Since I haven't focused much on VR development and haven't invested significant time in it yet, I will take more time to delve into this after Episode 1 is finished. The content will still consist of static renders and animations, similar to all other Adult Visual Novels like Hardenville. The static renders will likely be in 8k with a 360-degree view, providing a more immersive experience.How would VR work with a non-realtime 3D game?
One challenge is that in the VR version, it would most likely need to be exclusively first-person, which differs from the normal desktop version of Hardenville that often switches from first to third person.
The dialogue text will either always be at the bottom center or at the bottom center while following your head movement. You will likely have the same HUD feel as non-VR, with the choice menu positioned in front of you at the bottom right corner for use with your motion controller.
The VR experience is intended for when you are either sitting or lying down, rather than engaging in highly active activities like Beat Saber, unless there are exclusive VR mini-games. As far as I know, there are very few Adult Visual Novel VR games available, and if I can integrate VR support into Hardenville, I believe the quality will be quite good.
Imagine MC dancing on the wedding dance floor with Hannah, and being able to see 360 degrees around to observe all the other characters as well.