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Muff Diver

Gaming Legend & LoneWolf
Donor
Respected User
Former Staff
Aug 18, 2016
4,225
43,110
I love these mafia/underworld type games add to that my protection is all women. To the Dev, i enjoyed what little content their is atm. Can't wait for a few more updates, hope you stay the course and see this game until completion.
Good luck Dev.
 
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sabadongelov

Member
Aug 21, 2018
313
831
Another game with a scrawny midget as male MC. The setup intrigues me enough that I will try it anyway, but if the dev doesn't want to do height differentiation, because it makes animations harder to code (the only explanation I have gotten for the rampant proliferation of male midgets in porn games), then avoid showing the MC as much as possible, so that the player still can enjoy the illusion of the MC being of at least normal stature.

Unless his small stature is actually acknowledged in game. But it never is, so I would be very surprised if this game is an exception.
 
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libertypics

Active Member
Jan 23, 2019
701
1,517
for anyone wondering. the rape tag is avoidable but at the moment it's not full on rape. handjobs and blowjobs from what i remember. the mc is the one getting all the action from the looks of it.

doesnt tell you when you finish the game though or any kind of quest log either. sandbox is at the moment just to move around. no cash mechanics or even stats like strength, int, etc. so no grind.
See I appreciate this review because if a game's MC is an evil/amoral character I'm fine with more forceful content options but SANDBOX?
In too many adult games that's where you have to draw a moral line, those can be just wrong. :ROFLMAO:
 
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RoadWulf

Forum Fanatic
Nov 18, 2018
4,083
8,170
Opening is kind of... quick? Is that the word? Or maybe it'd be better to say, there isn't much of one. You just sort of get dropped into it without much build up. MC is bland and one dimensional, also he looks like a gremlin when he smiles. I don't know, I just couldn't bring myself to care about anything going on because there wasn't much to the beginning of the game that got me invested in the character.

The plot is thin, the concept is vague. You have no choices that really matter, just be a dick to girls or not. Nothing worth looking at right now. Needs a rewrite and some more heft given to the plot.
 

HIronche

New Member
Nov 17, 2019
7
13
So far, yes. You have choices on how to interact with each character.

TotalHarem you should add an ending screen so the player knows when the version is over.
or do a sort of progression tracker for missions, they don't all have to be viewable but could show when there more possible quests to be done given it's open world and we'll probably have random stuff we can do in between releases if this is like other open worlds i know
 

TotalHarem

Harem Cartel
Game Developer
May 23, 2023
61
428
Alright, I relaxed a bit, and now back with more stuff to respond. It is a surprisingly heart-racing thing to get so many responses on your game, hard to describe.

This message will only address the Reviews.


More stuff later - but I'm reading what y'all are writing. And no, I don't disagree with any reviews, judging v0.1 builds is a pain, cause you kinda have to guess where the dev is going. I'll only address the issues, but thanks for the good words too. I'm using my inexperience as a shield. :coffee:

Responses:

wpeale71341 - people in the comments highlighted the issues with navigation too, that's my bad. The issue kind of self solves when there are a lot of routes and content, which is not the case now. For action items:
  • Create an end-screen after all interactions / special events are completed within the current version (something I didn't think about before)
  • Add a pointer if there are any interactions available within the map location - I'll be real, that one is a little complicated (to make it dynamic with my database system)
Badjourasmix - a couple of people pointed out to me how to improve animations, I hope that they will get better moving forward (idk if you used Daz, but whenever I try making something bounce, it looks pretty bad, for now)... And about Sandbox, I always cheat in any game that has stats/economy. Here - it's about being non-linear, rather than introducing grind. Though, it doesn't look like it yet due to the obvious lack of content. The story is character-driven, so yeah, don't expect anything ultra innovative, maybe in the future when I'm more experienced.

JackassJeff - some things are addressed above. For MC's face - when in production, I legitimately don't know what's happening with his face (now that I looked at it with fresh eyes). I think it might be the jaw and teeth that make him look a little weird (like when he laughs). But also, I don't want to make him look like too much of a beefcake ("BEEFCAKE"), somewhere in the Beta territory. For introduction - I'm not 100% clear what makes an opening good, even after replaying good ones lots of times, so we'll see.

Graff koo2 - 1/2 addressed in the previous response. For locations I'll just add that there will be a lot more, and I need to think how to gradually introduce them... Not fully sure what makes a normal intro. Off the top of my head MC and Father driving around the city breaking legs and collecting money (to introduce locations) / then hanging out Yuna, talking about their lifes to this point -> simple sandbox tutorial -> throw into the fast-paced stuff where the game starts. It's mostly a brainstorm.

something123321 - regarding the cycles, it wasn't obvious in the v0.1 cause I didn't finish special events, but it's basically interactive map during the day // click an icon during the night to initiate special events. For the "drug backstory", yeah, it will be part of the updated introduction. They are not part of the initial release cause it takes ages to 3D model 1000 pounds of "Bliss" (you can guess what it's a nickname for lol). The overarching story is where those drugs came from, your success or failure to sell them - and the consequences of it. I took a shortcut for this version cause I wanted to get people's feedback and it was taking me ages :D And thanks for the nice words.

That's it for review responses. I will be turning those responses into a roadmap, that's why they are pretty detailed. I also figured it might be interesting to read all of this vomit of text, for some, who knows. I'm not planning on responding to all reviews, cause who has the time, but figured since I'm starting out it might be useful to be a bit more detailed with that stuff.

