- Jun 3, 2017
- 5,132
- 27,267
Faffing with gun numbers could get complex. From a coding and graphically updating the ship it's easier for me just to do it on firepower as opposed to numbers. And yep, as you guess we upgrade as you surmise.The 3D model of the ship is very nice, perhaps a bit too pristine for a pirate vessel, but who cares?
Quick questions:
- doesn't the number of guns matter at all?
- 4 pounders seem a tad underpowered? I guess there will be options to replace them with 6, 8, 12, or 18 pounders, or even carronades as the game goes on?
- 12 knots is quite a respectable speed for such a small vessel. I imagine it is with a clean hull and running full sail with a quartering wind?
Indeedy (on the speed)
But I've this great idea for cleaning barnacles off the hull! So unless you do it slows down
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Can we leave your sexual orga....oh, your game! Right!View attachment 355312
Oh, it's nothing but a short thing barely worth mentioning. I'm talking about the game of course XD