DA22

Devoted Member
Jan 10, 2018
8,056
16,623
I disagree. You shouldn't show the best cards you have now. You can show them once you have better cards. If I, hypothetically, saw most of the sexy stuff in the previews I woudn't be too happy about the game not having anything better once I was done playing it. Every revelation needs good timing.
Well we will have to agree to disagree on that one, though I see your point.
 

Huitieme

Scholarrior
Donor
Game Developer
Oct 9, 2018
3,108
15,703
I disagree. You shouldn't show the best cards you have now. You can show them once you have better cards. If I, hypothetically, saw most of the sexy stuff in the previews I woudn't be too happy about the game not having anything better once I was done playing it. Every revelation needs good timing.
Well, there's no point in showing ALL the hottest renders in the preview, but just one or two boobies would bring all the boys in the yard ;)
 

Akamari

Forum Fanatic
Donor
May 28, 2017
4,371
13,330
Well, there's no point in showing ALL the hottest renders in the preview, but just one or two boobies would bring all the boys in the yard ;)
That's what I mean. One or two appetisers. I'd still use this one for example:
You don't have permission to view the spoiler content. Log in or register now.
Wanna see more? Play the game. :)
 

popabear

Member
Jul 11, 2019
316
2,099
I disagree. You shouldn't show the best cards you have now. You can show them once you have better cards. If I, hypothetically, saw most of the sexy stuff in the previews I woudn't be too happy about the game not having anything better once I was done playing it. Every revelation needs good timing.
Well we will have to agree to disagree on that one
Im with DA22 here. It's early in development and for undecided patreons and other potential fans I think it's important to show the best you can do. First impressions are important. Flaunt it if you've got it. Think of it as the portfolio you'd carry around if you were a visual artist going to a job interview. It's a trade off, of course, but I think the timing heavily favors just shoving amazing tits and gorgeous art in people's faces to get them on the hype train and to maximize the Patreon dollars. When Notty is nr 1 on Patreon I will totally be on your side though.
 

Akamari

Forum Fanatic
Donor
May 28, 2017
4,371
13,330
Im with DA22 here. It's early in development and for undecided patreons and other potential fans I think it's important to show the best you can do. First impressions are important. Flaunt it if you've got it. Think of it as the portfolio you'd carry around if you were a visual artist going to a job interview.
I'd agree in case of a visual artist. But that's not what Notty does. She has a game. A story to tell. Sexy renders are very much part of it. It's much more exciting to see them for the first time in the context of a game.
 

popabear

Member
Jul 11, 2019
316
2,099
I'd agree in case of a visual artist. But that's not what Notty does. She has a game. A story to tell. Sexy renders are very much part of it. It's much more exciting to see them for the first time in the context of a game.
If you don't think Notty needs to attract investors (Patreons), or that it's more important that she appeases her already-convinced fanbase I would strongly disagree with you on both points. Also I don't agree with the notion that Notty isn't a visual artist. I'm not saying she is only a visual artist, but it's one of her jobs.
I would much rather see a future where Notty is head of Smutress Inc, with employees and millions of dollars in backing than I would see it all become a hipster type fringe cult where she needs to have a second day job to make ends meet. It's more important to me that Notty does well economically and can continue to put out great content, than that content being absolutely perfect and exactly what I wanted.
 
Last edited:

I'm Not Thea Lundgren!

AKA: TotesNotThea
Donor
Jun 21, 2017
6,583
18,945
From what I gather of those that do the majority like it, some loons -really- like it *wiggles eyebrows*
Loons you say? :unsure: I think you'll find the preferred nomenclature is actually Nottys or Thealites or ACIO Cult Members. :geek:
It's a third completed tho. And it's not like a lot of 0.3s.

Might be stuck then?
How about (and I'll be putting in a suggestion for this to be used forum-wide) some kind of chart or graph showing the expected game completion? This won't work for every game, but for yours, it's perfect; you already know that this will be ten chapters. Maybe something simple for now, like Chapter 3 of 10; it might some an idea of completeness. That could also bite you in the arse if people decide to wait until CH10 is out, but you can't have everything. :unsure:;)

Another idea is to have (again, I'll be putting in a suggestion for this to be used forum-wide) some kind of play-time scale; how long can you expect to be playing this game at the level released? For example, CH1 might be 2 hrs, CH2 is 4 hrs (combined with CH1) and CH3 is 9 hrs.

How about a suspense tag?
I agree, previews should not reveal too much, but I fear that the reputation of the game right now is "great writing, but no porn". A few boobies here and there would certainly help.
A few of the Sarah VR renders would definitely go down well :p:love:
I like it too, but maybe some would get to it in the game, think back that it was highlighted and that assure themselves in some weird ideas they may have? But, you're right that it could attract others who are not touchy about everything.:)
Have you been on some of the threads on here? People not touchy! :ROFLMAO::( We are very lucky here on this one :)
Well a good way is if you can make a deal with one or two other devs that like your game to give a shout out for your game on their patreon page. If you could get someone like Philly to do so, you would get a lot of people at least trying the game or checking it out.
I agree; if you could get one or two of the really popular devs (sorry Notty, you are still our favourite! :love:) like maybe Runey or CheekyGimp or maybe someone who interacts with their followers with a similar sense of humour like Domiek ?*


One last thing... Definitely, definitely, use lines you like from reviews or comments made on the thread! This my personal favourite so far!
"Heavy five is, definitively the Visual Novel Harrods would sell you ;)."
That's the sort of line you would put on the DVD case if you were selling it in an actual shop.

