- Jan 3, 2023
- 259
- 692
That's true but I don't necessarily think that's a bad thing. It's what I wish more dev's would realize and take to heart in their writing style. The public loses interest for a well known reason. That part of the story has reached it's climax. One or two quality sexual scenes with each of LI's and it's time to wrap this baby up! Find a good way to tie up the end and write an epic conclusion. Game over, everyone got a piece, COMPLETED tag instead of ABANDONED tag, met the #1 rule of show biz always leave them wanting more, win, win, win win. Instead of dragging one game out ad nauseum, start a new one with fresh new characters and build to their big sex scene, then wrap that one up. Lather, rinse, repeat. As a consumer I think I'd be much more satisfied with shorter, sweeter stories with a reasonable conclusion than with these chapter eternal monstrosities you see so much.
That is true. The author really needs to create a reasonable and proportionate narrative. Knowing the right moment to create a great sex scene, then ending the game in an epic way. This is Cloudlet's mistake in True Bond. The narrative is good, but the game is very slow. In that respect Heartproblems is much better. Your analysis was great.