- Jul 11, 2017
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Also in regards to a few other comments. I've had a pretty clear idea of where the project is going since I started with it so- right now, I have no intention of quitting - unless, I die or something which I admit could always happen. I have a pretty clear idea of the project's overall story - the main antagonists and so on.
Now that my financial situation is changing, I can do more. Addressing more of the concerns in this threat, the reason my game has so few followers is that its purposeful --I haven't been attempting to grow it for the better part of 5-6 months now. The reason for that was simple, I have always had a specific way I wanted to build this project, which involves building the foundation first, making it stable then worrying about growth. Now that the project is in a better place, I plan on growing it as I always intended, it just took a bit longer than I would have liked.
For a bit of perspective, I built a unique game engine for this , from scratch while simultaneously learning Python, Ren'py script and the ins and out of using Ren'py to build games. Beneath the hood, it's a lot more than pretty pictures and I've easily hand written over 30,000 lines of code specifically for this project in the past 1.5 years. This isn't really said to brag, it's said to address many of the err.. notions that many people here have expressed., many of which are just rooted in ignorance.
Some things I've already worked out and started implementing are :
Building a foundation for your character / soul sea. Ideally, I want the soul sea to also be a place you can explore or interact with rather than an open void. But we will see how this goes. Otherwise, building a foundation is actually a sort of process where you consume items and then cultivate. Those items will then impart certain affects to your growth or character permanently once consumed.
Spirit Weapons and Gear, Hidden Weapons, Flying Swords (combat features). I will probably revamp the battle system as well.
Needless to say, there's many more places and events to cover. It will actually take a while do it all, but if things continue to improve I should be able to better convey that roadmap / scope with something other than words.
For now (could change) :
Now that my financial situation is changing, I can do more. Addressing more of the concerns in this threat, the reason my game has so few followers is that its purposeful --I haven't been attempting to grow it for the better part of 5-6 months now. The reason for that was simple, I have always had a specific way I wanted to build this project, which involves building the foundation first, making it stable then worrying about growth. Now that the project is in a better place, I plan on growing it as I always intended, it just took a bit longer than I would have liked.
For a bit of perspective, I built a unique game engine for this , from scratch while simultaneously learning Python, Ren'py script and the ins and out of using Ren'py to build games. Beneath the hood, it's a lot more than pretty pictures and I've easily hand written over 30,000 lines of code specifically for this project in the past 1.5 years. This isn't really said to brag, it's said to address many of the err.. notions that many people here have expressed., many of which are just rooted in ignorance.
Some things I've already worked out and started implementing are :
Building a foundation for your character / soul sea. Ideally, I want the soul sea to also be a place you can explore or interact with rather than an open void. But we will see how this goes. Otherwise, building a foundation is actually a sort of process where you consume items and then cultivate. Those items will then impart certain affects to your growth or character permanently once consumed.
Spirit Weapons and Gear, Hidden Weapons, Flying Swords (combat features). I will probably revamp the battle system as well.
Needless to say, there's many more places and events to cover. It will actually take a while do it all, but if things continue to improve I should be able to better convey that roadmap / scope with something other than words.
For now (could change) :
- Prologue - You're a nobody!
- Recruit aka Academy Days - You enter the Academy and begin to learn about survival and cultivation.
- Outer Disciples - One step above being common, your situation is getting better. You're now allowed to visit dangerous zones, find powerful artifacts and more.
- Inner Disciples - You move further up the mountain, experience more challenges and events.
- True Disciples - At this stage you are trained directly by some of the more powerful teachers /elders and you have much more time to explore and acquire strength.
- Aside from this, each time you get one step closer to True Disciple, you also gain more areas to explore, meet new people and so on.
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