- Mar 24, 2022
- 148
- 371
KingI talked to the main dev in discord and got us a little future information on posing and character limits
View attachment 2029274
(You must be registered to see the links)
KingI talked to the main dev in discord and got us a little future information on posing and character limits
View attachment 2029274
(You must be registered to see the links)
I was getting hard crashes in one VR game, I caught on pretty quick that it was tripping OCP on my PSU because I had to flip the switch on the back on and off. Turned down my CPU overclock frequency and voltage. Fixed.I'll try that out
So all I need is to turn down my CPU overclock frequency and voltage and it'll be fixed?I was getting hard crashes in one VR game, I caught on pretty quick that it was tripping OCP on my PSU because I had to flip the switch on the back on and off. Turned down my CPU overclock frequency and voltage. Fixed.
VR games hit harder for me because my monitor is only 60hz vs. the 90hz+ of my Index.
Depends on how high you have it overclocked, and if you set manually in BIOS or let the MoBo utility do it. The MoBo utility usually works well enough for any overclocking needs on a stock system unless you have a beefy cooling system set up and are comfortable playing with voltages and multipliers in BIOS. If your PSU is just adequate, then any bump in power requirement might hard crash a game/system. I try to design my systems with about 150-200 watts overhead just in case.So all I need is to turn down my CPU overclock frequency and voltage and it'll be fixed?
No idea, I use vr mode. Try checking control panel or change resolution I guessHi guys, I have a trouble. Does anyone know why there is such an input lag?
I recently updated my GPU and maybe the problem is in the driver? Idk ¯\_(ツ)_/¯
Idk if this helps but i believe the oculus's have sensors that tell how much you're gripping the switches. Try grabbing the hand and loosening your fingers so that you're only holding it with what you need to hold it with. Other than that goodluckI finally got an oculus and I thought that I'd be able to adjust finger poses now, but I can't. Is there something I'm missing in making the fingers poseable in game?
There are several pre-defined poses your vr hands take depending on which fingers are contacting the sensors (e.g the grip buttons, the sticks, and the face buttons). It might take a bit of getting used to, but you can at least point your index finger, make a fist, and do a thumbs up depending on which buttons you press.I finally got an oculus and I thought that I'd be able to adjust finger poses now, but I can't. Is there something I'm missing in making the fingers poseable in game?
I've tried grabbing the hands loose and firm, with the index finger and thumb, with both hands. All I can seem to do is rotate and position hands, not change the fingers in poses.Idk if this helps but i believe the oculus's have sensors that tell how much you're gripping the switches. Try grabbing the hand and loosening your fingers so that you're only holding it with what you need to hold it with. Other than that goodluck
I can make gestures with my hands fine within the limitations of the oculus controller, I just cannot figure out how to change the finger poses of any character or even if it's possible in game. I assume I would not need full finger tracking to adjust poses, but coming from mouse and keyboard the controls and hotkeys seem a bit limited other than the degrees of freedom.There are several pre-defined poses your vr hands take depending on which fingers are contacting the sensors (e.g the grip buttons, the sticks, and the face buttons). It might take a bit of getting used to, but you can at least point your index finger, make a fist, and do a thumbs up depending on which buttons you press.
You need index knuckle controllers for fully and individually posable fingers.
They need to let us have multiples of a single character also. There is no reason each character shouldn't have multiple skins at this point either. Customization is still lacking in this game but the saving grace is pose edit.I talked to the main dev in discord and got us a little future information on posing and character limits
View attachment 2029274
(You must be registered to see the links)
I know WHERE to download it just not how to download it correctly downloads as a .txt and doesnt open :/ I waited like idk 1 hour for it to install and it didnt workThe game? It's on the first page of this thread.a
.zip archive? It requires WinRar or 7Zip to unpackI know WHERE to download it just not how to download it correctly downloads as a .txt and doesnt open :/ I waited like idk 1 hour for it to install and it didnt work
i need help figuring this out. i dont even know where to put the GameAssembly file.Character tposes because theres no POIs (Position) assigned to them, so just do what your doing, instantiate a spawned character but add a extra step:
Go into the copied character "NPCController" class and find CharacterBase.POIs. then click the little arrow to show all the POIs.
then you just click on "copy" on the one you want (StandingCute is freepose)
View attachment 2025921
Then in the same window search for "MoveToPOI" method using filter names you then click on "Evaluate (1)" button. then you click on the green "Paste" button to paste the POI you copied then you click the "Evaluate" button. View attachment 2025928
might be a little buggy tho and some things might not work on both characters at the same time. but better than nothing.