Unity Heartstrings [Alpha 2.2.1] [Alien Cat Games]

4.80 star(s) 22 Votes

Marvoch

Newbie
Aug 24, 2023
93
207
143
So far the story has me intrigued—btw kudos to the author for the brave decision to give Alice a boyfriend, it’s always rather ridiculous that all these beautiful women are single and just waiting for our protagonist; if he wants someone, it’s only natural that he should have to fight to get her, imo—and the writing style is more than good (even if in some parts you can tell it was written by someone who isn’t a native speaker).

The only concern is that the currently available content feels like it'll be rather short. I’ve reached the end of the second day, and before deciding whether to continue or wait for more updates to build up, I wanted to ask: how many days are playable in-game?
 
Last edited:

AlienCatGames

Heartstrings creator
Game Developer
Jun 30, 2024
176
379
81
hey mr dev are you going to implement a barbershop in the game in the near future so that the mc could get rid of that yee yee ass haircut
Hahaha!

Thanks a lot for your interest in the game, I hope you enjoyed it despite the "yee yee ass haircut.":ROFLMAO:

Character customization is something I've thought about adding, not just hair, but also clothes, tattoos, and piercings. The tricky part is that every modification would require generating a new render, and that quickly turns into a combinatorial nightmare. Basically, every render would multiply by each new combination I added.

What I can do is introduce visual changes to the character as new story branches unlock. For example, I'm planning a storyline where the protagonist falls in with the wrong crowd, drifts away from student life, and ends up in the criminal world. That branch would take him out of all the school-related renders, so it'd be the perfect chance to give him a different hairstyle, clothes, tattoos, etc.

When development reaches that point, I'll probably run a poll on Patreon, Discord, etc., so players can vote on the new look for that storyline.

I also have an idea about moving from static image renders to static 3D scenes, but that's still very experimental and would require a lot of time and testing on my part. Right now, my focus is on continuing the story and delivering more content.
 
Last edited:

AlienCatGames

Heartstrings creator
Game Developer
Jun 30, 2024
176
379
81
So far the story has me intrigued—btw kudos to the author for the brave decision to give Alice a boyfriend, it’s always rather ridiculous that all these beautiful women are single and just waiting for our protagonist; if he wants someone, it’s only natural that he should have to fight to get her, imo—and the writing style is more than good (even if in some parts you can tell it was written by someone who isn’t a native speaker).

The only concern is that the currently available content feels like it'll rather short. I’ve reached the end of the second day, and before deciding whether to continue or wait for more updates to build up, I wanted to ask: how many days are playable in-game?
Hi there! Thank you so much for your kind words, it really means a lot to me that you're enjoying the story and the writing. I try to make something of good quality, mature and realistic.

And yes, you're absolutely right: Spanish is my first language, so it's normal for the English to have mistakes here and there. I'd love to be able to hire a native, professional translator for the game's text, but at the moment I don't have enough Patreon support to afford that. Little by little, some players have been helping me out by correcting things, which I really appreciate, but since it's voluntary, and there's so much text every update, it's not enough to fully cover everything.

I also agree with you: having a love rival makes things way more interesting, it adds both tension and drama. Desire grows stronger when it's being tested.

To answer your question: the content currently available adds up to about 2 hours and 20 minutes, though some people finish faster depending on how quickly they play. If you've already reached the end of Day 2, what's left for you is the first class of the next day, gym class, which takes about 10-20 minutes.

Then, either today or tomorrow, I'll be releasing Alpha 2.2 publicy, which covers the science class (about 15-20 minutes more). At the same time, I'll be publishing Alpha 2.3 for patrons, which is the school medical exam, another 15-20 minutes of gameplay.
 
  • Like
Reactions: pochops and Marvoch

AlienCatGames

Heartstrings creator
Game Developer
Jun 30, 2024
176
379
81
Hey people!

Alpha 2.3 is now available for Tiers 3 and 4!

And on the other hand, you can now enjoy Alpha 2.2.1 for free since I've made it public. . It's a temporary exclusive, and I'll upload it on Itch.io later on.

More info: | | .

