chaosbox24 said:
A bit tedious to play, honestly. Navigating around is extremely tedious to do because there is no school map you can open and just go there, you have to click around on arrows and up and down stairs and on doors to get around. If you can't get sidetracked because the game doesn't let you navigate there because you need to do something else, why have the navigation system at all? Also, for the dialogue, a lot of it is chopped up into one or two words of what you might mean, so you never really know if what you're picking is going to be what you really meant to say. An example of this is when you can flirt with your math teacher, you can say the real problem is.... Well, if you didn't know what you were going to say, too bad. There is no rollback features so you are locked into your choice. Some of the dialogue also doesn't come across as natural. Sometimes I lose points with characters even though what I chose was not a rude option, and sometimes the nice options don't give you anything. Graphically, the games gonna be hit or miss. I didn't mind the art style and graphics, though they are a little fuzzy and pixelated. However the one thing I will say is that the save times are ATROCIOUS. I believe this has to do with the unity engine being shit rather than the devs fault, so I can't really knock the dev for that one. Overall though it's not BAD, but it's not GOOD either. It's tedious to play, which means it's hard to enjoy. If the navigation was cleaned up and the dialogue system given more clarity to them, like having a + or - sign next to the options to indicate which options will give you or lose you points, it would feel a lot nicer to play.
Hi chaosbox24, thanks so much for playing! Some of the issues you mentioned have come up a lot and they're already on my list of things to fix or add, but right now I'm focusing on adding more story content.
For example, I'll be adding a fast travel system so you can go directly to places, and also a minimap for the school, since some people get a bit confused by the camera, and others feel the building is too big (keep in mind there are 4 classrooms, 4 club rooms, cafeteria, auditorium, gym, library, study rooms, main office, several offices, and 4 bathrooms... it's a huge place I built, and everything has to be connected with hallways).
This whole beginning part is a tutorial for the game and the story, which is why movement around the school is restricted. Imagine if I just dropped the player into the school from the start and said, "Go to this place." The thread would be full of people saying they don't know where to go.
So by adding a tour led by a classmate, I mix the story with a tutorial that teaches you how to get around the school. And by limiting movement, I can guide the player during the first few hours of gameplay so they can get used to the building, learn to navigate, and not get lost later when I open things up. (In fact, if you noticed, as the story progresses and there are two possible paths to reach a location, I leave both open, gradually giving the player more freedom and letting go step by step.)
Right now, as you said, the navigation doesn't make much sense (apart from being an immersive element that makes you feel like you're walking through the school halls), but later it will, because there will be characters you can run into and things you can interact with. Keep in mind you're playing something that's still in development.
As for the dialogues, that's another thing people have mentioned, and I'll be changing them to better show what you're about to say. In any case, there's already an immediate solution if you're interested: in Settings, under the Gameplay tab, there's an option to stop the answers from being shuffled. If the responses are ordered, the first one is always kind or friendly, the middle one is funny, charismatic or neutral, and the bottom one is rude or evil.
And about the save times, I've been struggling with them over several updates and still haven't completely fixed them. But I'll definitely get it sorted eventually.
That's all for now. I hope I can fix all the issues you mentioned soon, and that you'll raise your rating!
