# Dev Log #9 | Episode 1
## Sneak Preview of What's to Come in the next big update, Episode 1
The Prologue:
- Added emojis for text messages
- Improved support for gamepad
- Option to refer to the landlady as Johanna or the landlord as Tom in the dialogues
- Corrected grammar errors
- Fixed some screens that were not pointing back to the correct screen
- Faster menu with reduced lag
- Fixed some persistent values that were not being saved
- Made slight changes to the UI
- More achievements added (Steam): Porta-Potty Fun, Win Rock Paper Scissors
Episode 1:
- Added 2 new mini-games: handball and beer pong
- Included 2 new sex scenes
- Added new contacts
- Added new gallery images
- Introduced new residents: dog, cat, Hallie, Kiara
- Added new songs
- Added new text messages
- Added new achievements (Steam): Doggo (Name Your Dog), Goalie of the Day (Win The Shoot-Out Against Millie), Beer Pong Champion (Win the Beer Pong match), Cashed in V-Card (Best 20 Seconds of My Life), Complete Episode 1
- Added more SFX
- Official Android port
## work, work, render, render, code, code
I just wanted to tell you guys how amazingly patient you've all been. I know for a fact that it is very frustrating being promised a release date and it not being met. It is the worst feeling for me to disappoint you over and over again. Many have wondered why there's been so much delay, and that is a very fair question to ask. For those who don't know, I'm the sole developer. As a sole developer, I don't get that much input from others, which means that I can indeed change my mind a lot when it comes to content and how it's going to be portrayed. As has been said many times before, renders take a lot of time to render, and if renders don't look that great after all, I would need to change up a lot and then try again. With renders taking from 30 to 120 minutes, and then maybe altering some renders two or three times, that means that it doesn't always result in a lot of progress in a day. I do have some personal stuff here and there as well that I need to prioritize. But rest assured, my mind and focus are on Hardenville. I'm still super confident and eager to work and deliver new updates to you all. So please don't worry about the project being abandoned. I'm not a quitter! Just a tiny bit of a perfectionist when it comes to making the renders look good.
I have promised many more episodes for this year. And for each episode, I expect faster progress because of less extra tweaking on characters, environments, code functionality, and so on. Realistically, I probably would need to push Episode 5 to be the first episode launched in 2025, which means that I will work my butt off to deliver Episode 1, Episode 2, Episode 3, and Episode 4 to you all this year.
For those who are interested, Hardenville is on sale for 50% off on Steam and (tomorrow) on Itch.io.
A massive thank you again for supporting this project. I'm using your hard-earned money on new assets and other Hardenville-related additions almost every single day. Once Episode 1 is launched, and I can begin work on Episode 2, I will consider doing some streams of showing you the creation of the new renders as other developers do if you're interested.