Just a note to ZL: try to stick with the plan for once, or you'll only end up with a name as bad as Slonique's. No matter how awesome your idea for a new game may be: finish your current game first. Let the idea for your next game settle and mature, prepare the storyline for the *entire* game in advance, start writing those conversations already, so you'll have half (preferably the entire) game written down scene by scene, choice by choice before you even start rendering, programming or announcing the project.
Your advantages to this:
-further development will be a breeze, you'll already know what you want and what you need.
-less chance to write yourself into a corner: nobody else has seen your work when you encounter a problem, so you can go back a few chapters to introduce or remove some detail, and make it work
-The result will more be YOUR game than anything your patreons beg you for. Got a patreon who asks about content type XYZ? You can simply answer yes/no/optional, instead of adjusting YOUR game to THEIR needs. Some patreons might leave for catering or not catering to a certain thing, others will join for the exact reason of you clarifying that you will or won't cater to it. However, being able to truthfully tell people in advance where the game will go, will benefit you more in the long term, opposed to doing a 180 on them while ending up making a game you actually don't enjoy yourself.
-Does someone suggest something you hadn't considered, but which you do find interesting? Write it down for your NEXT game, or consider some kind of expansion or DLC to your game. Or maybe a spin-off. But, for now, stick with the original plan, or you'll risk writing yourself into a corner again, only now you already have released several chapters, meaning you can't fix the problem as easily.