- Mar 20, 2018
- 736
- 1,594
Come on, I posted this on the top of the previous page.Compressed version?
Just be patient.The compressed version is fan-made rather than Runey-made and has not yet been created for this version.
Come on, I posted this on the top of the previous page.Compressed version?
Just be patient.The compressed version is fan-made rather than Runey-made and has not yet been created for this version.
There's also the thought of trying to get Kali to carry our burdens.Then the girl can fall through the floor, the game can crash every few events for no reason, the animations can go all wonky, and we needs mods to make the game work! Woohoo!!!
no Not Kali, Felicity, all while sweet Emma is Offering to.There's also the thought of trying to get Kali to carry our burdens.
I don't really see what one has to do with the other. Which engine you use is down to the kind of game you're making rather than whether you have a team or not. Unity doesn't magically start to be a good choice for a VN just because you're not working alone.To be frank, I don't always want to stay in the indie dev scene. If possible, I'd like to hire a team and develop a company. If this porn game thing keeps going anyway. That's why I would like to use Unity or UE4.
its ok, i re-downloaded the game and it worked afterUnless you provide the actual full error message it's quite hard to help.
Who says you can't make a respected game in Renp'y? Just look at Doki Doki Literature Club.To be frank, I don't always want to stay in the indie dev scene. If possible, I'd like to hire a team and develop a company. If this porn game thing keeps going anyway. That's why I would like to use Unity or UE4.
Renpy is easy enough for a 1 man team, but it has a low ceiling when it comes to the possibilities of the engine. In my opinion, a game like Harem Hotel would benefit from being a completely 3D open world. You could have sex everywhere in any position. You could walk a girl on all fours around while you do another girl's story. It just has so many more possibilities.Who says you can't make a respected game in Renp'y? Just look at Doki Doki Literature Club.
For real though. I'm so greatful that there are a few devs out there that understand that if i wanted single and alone simulator i'd just go outside.In a world where I end up dropping so many games that keep taking an unpleasant turn, from netorare to forced monogamy, this game remains one of my favorites.
Shut up and take my money!You could walk a girl on all fours around while you do another girl's story.
If you were given the opportunity to remake Harem Hotel in any engine you wanted, would you?Renpy is easy enough for a 1 man team, but it has a low ceiling when it comes to the possibilities of the engine. In my opinion, a game like Harem Hotel would benefit from being a completely 3D open world. You could have sex everywhere in any position. You could walk a girl on all fours around while you do another girl's story. It just has so many more possibilities.
I'm not saying Renpy is bad or not respectable, Renpy is amazing. There's just only so much you can do with it.
Maybe at some point, but not directly after HH.If you were given the opportunity to remake Harem Hotel in any engine you wanted, would you?
There are buttons on the bottom left and right of your screen that go to the front door and bar alreadyI think Unity works really fine for HH.
What I do not understand is, why not adding the Bar and Sanctuary to the stairs options to reach them? It would reduce the amount of necessary clicking&moving around. And getting packages at the reception. Same maybe with the kittchen, but starting events while going to the kittchen could be a reason why it is extra.
Yes, that was exactly what I meant with unnecessary clickings and (mouse) movements.There are buttons on the bottom left and right of your screen that go to the front door and bar already
How is adding the Sanctuary and Bar to the stairs (thus requiring a click on the stairs then a click on the location) less clicks than clicking straight to it with one click on the door/bar icon?Yes, that was exactly what I meant with unnecessary clickings and (mouse) movements.
2 more screens are needed to get to the Sanctuary (one for mails), which produce unnecessary waiting time and mouse movement over the screen. Especially with an old notebook with only a touchpad, it makes a big difference if you can choose the location directly.How is adding the Sanctuary and Bar to the stairs (thus requiring a click on the stairs then a click on the location) less clicks than clicking straight to it with one click on the door/bar icon?
The stairway options are getting a bit too much for one screen too, so if you had to go to a second set of stairway options that's one click to go to stairway, another click to get to second screen and a third click for "Bar" instead of one click. Likewise clicking three times is less than clicking twice to go "Main door" and then "Sanctuary".2 more screens are needed to get to the Sanctuary (one for mails), which produce unnecessary waiting time and mouse movement over the screen. Especially with an old notebook with only a touchpad, it makes a big difference if you can choose the location directly.
Making systems fast and obvious is very good for games. But there's a line I think you should never cross, and that's making things too easy and too fast (flying in WoW). I could make a fast travel system, but then you would never walk around the hotel, and I think a bit of role play is nice so long as it doesn't get in the way.2 more screens are needed to get to the Sanctuary (one for mails), which produce unnecessary waiting time and mouse movement over the screen. Especially with an old notebook with only a touchpad, it makes a big difference if you can choose the location directly.
Pardon me,2 more screens are needed to get to the Sanctuary (one for mails), which produce unnecessary waiting time and mouse movement over the screen. Especially with an old notebook with only a touchpad, it makes a big difference if you can choose the location directly.