Changelist Alpha 2.2.1 version:
  • Continuation of the story on the third day: science class.
  • New characters added:
    • Noah Lee.
    • Emily Adams.
  • Several characters in the renders have been fixed and optimized.
  • Fixed an issue with Steve's first appearance, where the Constructive attribute was reduced to 1 in a few responses.
  • Corrections to some text that was in Spanish instead of English.
  • Fixed issue with tooltips. They were broken and not working correctly.
  • Fixed issue with the mobile phone UI, as well as other UIs, where text continued to show while the UI was visible, causing unexpected errors.
  • Fixed issue where scenes would restart when closing certain UIs.
  • Increased the maximum number of characters when choosing the character's first name and last name from 8 characters each to 12. (You may experience visual issues when setting names and surnames over 16 characters, which was the previous limit).
  • Fixed Emma/Emily's name in the science class.
  • Fixed some texts in the first gym class.
  • Fixed issue with resolutions: The game is designed to work correctly in 16:9 resolutions, and other resolutions were being filtered out. Now, if your monitor doesn't support those resolutions, you can choose a resolution from the available options, and it will display a warning about possible visual errors.
  • Added a button on the main title screen for the Oppaiman store.
 
Last edited:

AlienCatGames

Heartstrings creator
Game Developer
Jun 30, 2024
176
379
81
Absolute shite sandbox with massive time wasting free roaming just to artificially extend play time with click click click.
Hi, there are other ways to say things.

Sorry you didn't like it. I know navigating the school can be annoying or tedious, it's a really big building I've created, but I'm planning to add a fast travel system to avoid so much clicking. The thing is, right now I'm focused on adding more content.

Once I add that system, I encourage you to give it another try.
 

AlienCatGames

Heartstrings creator
Game Developer
Jun 30, 2024
176
379
81
chaosbox24 said:
A bit tedious to play, honestly. Navigating around is extremely tedious to do because there is no school map you can open and just go there, you have to click around on arrows and up and down stairs and on doors to get around. If you can't get sidetracked because the game doesn't let you navigate there because you need to do something else, why have the navigation system at all? Also, for the dialogue, a lot of it is chopped up into one or two words of what you might mean, so you never really know if what you're picking is going to be what you really meant to say. An example of this is when you can flirt with your math teacher, you can say the real problem is.... Well, if you didn't know what you were going to say, too bad. There is no rollback features so you are locked into your choice. Some of the dialogue also doesn't come across as natural. Sometimes I lose points with characters even though what I chose was not a rude option, and sometimes the nice options don't give you anything. Graphically, the games gonna be hit or miss. I didn't mind the art style and graphics, though they are a little fuzzy and pixelated. However the one thing I will say is that the save times are ATROCIOUS. I believe this has to do with the unity engine being shit rather than the devs fault, so I can't really knock the dev for that one. Overall though it's not BAD, but it's not GOOD either. It's tedious to play, which means it's hard to enjoy. If the navigation was cleaned up and the dialogue system given more clarity to them, like having a + or - sign next to the options to indicate which options will give you or lose you points, it would feel a lot nicer to play.
Hi chaosbox24, thanks so much for playing! Some of the issues you mentioned have come up a lot and they're already on my list of things to fix or add, but right now I'm focusing on adding more story content.

For example, I'll be adding a fast travel system so you can go directly to places, and also a minimap for the school, since some people get a bit confused by the camera, and others feel the building is too big (keep in mind there are 4 classrooms, 4 club rooms, cafeteria, auditorium, gym, library, study rooms, main office, several offices, and 4 bathrooms... it's a huge place I built, and everything has to be connected with hallways).

This whole beginning part is a tutorial for the game and the story, which is why movement around the school is restricted. Imagine if I just dropped the player into the school from the start and said, "Go to this place." The thread would be full of people saying they don't know where to go. :ROFLMAO:

So by adding a tour led by a classmate, I mix the story with a tutorial that teaches you how to get around the school. And by limiting movement, I can guide the player during the first few hours of gameplay so they can get used to the building, learn to navigate, and not get lost later when I open things up. (In fact, if you noticed, as the story progresses and there are two possible paths to reach a location, I leave both open, gradually giving the player more freedom and letting go step by step.)

Right now, as you said, the navigation doesn't make much sense (apart from being an immersive element that makes you feel like you're walking through the school halls), but later it will, because there will be characters you can run into and things you can interact with. Keep in mind you're playing something that's still in development.

As for the dialogues, that's another thing people have mentioned, and I'll be changing them to better show what you're about to say. In any case, there's already an immediate solution if you're interested: in Settings, under the Gameplay tab, there's an option to stop the answers from being shuffled. If the responses are ordered, the first one is always kind or friendly, the middle one is funny, charismatic or neutral, and the bottom one is rude or evil.

