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Roshag

Member
Jul 30, 2017
148
262
Is it possible to spawn more characters ? if yes, then you can use a mini guide. I just saw someone posted an archive with poses where there are 4 characters, but this is not provided in the game.
May be there is a normal way to edit character limit. The buggy way requires destroying a clone - it will break limit, but also can break character textures. And there is no way to despawn extra characters - destorying another clone breaks textures. Also radial menu will turn into a mess
 
Nov 14, 2021
87
337
Is it possible to spawn more characters ? if yes, then you can use a mini guide. I just saw someone posted an archive with poses where there are 4 characters, but this is not provided in the game.
Search the "ActiveCharacterManager" class using bepinex object search, make sure you click the search button:
1662275717714.png

After that click the "inspect" button on the highlighted instance
1662275914199.png
Then just change the number of character limit, make sure to click apply to refresh the value.
1662276029805.png
 
Apr 10, 2022
88
55
Search the "ActiveCharacterManager" class using bepinex object search, make sure you click the search button:
View attachment 2024044

After that click the "inspect" button on the highlighted instance
View attachment 2024047
Then just change the number of character limit, make sure to click apply to refresh the value.
View attachment 2024049

Thanks a bunch! It works awesome! Double penetration and foursome work! <3

Do you know if it's possible to clone a working character?
Somehow, I managed to clone once but one wasn't selectable. xD D:

1662284129239.png
1662287877329.png
 

DrShadyBase

Member
May 1, 2019
120
127
Last edited:
Apr 10, 2022
88
55
Instantiate spawns and clones object. Just don't instantiate original characters, only clones - otherwise the will be T-posed
I just tried to do that again, but no character would clone again and be fully controllable, I'm not sure what I did before for it to happen.

I could have two of the same characters as posable ones, now I've tried, free posing, defined pose or movement, different places, but I cannot replicate what I did before.

I did use the "Instantiate" button again, right on clones but they will appear T posed and hand would stuck to their bodies from the part I wanted to grab and no luck, just gets stuck. D:

Anyone else having the same issue?
 

The Infamous Panty Bandit

Expert in Lingerie larceny and knicker nicking
Trial Moderator
Uploader
Donor
Feb 8, 2020
687
3,741
Hell yeah... 1662355206291.png

Edit:I went ahead and added the pose folders for the characters in this screenshot, so you too can have your own fantastic-fourway. Extract and add the 0.pose file to your pose folder for each character. Change the 0 to reflect the next number in your pose folders to avoid overwriting any poses you already have saved.
 
Last edited:
Nov 14, 2021
87
337
I just tried to do that again, but no character would clone again and be fully controllable, I'm not sure what I did before for it to happen.

I could have two of the same characters as posable ones, now I've tried, free posing, defined pose or movement, different places, but I cannot replicate what I did before.

I did use the "Instantiate" button again, right on clones but they will appear T posed and hand would stuck to their bodies from the part I wanted to grab and no luck, just gets stuck. D:

Anyone else having the same issue?
Character tposes because theres no POIs (Position) assigned to them, so just do what your doing, instantiate a spawned character but add a extra step:

Go into the copied character "NPCController" class and find CharacterBase.POIs. then click the little arrow to show all the POIs.
then you just click on "copy" on the one you want (StandingCute is freepose)
1662356334155.png
Then in the same window search for "MoveToPOI" method using filter names you then click on "Evaluate (1)" button. then you click on the green "Paste" button to paste the POI you copied then you click the "Evaluate" button. 1662356600324.png
might be a little buggy tho and some things might not work on both characters at the same time. but better than nothing.
 
Apr 10, 2022
88
55
Character tposes because theres no POIs (Position) assigned to them, so just do what your doing, instantiate a spawned character but add a extra step:

Go into the copied character "NPCController" class and find CharacterBase.POIs. then click the little arrow to show all the POIs.
then you just click on "copy" on the one you want (StandingCute is freepose)
View attachment 2025921
Then in the same window search for "MoveToPOI" method using filter names you then click on "Evaluate (1)" button. then you click on the green "Paste" button to paste the POI you copied then you click the "Evaluate" button. View attachment 2025928
might be a little buggy tho and some things might not work on both characters at the same time. but better than nothing.
OMG You are a Pro!!

1662368937831.png

I couldn't have had such wonderful experiment without so great help!
And, yes, I also noticed some issues with it, like the bottom one not being able to cast particles when reaching climax, only the top one. I was trying to find a particle emitter to try to link it or something so both could cum but was too far off my reach to find how that would work. However, thanks again!
 
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