Other glitches that I didn't see mentioned (sorry if they were)
- Most wincons (objectives) are not mandatory and you just have to exit the map properly. Engine thing?
- Blue diamonds meant for mandatory units talking show up even if said units are not fielded due to being optional. Engine thing?
- Interacting with hidden units with a map placeholder before they spawn will generally cause some funstuff. Examples below.
- Unlimited Eva Works (Eva clones herself in the unit roster and this can be done repeatedly) if you have Eva and interact with where she stands in the inn before the ally unit actually spawns on turn 5, see
Sylph's post
- The above also leads to a repeat of the inn chapter, apparently, and also leads to Evaline spawning with three of her private use, non-convoyable, unbreakable rapiers and thus not being able to have room for Elixirs she is supposed to use if you don't kill her before she has a chance to do it.
- Eva will backstab her rebel self if rebel Eva stands right where Evaline is supposed to spawn in Ch4. If you have another unit right behind her, this will lead to the scene playing out twice, as well as Evaline never spawning.
- The above will also cause Evaline to spawn with Eva's initial stats in the final confrontation, likely making her the weakest enemy there (when she's normally the strongest or second strongest). Haven't tested rematching her or redoing the final confrontation to see whether the real Evaline spawns or she retains the original Eva stats. She did manage to get rid of one of the rapiers to fit the elixirs, at least.
- Koda's death in Chapter 0 will cause an instant game over. May be intended if it's scripted.
- You cannot go back to Chapter 0, which means there are six missable items there, not including enemy drops. The Staff of Repair also is the only one in the entire game as far as I could tell which would make it permanently missable.
- Wooden chests are labeled as "Arrows" in Chapter 0. The chests behind doors (from memory, this means you may want to check) should be correct.
- Various sprite-related crashes due to the way this is handled (if the generated filename doesn't exist, the game will just crash with a SRPG Studio exit message)
- Incorrect chapter numbers/names in choices prompting you whether you want to go back
- Party Roy is not the same unit ID as all other Roy instances (makes sense for the dummy, but you can actually have Roy lockpick himself out or talk to himself)
- Weapons having to break twice to actually break. May be engine design if the first time is supposed to be a warning.
- Breaker-type weapons never break for enemy units (they stay at 1 DUR). All other breakable weapons properly break.
- Not being able to dispose of Charlotte's Shoes in a non-hacky way may lead to dangerous things (it'll be a while before you get enough but it can still happen) or did I oversee something?
- Beating Alexandra in Welcome to the Capital sends both Alexandra and the killing unit slightly to the east. Seems to just be a visual thing.
All instances of Alexandra have crazy stats. Act Again and Crimson Spear don't make it easier if you don't crit her or make her break her weapon (most have limited DUR and yes, they are left with their H-counter as the only resort once their weapon breaks). Also, use the weapon triangle and terrain avoidance to your advantage. Assuming you're getting all of the playable units, send Devil Axe wielders. Just one can destroy her instantly if they crit with high enough STR.
Avoidance, it reduces hit%. See
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(thanks to
Yukihirou for the link)
That's one more glitch then, you should have Mid-Night Practice (after finishing the inn regardless of route, sorry, got the name wrong), The Impassable Valley and - if you completed the game - Your Highness, which is available for all chapters. Mid-Night Practice is the map where you spar with rebel Eva.
Robert's disappearance may be the issue. Did this prevent green (ally) Eva from spawning? And did you get the cutscene with her after the chapter ends? (Robert's also supposed to have some dialogue before this happens, too.)
This might also be a problem if you clear the map in less than 5 turns which normally isn't possible the first time but Eva seems to join no matter what you do...
Only two different ending dialogues and a repeatable Your Highness map for all chapters. Keeping her alive triggers a CG and more dialogue choices, too. As for Robert, see above.
edit: too many quotes, Evaline late spawn glitch addition