferred a version that does involve a pop-up window. It just makes the process of saving so much slower, especially since this game already replaced the save menu with a save/load menu. Something straight on screen like the walkthrough mod would have been preferrable and super easy to implement.Oh, and by the way, in the upcoming small update, I've added some requested features, such as the ability to name saves, display page numbers, and provide a better overview when clicking through saves. Additionally, the date and time will now be displayed in either European or US format, depending on your settings in the in-game phone.
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looking good can't wait especially if braces do win I love how they lookHere's another render of Ariel with braces, featuring a different pose and expression, without any adjustments to the braces.
With and without braces:
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I'm not a Daz user. User to dabble with Blender back in the day though. But as long as you have a handle on it, I say definitely do it.I actually tried many different braces months ago and eventually gave up because of issues like clipping through the teeth or not following the teeth during expressions. However, I finally found some braces that work great for Ariel, at least. I tested them with various poses and expressions—opening her jaw, different smiles with teeth showing, etc.—and everything seems to work well. The braces are positioned a few millimeters in front of her teeth, but that shouldn't be noticeable to the player unless pointed out or in extreme close-ups from a specific angle. Overall, there shouldn't be any issue using these braces for G8.1 female.
If you're a Daz user, I'm using this asset with a different shader than what's included:You must be registered to see the links
Full images of Ariel with and without braces:
View attachment 3929948 View attachment 3929949
I didn't quite catch what you meant here. Did you mean to write that you "would prefer a version that does NOT involve a pop-up window"?Thanks for adding the save feature. Would have still preferred a version that does involve a pop-up window. It just makes the process of saving so much slower, especially since this game already replaced the save menu with a save/load menu. Something straight on screen like the walkthrough mod would have been preferrable and super easy to implement.
I will use a screenshot of the way the save naming is implemented in my walkthrough mod as an example:I didn't quite catch what you meant here. Did you mean to write that you "would prefer a version that does NOT involve a pop-up window"?
The save naming method I've added remembers the last save name you used. This means that if you just saved as "Path Millie Only," that text will automatically fill in the pop-up the next time you save, until you change it. This allows you to simply click "Yes" each time until you're ready to write a new save name. I've found this method to be quite fast.
Here’s how it works:
- One click to open the game menu.
- One click to navigate to the save page.
- One click to confirm the save name (unless it's the first time naming a save).
- And lastly, one click to return to the story.
Thanks for providing screenshots and more information. I understand what you mean now. I'll take it into consideration. You've got a good solution there.I will use a screenshot of the way the save naming is implemented in my walkthrough mod as an example:
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Notice the field "Save name:" added to the bottom of the screen. This method has all the same advantages as the pop up method but also avoids that additional click. That additional click starts getting tedious once you making multiple saves in a row.
If the player leaves the field blank that they will just save like any regular renpy game. Some games may also add preference option to enable name saving. This method also obliviates the need for that coding.
For safety reasons—there are tons of scam bots that share and spam shady links.Not verifying my phone number. Fuck Discord.![]()