And about the save times, I've been struggling with them over several updates and still haven't completely fixed them. But I'll definitely get it sorted eventually.

That's all for now. I hope I can fix all the issues you mentioned soon, and that you'll raise your rating! :)
 

AlienCatGames

Heartstrings creator
Game Developer
Jun 30, 2024
176
379
81
dewrules said:
Tats what I call a game release!
This game and its release feels professional and polished. Information regarding the game development and its direction are clear as day!

Gameplay:5/5
Animations: 4/5
Story: 5/5
Charachters 6/5
Arts/Theme of the game:10/5

Game looks very promising various kinks and characters, cant wait for later releases, hopefully we get anal with all girls.
Haha! Thank you so much for your words, I'm really happy you liked it so much. Honestly, reading these comments makes me really happy and helps me keep working on the project with enthusiasm. :)

As for the anal sex, it's still a bit early to say, because some characters are more sexually open than others, but you should be able to have anal with most or even all of the characters.
 

youraccount69

I'm like a karate chop
Donor
Dec 30, 2020
9,018
4,122
436
Heartstrings-2.2.1Alpha
You don't have permission to view the spoiler content. Log in or register now.
rpdl torrents are unaffiliated with F95Zone and the game developer.
Please note that we do not provide support for games.
For torrent-related issues use here, or join us on !
, . Downloading issues? Look here.​
 
  • Heart
Reactions: AlienCatGames

SomeoneX22

Active Member
Dec 1, 2017
613
1,584
369
Are thread tags up to date? Is there any anal yet?
Worst thing about unity games you can't quickly unpack them to check content.
I don't mind sandbox, but don't want to waste time if there is no content...
 
  • Like
Reactions: AlienCatGames

AlienCatGames

Heartstrings creator
Game Developer
Jun 30, 2024
176
379
81
Are thread tags up to date? Is there any anal yet?
Worst thing about unity games you can't quickly unpack them to check content.
I don't mind sandbox, but don't want to waste time if there is no content...
Hi! Thank you for your interest. :)

There will be anal, but not for now. That moment in the story has not yet been reached.
Don't worry, you can ask whatever you want, and I'll be happy to answer.
 
  • Like
Reactions: SomeoneX22

maeoma

Newbie
Aug 1, 2024
23
6
81
Hi! Thank you for your interest. :)

There will be anal, but not for now. That moment in the story has not yet been reached.
Don't worry, you can ask whatever you want, and I'll be happy to answer.
What about tittyfucks? There are multiple characters I think would suit this.

Another idea also for the contacts app, include stats for the characters as you discover, height, weight age boob size etc
 
  • Like
Reactions: AlienCatGames

AlienCatGames

Heartstrings creator
Game Developer
Jun 30, 2024
176
379
81
What about tittyfucks? There are multiple characters I think would suit this.

Another idea also for the contacts app, include stats for the characters as you discover, height, weight age boob size etc
Hi maeoma !

Yeah, of course there will be tittyfucks. I don't know when, but I'm sure I would have included a scene like that at some point. ;)

As for the character stats, it's something I thought about, and it's not a bad idea. The thing is, I still don't know if I'll make all the mobile UI as I have done so far, with separate graphical interfaces in line with the rest of the game's interfaces, or if some of them (such as contacts and especially SMS) will be interfaces integrated into the mobile phone, simulating a mobile phone from the 2000s.

So, if I make the interfaces simulating the interface of that era, I don't know if those statistics would look good or if they would clash. It's something I'll have to experiment with to see how it turns out. :unsure:
 

Tinklesan

Newbie
Nov 18, 2020
57
79
142
The libido system is kinda restraining. The "check her boobs" choices should just increase your libido instead of requiring it, similar to Being a DIK where checking someone out increase your DIK status instead of needing DIK affinity.

I don’t really like playing a horny pervert MC in a non-harem game, but I also hate missing out on renders.

But aside from this, I really enjoyed the game, keep up the great work.
 

snowman44

Newbie
Jul 10, 2017
80
125
177
This is quite an intriguing game that I will keep an eye on as it develops. I like it so far.

The planned content also interests me, especially if a man slips in.
 
  • Heart
Reactions: AlienCatGames
4.80 star(s) 22 Votes