3.00 star(s) 69 Votes

nezuu

Member
Jan 23, 2019
118
176
HOTFIX 0.38.0.1

- Fixed a few crashes that prevented progress to the new content.

HOTFIX 0.38.0.2

- Fixed two more crashes.
Haremon 0.38.0.2 DEBUG
 
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skyrfen

Ultimate Torrent Dude
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Jun 13, 2021
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Haremon-0.38.0.2
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JoePlant

Member
May 2, 2017
304
302
Is this stupid thing really still under dev? It's been 5 years.
Just like so many others. Seriously, how many games do you know that actually have finished?
I can think of just... 3 maybe 4? off the top of my head, but I know there has been at least 3+ more that finished also that I watched but can't recall at the moment.

So look at it this way. If fixes and content are actually still continuing, at least it wasn't abandoned (or the developer passed away. That has happened to one or two that I watched as well.)
 
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Zvectar

Member
Jan 21, 2018
106
129
Just remembering of when it was uploaded in f95, it makes me sick of the fact that I was hyped for it, when it's been SO LONG.

Ngl in 5 years of development, he could have solved his "engines" issues. I mean, he could have been smart on it, mark the game as completed with 2-3 chapters in it, then create another game, with a better engine (now that he knew the limitations of the current one) and make a sequel of Haremon for another 3 chapters or to keep it.
But yeah, let's keep blaming on how bad the engine is. Lol.

Either way, he has to make money out of it.
 
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azraelswegul

Active Member
Dec 27, 2017
711
416
I have defended a lot that this game was improving on the combat aspect (since i was playing since the beggining i know the shitshow it used to be)... but in this last update the combat became a horror show again:

enemies with a ton of resistances, 3 actions per turn, one attack can easily deal 60 damage and leave bleeding (meaning you'll need TWO rounds to heal), a ray that raises lust by 120 (so insta-infatuation), SELF-HEALING OVER 18 HP EACH ROUND, buffing it's own stats and one enemy with more than 1000 hp and IMMUNE to all conditions (not immune to poison, but since it is immune to piercing atacks and the only way to poison is through those then it's a big pile of nothing)... I lasted over 25 rounds and only managed to take 170HP using the only type of attack effective against it.

It's not fun, it doesn't require strategy or training, it's just slow, painful and costly (the amount of money needed to have the necessary items is absurd, more so when most haremon need a turn using Rage powder to be even able to DO ANYTHING).

I really like the brain mini game, i really enjoy the story... the combat made a HUGE step back in this one.

(and then the game goes on a scene that says "well, i guess it's evening the field because it's a 3V1...it's not evening the field when it can do x2 the same amount of damage ALL of my Haremon do in one turn in only ONE of the three actions... this thing downed 2/3 of my total party in only ONE round with them being at full health and they weren't even the weak Haremon, it was the Archangerl and the awakaned Balrog.... it is impossible to recover after because the Haremon left is forced to use an item to resurrect, and when she does she get downed instantly)

AWFUL combat design.
 

azraelswegul

Active Member
Dec 27, 2017
711
416
I have defended a lot that this game was improving on the combat aspect (since i was playing since the beggining i know the shitshow it used to be)... but in this last update the combat became a horror show again:

enemies with a ton of resistances, 3 actions per turn, one attack can easily deal 60 damage and leave bleeding (meaning you'll need TWO rounds to heal), a ray that raises lust by 120 (so insta-infatuation), SELF-HEALING OVER 18 HP EACH ROUND, buffing it's own stats and one enemy with more than 1000 hp and IMMUNE to all conditions (not immune to poison, but since it is immune to piercing atacks and the only way to poison is through those then it's a big pile of nothing)... I lasted over 25 rounds and only managed to take 170HP using the only type of attack effective against it.

It's not fun, it doesn't require strategy or training, it's just slow, painful and costly (the amount of money needed to have the necessary items is absurd, more so when most haremon need a turn using Rage powder to be even able to DO ANYTHING).

I really like the brain mini game, i really enjoy the story... the combat made a HUGE step back in this one.

(and then the game goes on a scene that says "well, i guess it's evening the field because it's a 3V1...it's not evening the field when it can do x2 the same amount of damage ALL of my Haremon do in one turn in only ONE of the three actions... this thing downed 2/3 of my total party in only ONE round with them being at full health and they weren't even the weak Haremon, it was the Archangerl and the awakaned Balrog.... it is impossible to recover after because the Haremon left is forced to use an item to resurrect, and when she does she get downed instantly)

AWFUL combat design.
that fucker has a second form that constantly raises it's fortitude, Crit, and agility to 90% and to add insult to injury is a TIMER event (not that it matters, this thing will kill you before it's over).

DOES THE DEV EVEN PLAYTEST THIS THING!? this is an infuriating battle, not an exciting one! nobody is playing this thinking "ooooh shiiiit! the enemy is powering itself this is gonna be gooood", instead they are thinking "I'VE BEEN HERE THREE HOURS AND STILL THIS THING IS NOT EVEN HALF WAY DOWN AND EVERYTHING IS SO DAMN SLOW... CAN SOMEONE SKIP THIS!?"
 
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3.00 star(s) 69 Votes