Mork_kai

Member
Mar 24, 2022
148
371
A shit here we go again
I'm predominantly the one creating an "anger about people not using the search bar" and I've explained my rationale eloquently. Nothing should become of it now.
Although I do fear that people are gonna start this whole conversation back up again in a few pages time and I'll have to remind them how to use a certain little something...
 

ftneko5

Newbie
Mar 7, 2023
58
104
I'm predominantly the one creating an "anger about people not using the search bar" and I've explained my rationale eloquently. Nothing should become of it now.
Although I do fear that people are gonna start this whole conversation back up again in a few pages time and I'll have to remind them how to use a certain little something...
I do agree with you and your anger. The problem is how most people who come asking either never used a forum, or got accustomed of getting spoonfed in places like leddit where you can just start a new thread every time you want some sauce and someone will run to provide it in exchange of those sweet sweet internet points.
But all this could be prevented with OP updating the first post with the link to the gdrive. And to help with the cause, I will just put it in my signature.
 

htime460

New Member
May 18, 2019
1
1
Hello everyone thought about buying a meta quest 2. Is it compatible with the game ?
I'd recommend trying the steam link app they just put out on quest, and/or Virtual Desktop over installing the Oculus app on your system. If you have a good enough router it's very impressive how well the wireless remote play works in general.
 
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wwwabb

New Member
Oct 27, 2021
1
22
Threw together a simple mod for creating and playing animations in game, mostly as a proof of concept as i wanted to try animating a macro scenario instead of just having poses lol.


The idea is to animate limbs one by one by repeatedly recording playbacks, and is done using the merge anim button (which plays and records at the same time). If you mess up a take you can undo once.
scr (2).png

Frames are linearly interpolated during playback, and lower record fps gets rid of small stutters when holding stuff.

Only main body is animated currently, no hands/ragdoll transform or tail data is stored, could fix that if anyone cares. Didnt intend to share but it was fun to play around with. If you try to break things it will probably break.

View attachment record mod.zip Animation files are stored in Heat directory/Animations/ where they can be renamed or shared if you want to.
 

LightSong

Newbie
Sep 30, 2018
19
41
Threw together a simple mod for creating and playing animations in game, mostly as a proof of concept as i wanted to try animating a macro scenario instead of just having poses lol.


The idea is to animate limbs one by one by repeatedly recording playbacks, and is done using the merge anim button (which plays and records at the same time). If you mess up a take you can undo once.
View attachment 3243013

Frames are linearly interpolated during playback, and lower record fps gets rid of small stutters when holding stuff.

Only main body is animated currently, no hands/ragdoll transform or tail data is stored, could fix that if anyone cares. Didnt intend to share but it was fun to play around with. If you try to break things it will probably break.

View attachment 3243060 Animation files are stored in Heat directory/Animations/ where they can be renamed or shared if you want to.
Hell yeah, Gmod 2 just dropped
 

Mork_kai

Member
Mar 24, 2022
148
371
Threw together a simple mod for creating and playing animations in game, mostly as a proof of concept as i wanted to try animating a macro scenario instead of just having poses lol.


The idea is to animate limbs one by one by repeatedly recording playbacks, and is done using the merge anim button (which plays and records at the same time). If you mess up a take you can undo once.
View attachment 3243013

Frames are linearly interpolated during playback, and lower record fps gets rid of small stutters when holding stuff.

Only main body is animated currently, no hands/ragdoll transform or tail data is stored, could fix that if anyone cares. Didnt intend to share but it was fun to play around with. If you try to break things it will probably break.

View attachment 3243060 Animation files are stored in Heat directory/Animations/ where they can be renamed or shared if you want to.
You're too talented. This is too good for a furry porn game istg
 
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Lolwut365

Member
Jun 5, 2020
226
339
Threw together a simple mod for creating and playing animations in game, mostly as a proof of concept as i wanted to try animating a macro scenario instead of just having poses lol.


The idea is to animate limbs one by one by repeatedly recording playbacks, and is done using the merge anim button (which plays and records at the same time). If you mess up a take you can undo once.
View attachment 3243013

Frames are linearly interpolated during playback, and lower record fps gets rid of small stutters when holding stuff.

Only main body is animated currently, no hands/ragdoll transform or tail data is stored, could fix that if anyone cares. Didnt intend to share but it was fun to play around with. If you try to break things it will probably break.

View attachment 3243060 Animation files are stored in Heat directory/Animations/ where they can be renamed or shared if you want to.
this just makes me wish even more they'd add to or improve the physics in the game. stuff like an actual proper ragdoll mode with weight and collision (ala gmod lol), more IK related stuff like player hands similar to whats in VaM and farmD that flex and conform to what you're touching, letting you position the hands/feet of a character where you want them in space and let the torso move independently, or letting you pin a characters hands to other characters or their own body and have it move along with, so you dont get floating hands during movement.

right now the game feels like it has a lot of issues with hitboxes/collision and stuff like that, esp when you start messing with scaling. i was constantly falling through the characters, or through the bed, or the floor entirely and plummeting into an endless void, less than ideal lol. also annoyed by head/neck behavior and triggering blowjob animations, seems half broken and for whatever reason bending the character forward at the waist limits how far down several of the characters can look, very limited neck movement on some of em. cannot tuck their chins in at all if bending forward. there is also the tendency for their necks to twist weird unless some arbitrary perfect alignment is accomplished while making them suck dick. alas autofellatio is still basically impossible even for atlas lmao.
 

oCruss

New Member
Sep 19, 2023
1
0
Do you still have to bypass the patreon paywall or can you now js download it from the link here and play it?
 

ftneko5

Newbie
Mar 7, 2023
58
104
Threw together a simple mod for creating and playing animations in game, mostly as a proof of concept as i wanted to try animating a macro scenario instead of just having poses lol.