By the way, I received some very negative reactions to the trap character, and since it's likely a mainstream reaction, I will add an option at the start of the game to turn him/her into a girl or keep the original storyline (which is the priority). It will obviously have impacts on the story if you go for the non-cannon option, but I want ppl to be comfortable while keeping the content I want.

Thanks all! I'll be occasionally popping in here, but most of the time on socials will be spent on public and private Patreon stuff. :coffee:
 

yoyomistro

Engaged Member
Jan 15, 2017
2,940
4,034
Alright, I relaxed a bit, and now back with more stuff to respond. It is a surprisingly heart-racing thing to get so many responses on your game, hard to describe.

This message will only address the Reviews.

More stuff later - but I'm reading what y'all are writing. And no, I don't disagree with any reviews, judging v0.1 builds is a pain, cause you kinda have to guess where the dev is going. I'll only address the issues, but thanks for the good words too. I'm using my inexperience as a shield. :coffee:

Responses:

wpeale71341 - people in the comments highlighted the issues with navigation too, that's my bad. The issue kind of self solves when there are a lot of routes and content, which is not the case now. For action items:
  • Create an end-screen after all interactions / special events are completed within the current version (something I didn't think about before)
  • Add a pointer if there are any interactions available within the map location - I'll be real, that one is a little complicated (to make it dynamic with my database system)
Badjourasmix - a couple of people pointed out to me how to improve animations, I hope that they will get better moving forward (idk if you used Daz, but whenever I try making something bounce, it looks pretty bad, for now)... And about Sandbox, I always cheat in any game that has stats/economy. Here - it's about being non-linear, rather than introducing grind. Though, it doesn't look like it yet due to the obvious lack of content. The story is character-driven, so yeah, don't expect anything ultra innovative, maybe in the future when I'm more experienced.

JackassJeff - some things are addressed above. For MC's face - when in production, I legitimately don't know what's happening with his face (now that I looked at it with fresh eyes). I think it might be the jaw and teeth that make him look a little weird (like when he laughs). But also, I don't want to make him look like too much of a beefcake ("BEEFCAKE"), somewhere in the Beta territory. For introduction - I'm not 100% clear what makes an opening good, even after replaying good ones lots of times, so we'll see.

Graff koo2 - 1/2 addressed in the previous response. For locations I'll just add that there will be a lot more, and I need to think how to gradually introduce them... Not fully sure what makes a normal intro. Off the top of my head MC and Father driving around the city breaking legs and collecting money (to introduce locations) / then hanging out Yuna, talking about their lifes to this point -> simple sandbox tutorial -> throw into the fast-paced stuff where the game starts. It's mostly a brainstorm.

something123321 - regarding the cycles, it wasn't obvious in the v0.1 cause I didn't finish special events, but it's basically interactive map during the day // click an icon during the night to initiate special events. For the "drug backstory", yeah, it will be part of the updated introduction. They are not part of the initial release cause it takes ages to 3D model 1000 pounds of "Bliss" (you can guess what it's a nickname for lol). The overarching story is where those drugs came from, your success or failure to sell them - and the consequences of it. I took a shortcut for this version cause I wanted to get people's feedback and it was taking me ages :D And thanks for the nice words.

That's it for review responses. I will be turning those responses into a roadmap, that's why they are pretty detailed. I also figured it might be interesting to read all of this vomit of text, for some, who knows. I'm not planning on responding to all reviews, cause who has the time, but figured since I'm starting out it might be useful to be a bit more detailed with that stuff.

By the way, I received some very negative reactions to the trap character, and since it's likely a mainstream reaction, I will add an option at the start of the game to turn him/her into a girl or keep the original storyline (which is the priority). It will obviously have impacts on the story if you go for the non-cannon option, but I want ppl to be comfortable while keeping the content I want.

Thanks all! I'll be occasionally popping in here, but most of the time on socials will be spent on public and private Patreon stuff. :coffee:
Awesome that you're so engaged with responses. I haven't played yet but IDK how much you've researched into animating by exporting from DAZ to Blender? I believe there are more robust animation tools you can make use of in Blender than animating directly in DAZ even with addons.
 

kim6543

Member
Aug 7, 2019
102
87
interesting game, although there isn't much to play But....

1. I want you to do something with the main character model. He bears no resemblance to his father at all.

2. I think the models in this game look dark. It's not a matter of skin color, but it looks dull and not bright. Compared to other games I've played.
 

Umariel

Member
Jan 21, 2019
221
178
We hadn't even a glimpse on how MC's mom looks like, just heard that she's a kind woman, so way too early to discuss MC's looks, yet. I've got a bad impression though on oversized eyes of some characters (like at pic No. 6) and initially thought to bypass this VN due to this. o_O
 

AlexTorch

Engaged Member
Jun 22, 2017
2,570
4,049
The story is weird, really good models (but some of the girls eyes are weird), the music is really good, but i don't like the "4 actions per day", i understand why that is there, but i don't like, overall good Initial Release.
 

magefeu71

Member
Oct 3, 2021
146
82
hello
?????????
this my feeling after 10mn of game
i interact with all girls, sleep, and now nothing to do. what is the purpose of this game? story ?
what to do with action points? many places but no more interact !!
deleted and bye
 
3.70 star(s) 13 Votes