- Jun 5, 2020
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its a toggle in the custom pose menu iircHow do I unlock free pose on any pose?
its a toggle in the custom pose menu iircHow do I unlock free pose on any pose?
The character modding section of the guide states that modding project V9.2 needs 0.6.1.2 dlls for character modding to work properly. Given how frequently character modding needs updated, each modding project release requires very specific dlls for character modding to work properly. It’s highly recommended that you get V9.4 if you want to do character modding since it got majorly updated in V9.3.
it’s available on the Discord. I highly recommend getting Discord access if you’re going to attempt character modding so that you can get inevitable troubleshooting support from the devs. Heat characters are so complex that nobody has yet to successfully mod in a character except for the actual modding dev.
Modding package v9.4 Mega link from the Discord:Alright, thanks for your answers !
I guess I'll wait until someone either post the modding pack V9.4 here or on Google Drive or Proton Drive
if someone airdrops me a bottle of everclear and a 3.5 ill dust off blender and try my best /hjWould anyone consider modding SCP-1471 MalO over any of the characters?
Are you still updating the Google Drive or are you only putting them on the Proton Drive? Also, does Proton Drive show dates of when things were added/updated like Google Drive?Also, new skin added to my archive:
View attachment 4413507
Also updated the Nightmare Atlas skin to its newer v1.1 version.
do you have any errors before, during, or after the mod exports?Hey again, I'm still trying to make a skin mod now that I can run the Unity modding tool, I follow the guide and a tutorial I found in the discord server (it was posted on Kemono.su, I'm not in the discord server).
Anyway, everything seems to work, but once the mod is exported and I try it in the game, the logs display that there is no modded object and that the mod I made got unloaded. I don't know what I did wrong, I deleted every unused folders as said on the guide, is there something I have to rename on unity to prevent some kind of overwritting with other mods ?
None of the above, also, in the logs in the game menu, right before the line "No modded found in mod", I have the line "Character name (Garret) could not be found" (I'm trying to make a texture for Garret and this logs doen't appear for other Garret texture mod I installed).do you have any errors before, during, or after the mod exports?
RENAMON RILEY! Thank you!Also, new skin added to my archive:
View attachment 4413507
Also updated the Nightmare Atlas skin to its newer v1.1 version.
It’s supposed to be set by default. Anytime you have scripts missing it means dll setup was done incorrectly. Maybe restart project setup from scratch to be safe.None of the above, also, in the logs in the game menu, right before the line "No modded found in mod", I have the line "Character name (Garret) could not be found" (I'm trying to make a texture for Garret and this logs doen't appear for other Garret texture mod I installed).
Lastly, in Unity, I saw that when I wanted to look inside the Characters .prefab, the Mod_Character Visuals script was missing, I can put it manually but isn't it supposed to be already set by default ?