Sep 10, 2021
263
352
The character modding section of the guide states that modding project V9.2 needs 0.6.1.2 dlls for character modding to work properly. Given how frequently character modding needs updated, each modding project release requires very specific dlls for character modding to work properly. It’s highly recommended that you get V9.4 if you want to do character modding since it got majorly updated in V9.3.



it’s available on the Discord. I highly recommend getting Discord access if you’re going to attempt character modding so that you can get inevitable troubleshooting support from the devs. Heat characters are so complex that nobody has yet to successfully mod in a character except for the actual modding dev.
Alright, thanks for your answers !
I guess I'll wait until someone either post the modding pack V9.4 here or on Google Drive or Proton Drive
Modding package v9.4 Mega link from the Discord:
 

garbage062

Newbie
Jul 6, 2017
81
29
Also, new skin added to my archive:
View attachment 4413507
Also updated the Nightmare Atlas skin to its newer v1.1 version.
Are you still updating the Google Drive or are you only putting them on the Proton Drive? Also, does Proton Drive show dates of when things were added/updated like Google Drive?

Is there a way to see what the mod looks like before installing the mod? Images somewhere in the folders?
 
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DracoFur

New Member
Feb 3, 2020
11
0
Hey again, I'm still trying to make a skin mod now that I can run the Unity modding tool, I follow the guide and a tutorial I found in the discord server (it was posted on Kemono.su, I'm not in the discord server).

Anyway, everything seems to work, but once the mod is exported and I try it in the game, the logs display that there is no modded object and that the mod I made got unloaded. I don't know what I did wrong, I deleted every unused folders as said on the guide, is there something I have to rename on unity to prevent some kind of overwritting with other mods ?
 

Game122

Newbie
Jun 25, 2023
38
25
Hey again, I'm still trying to make a skin mod now that I can run the Unity modding tool, I follow the guide and a tutorial I found in the discord server (it was posted on Kemono.su, I'm not in the discord server).

Anyway, everything seems to work, but once the mod is exported and I try it in the game, the logs display that there is no modded object and that the mod I made got unloaded. I don't know what I did wrong, I deleted every unused folders as said on the guide, is there something I have to rename on unity to prevent some kind of overwritting with other mods ?
do you have any errors before, during, or after the mod exports?
 

DracoFur

New Member
Feb 3, 2020
11
0
do you have any errors before, during, or after the mod exports?
None of the above, also, in the logs in the game menu, right before the line "No modded found in mod", I have the line "Character name (Garret) could not be found" (I'm trying to make a texture for Garret and this logs doen't appear for other Garret texture mod I installed).
Lastly, in Unity, I saw that when I wanted to look inside the Characters .prefab, the Mod_Character Visuals script was missing, I can put it manually but isn't it supposed to be already set by default ?
 

Game122

Newbie
Jun 25, 2023
38
25
None of the above, also, in the logs in the game menu, right before the line "No modded found in mod", I have the line "Character name (Garret) could not be found" (I'm trying to make a texture for Garret and this logs doen't appear for other Garret texture mod I installed).
Lastly, in Unity, I saw that when I wanted to look inside the Characters .prefab, the Mod_Character Visuals script was missing, I can put it manually but isn't it supposed to be already set by default ?
It’s supposed to be set by default. Anytime you have scripts missing it means dll setup was done incorrectly. Maybe restart project setup from scratch to be safe.
 
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