Anyway, that's all I have for now, laters *poofs off for a cuppa* I'm think I'm getting that hang of that now






*Sorry, not sorry to those devs if I brought you here for a shameless plug. :whistle:
 
Last edited:

Akamari

Forum Fanatic
Donor
May 28, 2017
4,371
13,330
If you don't think Notty needs to attract investors (Patreons), or that it's more important that she appeases her already-convinced fanbase I would strongly disagree with you on both points. Also I don't agree with the notion that Notty isn't a visual artist.
Sorry, but it seems you are missing all my points. How did you even reach those conclusions?:oops:

This isn't about established fanbase at all. What is on the main page at F95zone doesn't affect them whatsoever. This is about new players. Like I said, it's better to see the best stuff in the context of the game. They may download the game thinking there will be more, but if it turns what they've seen already is the best thing there is to see, that's rather disappointing, no? Would they pledge after that? This is of course simplified as there is a lot more to the game than just visuals.

Does she need to "sell" her game cheap? Attracting patrons is one thing, but you should do it smart. It's better to entice and then show your best in the best conditions. Sure you may get more people to play, will you get more people to stay?

As for the visual artist, I was refering to someone who does ONLY visual art. It's all they have to offer. There is no story, there is no game. What they showcase, is what people get. And even then many visual artists show for example only one picture of the set. And not the best one or the hottest one. Want to see more? Here's my patreon.

I love Notty's art. I think she's very talented. You can read my review here, if you want to know what I think.
 

popabear

Member
Jul 11, 2019
316
2,099
How about (and I'll be putting in a suggestion for this to be used forum-wide) some kind of chart or graph showing the expected game completion? This won't work for every game, but for yours, it's perfect; you already know that this will be ten chapters. Maybe something simple for now, like Chapter 3 of 10; it might some an idea of completeness. That could also bite you in the arse if people decide to wait until CH10 is out, but you can't have everything. :unsure:;)

Another idea is to have (again, I'll be putting in a suggestion for this to be used forum-wide) some kind of play-time scale; how long can you expect to be playing this game at the level released? For example, CH1 might be 2 hrs, CH2 is 4 hrs (combined with CH1) and CH3 is 9 hrs.
A guesstimate on average time for a playthrough is definitely a great idea. Both for the content that's already made and for what the completed game should be like. Most normal game reviews comment on how long it takes to finish the game, it's only natural that we adopt this.
A "% completed" bar would also be nice. Right now I go by the version number (for example if its 0.4 I would expect it to be about 40 % completed) but not everyone follows this convention. Making it clearer is a good idea.
This could run into trouble for those who don't have the whole project planned to perfection though, and projects often go awry in some way. By chapter 8 for example, a developer might realize that it would be better to make it a 12-chapter story than the originally planned 10. Even if this is best for everyone involved I can see how it could piss some people off who thought they were promised a complete game at X date. Maybe some developers style is just to plan 1 chapter ahead and see where the story takes them. I know some major heavy hitting authors work this way (Steven King is one example). It's called the "gardening" approach. It would be counterproductive to scare these people off by forcing them to take on a set project structure. Maybe we should just encourage this kind of discussion and that would be enough? Like an author foreword where they explain their style and what their plans are.
 

Huitieme

Scholarrior
Donor
Game Developer
Oct 9, 2018
3,108
15,703
Calm down, boys and/or girls (did I just assume your gender?).

I think we can all agree that Notty's work is fantastic AND that spoiling everything in the preview would be counter-productive. This is not what is asked here. We (the regal "We") merely suggest that the previews show a little more booty so that the curious player may be enticed to see more. As of now, the first three chapters suffer from the lack of sexual content, and even though it doesn't seem to bother us who are already members of the fanclub, it is prejudicial to the game's fame around these parts :/
 

Akamari

Forum Fanatic
Donor
May 28, 2017
4,371
13,330
Calm down, boys and/or girls (did I just assume your gender?).

I think we can all agree that Notty's work is fantastic AND that spoiling everything in the preview would be counter-productive. This is not what is asked here. We (the regal "We") merely suggest that the previews show a little more booty so that the curious player may be enticed to see more. As of now, the first three chapters suffer from the lack of sexual content, and even though it doesn't seem to bother us who are already members of the fanclub, it is prejudicial to the game's fame around these parts :/
Oh, it's just a friendly discussion. Nothing more.:)
 

popabear

Member
Jul 11, 2019
316
2,099
Sorry, but it seems you are missing all my points. How did you even reach those conclusions?:oops:
I didn't mean to put words in your mouth. Sorry. Please realize we want the same thing, we're just arguing about how to get there.
This isn't about established fanbase at all. What is on the main page at F95zone doesn't affect them whatsoever. This is about new players. Like I said, it's better to see the best stuff in the context of the game. They may download the game thinking there will be more, but if it turns what they've seen already is the best thing there is to see, that's rather disappointing, no?
Yes, that would be disappointing. But what you think is best and what others think may be completely different things. I don't think showing all the best renders on the front page is a great idea, but 2-3 of the very best ones should definitely be there.
Would they pledge after that?
I think yes. People are looking for talented people to support so they can get more of their work. I know for sure I wouldn't have minded if I saw the Sarah VR renders before playing. Maybe it would even entice me to play through the game again if I reached the end and realized I had missed them.
Does she need to "sell" her game cheap? Attracting patrons is one thing, but you should do it smart. It's better to entice and then show your best in the best conditions. Sure you may get more people to play, will you get more people to stay?
Showing some quality boobie pics is hardly "selling cheap", at least not to me. I have no doubts what so ever that if we get people to play the game they will like it. It's the "getting people to play"-thing we're trying to solve. The overall quality of the game will more than make up a slight feeling of having been spoiled. I'm sure of it!
 
4.10 star(s) 64 Votes