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moonblackhen

Member
Jan 25, 2022
452
334
Alright, next batch:
1) Typo1.png
Misising comma after "nice".

2) Typo2.png
Missing comma after "See".

3) Typo3.png
The comma at the end should be a period.

4) Typo4.png
Missing comma after "thanks".

5) Typo5 comma and typo.png
Missing comma after "here" and "takes should be "take".

6) Typo6.png
Can't rememebr if I reported this one previously, so just in case: Missing comma after "Hello".

7) Typo7.png
"yuor" should be "your". Also I think "stank" should be "stink".

8) Typo8.png
Missing comma after "go". Also it might be better to make this two sentenses, with "I've had enough of you!" being the first one.


A few other things:
1) Bug1.png
The NPC here always faces down, even when approached from above. I assume this is because initially the NPC is on the ground and you have Direction Fix turned ON. You should make it so that the courier turns around to face Ali and Lily when talking to them after getting healed.

2) Bug2.png
Something seems to have gone wrong when making this part of the map. Notice how the rock formation in front of Ali is cut off, bottom part missing? Same with the one a little further to the right: bottom part missing.

3) Bug3.png
A minor oversight, I assume, but only the middle tile brings you back to the previous map. The left and right are passable, but do not bring you back

4) Bug4.png
I don't know if this is itended or not, but there is no Yes and No options for Selene's Chapter 4 quest. It is automatically accepted after checking it out, despite the text asking if you want to accept it. The other two side quests have the expected Yes and No options.
 
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Aug 4, 2020
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Why is this porn game pirating forum so wholesome?
Oh boy, don't go to the comment sections of NTR games :LOL:
Alright, I think I fixed all of the collision issues, which only seem to have effected Orchid. But in totally other news, I was wondering what you guys thought of strapons? Like, as part of a Melissa and Tia threesome. I'm on the fence about it and could go either way, so I wanted some opinions. Obviously won't happen for a while, just an idle thought.
I wouldn't like Lily or Ali getting penetrated, but other than that I'd like it


For some reason, after being sent to the map right after the scene at the end of the "assistance" quest I couldn't use R to call Lily, entering a building then leaving it fixed it
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Also, would it be possible to make that when you finish a side quest the game select another side quest as the active quest?
 
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Insomnimaniac Games

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Oh boy, don't go to the comment sections of NTR games :LOL:

I wouldn't like Lily or Ali getting penetrated, but other than that I'd like it


For some reason, after being sent to the map right after the scene at the end of the "assistance" quest I couldn't use R to call Lily, entering a building then leaving it fixed it
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Also, would it be possible to make that when you finish a side quest the game select another side quest as the active quest?
Any time Alicia would get penetrated, like with Darren, it'll be totally optional.

Fixed the bug, and typo. Getting 0 xp on dead characters is the standard behavior of RPGMaker, but I changed it. As for auto-selecting another side-quest, I unfortunately can't do that. The plugin I'm using doesn't allow that. The alternative is to not pick up the main quest until all the side quests are done.
 
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The alternative is to not pick up the main quest until all the side quests are done.
That doesn't work, the "go to the questboard" quest get selected in that case

I just noticed you can use Breather outside of combat, allowing for instantaneous full heal, if this is intended (which I doubt) then you might as well just heal us at the end of each fight and save us the clicks
 
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That doesn't work, the "go to the questboard" quest get selected in that case

I just noticed you can use Breather outside of combat, allowing for instantaneous full heal, if this is intended (which I doubt) then you might as well just heal us at the end of each fight and save us the clicks
Then there's nothing I can really do. It's just the way the plugin works. It's a minor annoyance, but at least there's a hotkey for the quest journal.

I actually gave breather an mp cost about 20 minutes after I released the update.
 

moonblackhen

Member
Jan 25, 2022
452
334
Alright, done with CHapter 4, so here's the final batch of typos:
9) Typo9.png
Either it should be "Hey!", or "Get" should be "get"/

10) Typo10.png
Missiing comma after "C'mon".

(apparently I did not make a Typo11 file)

12) Typo12.png
Missing comma after "thanks".

13) Typo13.png
Missing comma after "long".

14) Typo14.png
Misising comma after "Bye".

15) Typo15.png
"you're" should be "your"

16) Typo16.png
Missing comma after "C'mon".

17) Typo17.png
"stones" should be "stone's"

18) Typo18.png
Missing comma after "later".

19) Typo19.png
"it's" should be "its".

20) Typo20.png
"then" should be "than".

21) Typo21.png
Missing comma after "Two".

22) Typo22.png
Missing comma after "bitchin".

