I also have another question for you all.
I'm trying to understand why some players feel the game is being too preachy, or includes too much exposition, or having too much lore. Have you ever felt this? Where does this happen?
Any written exposition is supposed to be purely optional, like Nala telling you and Kali about elvish history. None of it should be in your face if you don't want it to be there, I try to add that in only for people who are interested.
The only thing I can think when I see "too preachy" is that this person must enjoy slavery and oppression (not literally in the real world of course), or not want to be told its bad. I don't understand where this comes from, and I'd like to understand.
Unfortunately, when I try to open dialogue with people who rate this game low, I just end up losing brain cells and not getting anything out of it. I've tried to talk to every person who has written a low review to ask them for clarification or to explain some things, but it never turns out well on this website.
I'm trying to understand why some players feel the game is being too preachy, or includes too much exposition, or having too much lore. Have you ever felt this? Where does this happen?
Any written exposition is supposed to be purely optional, like Nala telling you and Kali about elvish history. None of it should be in your face if you don't want it to be there, I try to add that in only for people who are interested.
The only thing I can think when I see "too preachy" is that this person must enjoy slavery and oppression (not literally in the real world of course), or not want to be told its bad. I don't understand where this comes from, and I'd like to understand.
Unfortunately, when I try to open dialogue with people who rate this game low, I just end up losing brain cells and not getting anything out of it. I've tried to talk to every person who has written a low review to ask them for clarification or to explain some things, but it never turns out well on this website.
Honestly, finding Syl'anar's currency on the ground or something is a good way to gain money and add visual exposition. Thanks for the suggestion.In one of my recent shorts, the character arrives at a new city and spreads his arms, inhales that "new city" air and is promptly smacked in the face by a foreign bill that was being carried by a gust of wind.
I don't know if comedy is what you're going for with any of these events but I thought it could be a fun little way of getting those extra $10, if nothing else.