The idea is to animate limbs one by one by repeatedly recording playbacks, and is done using the merge anim button (which plays and records at the same time). If you mess up a take you can undo once.
View attachment 3243013

Frames are linearly interpolated during playback, and lower record fps gets rid of small stutters when holding stuff.

Only main body is animated currently, no hands/ragdoll transform or tail data is stored, could fix that if anyone cares. Didnt intend to share but it was fun to play around with. If you try to break things it will probably break.

View attachment 3243060 Animation files are stored in Heat directory/Animations/ where they can be renamed or shared if you want to.
One step closer to having footjobs in this game :cry:
Thank you so much
 
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thatsbqnkers

Newbie
Jun 30, 2023
15
8
Threw together a simple mod for creating and playing animations in game, mostly as a proof of concept as i wanted to try animating a macro scenario instead of just having poses lol.


The idea is to animate limbs one by one by repeatedly recording playbacks, and is done using the merge anim button (which plays and records at the same time). If you mess up a take you can undo once.
View attachment 3243013

Frames are linearly interpolated during playback, and lower record fps gets rid of small stutters when holding stuff.

Only main body is animated currently, no hands/ragdoll transform or tail data is stored, could fix that if anyone cares. Didnt intend to share but it was fun to play around with. If you try to break things it will probably break.

View attachment 3243060 Animation files are stored in Heat directory/Animations/ where they can be renamed or shared if you want to.
Would this allow for thrusting? that would be monumental
 

royalking

Newbie
Aug 20, 2017
41
71
Threw together a simple mod for creating and playing animations in game, mostly as a proof of concept as i wanted to try animating a macro scenario instead of just having poses lol.


The idea is to animate limbs one by one by repeatedly recording playbacks, and is done using the merge anim button (which plays and records at the same time). If you mess up a take you can undo once.
View attachment 3243013

Frames are linearly interpolated during playback, and lower record fps gets rid of small stutters when holding stuff.

Only main body is animated currently, no hands/ragdoll transform or tail data is stored, could fix that if anyone cares. Didnt intend to share but it was fun to play around with. If you try to break things it will probably break.

View attachment 3243060 Animation files are stored in Heat directory/Animations/ where they can be renamed or shared if you want to.
You should apply to work for them lol, its amazing you're doing this level of work for free.
 

Arwen Mays

Member
Apr 10, 2022
206
177
btw, there is a new blog talking about the personalities of the characters, tbh, it seems that the dialogues are going to improve, especially if the ones we have are just copy-paste of the same one but with different voices.
 

ftneko5

Newbie
Mar 7, 2023
58
104
btw, there is a new blog talking about the personalities of the characters, tbh, it seems that the dialogues are going to improve, especially if the ones we have are just copy-paste of the same one but with different voices.
Can someone with access to the post, repost it here? I may pay this month only to vote on that if it is what I think it is, I really want them to change Garret personality, I head-canoned him so hard into NOT being a dom-top but instead a tough switch-switch.
 

ftneko5

Newbie
Mar 7, 2023
58
104
It was uploaded on Kemono. Here's an image version with current standings:

View attachment 3256268
Thanks mate.

>hard dom top Garret is winning by a landslide without any chance of being overturned
>when you can choose ANY of the other two
>literally ANY of the other two would be acceptable
why do I even care at this point, I will just mute his ass and turn him into whatever I already fantasized him as, regardless.
 
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Lolwut365

Member
Jun 5, 2020
226
339
Thanks mate.

>hard dom top Garret is winning by a landslide without any change of being overturned
>when you can choose ANY of the other two
>literally ANY of the other two would be acceptable
why do I even care at this point, I will just mute his ass and turn him into whatever I already fantasized him as, regardless.
pretty much what I do with reilly because his VA is kind of annoying lol.
 

LightSong

Newbie
Sep 30, 2018
19
41
Thanks mate.

>hard dom top Garret is winning by a landslide without any chance of being overturned
>when you can choose ANY of the other two
>literally ANY of the other two would be acceptable
why do I even care at this point, I will just mute his ass and turn him into whatever I already fantasized him as, regardless.
I mean, just to provide the opposite viewpoint, I'm really happy that hard dom is winning for Garret, since it fits with how I like to imagine the character (And how he has been described before by the devs/on the website). The game already has other characters that fit softer/switchier archetypes too, so I think your post is a little overdramatic with the "why do I even care at this point", even if I understand it can be disappointing when a poll doesn't go the way you want.
 

ftneko5

Newbie
Mar 7, 2023
58
104
I mean, just to provide the opposite viewpoint, I'm really happy that hard dom is winning for Garret, since it fits with how I like to imagine the character (And how he has been described before by the devs/on the website). The game already has other characters that fit softer/switchier archetypes too, so I think your post is a little overdramatic with the "why do I even care at this point", even if I understand it can be disappointing when a poll doesn't go the way you want.
Because he is the only plantigrade character with decent feet, because he is the hottest of all males by a landslide, and because I'm a hard dom myself and you don't mix hard doms, it's like pouring cold water on boiling oil, recipe for disaster. That's by I headcanoned him so hard since I started playing 3 years ago.
Yes, I know the description in his bio, that's exactly why I wanted to vote in that poll for a change.
 
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