23) Typo23.png
Is it Krisna Canyon or Krisna Canyons? Is it one canyoon or multiple? Usually it is the former name, but here the latter is used, and the sign on the map before going there also uses the latter.

24) Typo24.png
Missing comma after "wrong".

25) Typo25.png
"you're" should be "your".

And that's all the typos.

I know you already fixed some issues in the village, but just in case here are all the spots where I can walk on walls or roofs:
Bug5.png Bug6.png Bug7.png Bug8.png Bug9.png Bug10.png Bug11.png

Edit: Actually one more thing. The quest "Help Me Ali" should probably be named "Help Me, Ali" (or even "Help Me, Ali!").
 
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I know you already fixed some issues in the village, but just in case here are all the spots where I can walk on walls or roofs:
View attachment 3023970 View attachment 3023971 View attachment 3023972 View attachment 3023973 View attachment 3023974 View attachment 3023975 View attachment 3023976
The typo slayer! But the walkable walls is weirdest thing. The solution to this was just redoing the tile. As if the collision wasn't applied the first time. And as far as I can tell, it only happened in Orchid. It doesn't really make sense to me, but at least the problem is fixed.
 

xxn00bxx

Newbie
May 10, 2017
77
59
Done. It'll be included in the next update. I set it to the h key, like most renpy games.
Sweet, while I'm at it. Are you supposed to be able to get this chest at this point in the story? I think I've humped every wall in the dungeon without getting anywhere. Looks like the point you need to get to to access it is blocked by a big rock
asd.png
edit: Found it. That was a bit different
 
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Insomnimaniac Games

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Sweet, while I'm at it. Are you supposed to be able to get this chest at this point in the story? I think I've humped every wall in the dungeon without getting anywhere. Looks like the point you need to get to to access it is blocked by a big rokc View attachment 3025453
You can absolutely get it, but you're looking in the wrong section of the dungeon. It's a more hidden path because that treasure chest contains a pretty op sword. Those hidden paths are ALWAYS indicated by differently colored rocks on the ground. Hint: They are not necessarily against a wall every time.

Oh, I didn't see the edit. Well, it'll help anyone else looking for it.
 

moonblackhen

Member
Jan 25, 2022
452
334
While searching how to get up to a certain spot - because the correct jump spot was easy to miss - I found a couple of walls that need fixing: Before the checkpoint Bug1.png and the checkpoint itself Bug2.png . And yes, it is the entire wall from left to right.
 
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While searching how to get up to a certain spot - because the correct jump spot was easy to miss - I found a couple of walls that need fixing: Before the checkpoint View attachment 3025479 and the checkpoint itself View attachment 3025480 . And yes, it is the entire wall from left to right.
Thank you! I think I figured out what the problem was. When I copied over the original maps to the remake the specific tileset used wasn't exactly the same. There is an invisible, walkable tile that is "above" those not walkable tiles. I've come up with a way to detect the issues, so they should all be relatively easy to fix.
Screenshot 2023-10-22 130709.png
 
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Oblivion9873

Active Member
Jun 18, 2020
690
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Not sure if it's been reported but I seem to have not gotten all the gold from quests. I've just done all 3 of the first bunch of side quests and the quest with the spider and have ended up with 150 gold. I have not bought anything at all.
 
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Not sure if it's been reported but I seem to have not gotten all the gold from quests. I've just done all 3 of the first bunch of side quests and the quest with the spider and have ended up with 150 gold. I have not bought anything at all.
I also seem to have ended up with a permanent blue filter after the bit where you fight the minotaur and meet the fox lady View attachment 3044788
The blue tint is fixed for the next release. To fix it for now, you can walk in and out of the abandoned mine (or any cave, really)

The gold is interesting to me. I just tried it, and it works fine. It COULD have been a bug, and I just forgot I fixed it already. I wouldn't worry too much about it though, gold isn't as important in this game as other rpgmaker games.

Thanks for playing!
 

Oblivion9873

Active Member
Jun 18, 2020
690
933
The blue tint is fixed for the next release. To fix it for now, you can walk in and out of the abandoned mine (or any cave, really)

The gold is interesting to me. I just tried it, and it works fine. It COULD have been a bug, and I just forgot I fixed it already. I wouldn't worry too much about it though, gold isn't as important in this game as other rpgmaker games.

Thanks for playing!
it's a good game so far, I quite enjoy it. And yeah gold I can just savedit in anyway. not the biggest concern. Just thought I should mention it. I was holding shift to ffwd near the completion of the quests so that may have been it? (just trying to get a glimpse at the content to see if I like it, was playing on easy mode and everything)
 
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